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586 lines (439 loc) · 17.7 KB
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window.addEventListener("load", checkStartedGame);
function checkStartedGame() {
const gameStarted = localStorage.getItem("gameStarted");
if (gameStarted === null || gameStarted === "false") setMain();
else {
const currentGameState = JSON.parse(localStorage.getItem("currentGameState"));
const storyMode = localStorage.getItem("storyMode");
const currentMode = localStorage.getItem("currentMode");
const currentTime = localStorage.getItem("currentTime");
const maxTime = localStorage.getItem("maxTime");
const currentMoves = localStorage.getItem("currentMoves");
const maxMoves = localStorage.getItem("maxMoves");
recoverGame(currentGameState, storyMode, currentMode, currentTime, maxTime, currentMoves, maxMoves);
}
}
function recoverGame(currentGameState, storyMode, currentMode, currentTime, maxTime, currentMoves, maxMoves) {
const body = document.querySelector("body");
const main = document.querySelector("main");
const header = document.querySelector("header");
const mainTitle = document.createElement("img");
//RECOVERING TITLE IMAGE
header.appendChild(mainTitle);
body.classList.add("bg-in");
mainTitle.style.opacity = "0";
let titleSrc = "";
//WHAAAAAATSSS HAPPENNIING HEEREEEE!!!!!!!!!!
if (currentMode === "easy") titleSrc = "src/img/monkey/thesecretoftitle.png";
else if (currentMode === "mid") titleSrc = "src/img/monkey/thecurseoftitle.png";
else if (currentMode === "hard") titleSrc = "src/img/monkey/talesoftitle.png";
changeTitle(titleSrc);
//RECOVERING TABLE
const table = document.createElement("section");
table.classList.add("table");
main.appendChild(table);
currentGameState.forEach(function (element) {
const card = document.createElement("div");
const cardFront = document.createElement("div");
const cardFrontImg = document.createElement("img");
const cardBack = document.createElement("div");
card.classList.add("card");
if (element.cardStatus === "flipped") card.classList.add("flipped", "correct");
cardFront.classList.add("card-front");
cardBack.classList.add("card-back");
cardFrontImg.src = element.src;
card.addEventListener("click", flipCard)
cardFront.appendChild(cardFrontImg);
card.appendChild(cardFront);
card.appendChild(cardBack);
table.appendChild(card);
})
//RECOVERING EVENT LISTENERS
/*const cards = document.querySelectorAll(".card");
cards.forEach(function (element) {
element.addEventListener("click", flipCard);
});*/
//RECOVERING MOVES DISPLAY
const currentMovesDisplay = document.querySelector("#current-moves");
const divBar = document.querySelector("#div-bar");
const maxMovesDisplay = document.querySelector("#max-moves");
currentMovesDisplay.innerText = currentMoves;
divBar.innerText = "/";
maxMovesDisplay.innerText = maxMoves;
//RECOVERING TIME DISPLAY
const timeOnDisplay = document.querySelector("#current-time");
if (currentTime >= 10) timeOnDisplay.innerText = `00:${currentTime}`;
else timeOnDisplay.innerText = `00:0${currentTime}`;
//CALLING FUNCTION TIMER TO START NEW TIMER WITH ACTUAL REMAINING TIME
startTimer(currentTime);
}
function setMain() {
localStorage.setItem("gameStarted", "false");
localStorage.setItem("currentGameState", "");
const body = document.querySelector("body");
const main = document.querySelector("main");
const mainSection = document.createElement("section");
const header = document.querySelector("header");
const mainTitle = document.createElement("img");
const welcomeTitle = document.createElement("h2");
const levelSelect = document.createElement("p");
const modes = ["easy", "mid", "hard", "story", "relax"]
const mainTitleSrc = "src/img/monkey/mititle.png";
header.appendChild(mainTitle);
changeTitle(mainTitleSrc);
localStorage.setItem("storyMode", "false");
setTimeout(() => {
body.classList.add("bg-in");
mainTitle.style.opacity = "1";
setTimeout(() => {
mainSection.classList.add("first-menu");
welcomeTitle.innerText = "Welcome to Monkey Island..";
levelSelect.innerText = "Choose a game mode:";
mainSection.appendChild(welcomeTitle);
mainSection.appendChild(levelSelect);
main.appendChild(mainSection);
for (let i = 0; i < 5; i++) {
let btn = document.createElement("button")
btn.classList.add("lvl-btn");
btn.innerText = modes[i];
mainSection.appendChild(btn);
btn.addEventListener("click", setMode);
}
}, 2000);
}, 2000);
}
function setMode(event) {
cleanMain();
localStorage.setItem("gameStarted", "true");
const mode = event.target.innerText;
setTable(mode);
}
function setTable(mode) {
const possibleCards = [
["src/img/monkey/guybrushpj.png", "src/img/monkey/lechuckpj.png", "src/img/monkey/marleypj.png", "src/img/monkey/thmonkeypj.png"],
["src/img/monkey/guybrushsimplepj.png", "src/img/monkey/hermanpj.png", "src/img/monkey/stanpj.png", "src/img/monkey/megalomaniacskullpj.png"],
["src/img/monkey/lemonpj.png", "src/img/monkey/phantomlechuckpj.png", "src/img/monkey/cheffpj.png", "src/img/monkey/meathookpj.png"]
];
const levels = [
{
cards: possibleCards[0],
maxMovements: 8
},
{
cards: possibleCards[0].concat(possibleCards[1]),
maxMovements: 18
},
{
cards: possibleCards[0].concat(possibleCards[1], possibleCards[2]),
maxMovements: 34
}
];
const main = document.querySelector("main");
const table = document.createElement("section");
let titleSrc = "";
table.classList.add("table");
main.appendChild(table);
let cardsContent;
if (mode === "easy" || mode === "story") {
cardsContent = levels[0].cards.concat(levels[0].cards);
titleSrc = "src/img/monkey/thesecretoftitle.png";
} else if (mode === "mid") {
cardsContent = levels[1].cards.concat(levels[1].cards);
titleSrc = "src/img/monkey/thecurseoftitle.png";
} else if (mode === "hard") {
cardsContent = levels[2].cards.concat(levels[2].cards);
titleSrc = "src/img/monkey/talesoftitle.png";
}
changeTitle(titleSrc);
cardsContent = shuffleCards(cardsContent);
cardsContent.forEach(function (element) {
const card = document.createElement("div");
const cardFront = document.createElement("div");
const cardFrontImg = document.createElement("img");
const cardBack = document.createElement("div");
card.classList.add("card");
cardFront.classList.add("card-front");
cardBack.classList.add("card-back");
cardFrontImg.src = element;
card.addEventListener("click", flipCard)
cardFront.appendChild(cardFrontImg);
card.appendChild(cardFront);
card.appendChild(cardBack);
table.appendChild(card);
});
if (mode === "story") {
storyMode("level0");
mode = "easy";
}
localStorage.setItem("currentMode", mode);
startMovesCounter(mode);
startTimer(mode);
saveGameState()
}
function flipCard() {
const flippedAtFirst = document.querySelectorAll(".flipped:not(.correct)");
if (flippedAtFirst.length >= 2) return;
if (flippedAtFirst[0] === this) return;
this.classList.add("flipped");
document
.querySelector("#flip-sound")
.cloneNode()
.play();
const flippedCards = document.querySelectorAll(".flipped:not(.correct)");
if (flippedCards.length === 2) {
compareCards(flippedCards);
};
}
function compareCards(cardsToCompare) {
const card1 = cardsToCompare[0];
const card2 = cardsToCompare[1];
if (card1.firstChild.firstChild.src === card2.firstChild.firstChild.src) {
updateMovesCounter();
card1.classList.add("correct");
card2.classList.add("correct");
saveGameState();
} else {
updateMovesCounter();
card1.classList.add("mistake");
card2.classList.add("mistake");
setTimeout(function () {
card1.classList.remove("flipped");
card1.classList.remove("mistake");
card2.classList.remove("flipped");
card2.classList.remove("mistake");
}, 800);
}
const pendingCards = document.querySelectorAll(".card:not(.correct)");
const currentMoves = parseInt(localStorage.getItem("currentMoves"));
const maxMoves = parseInt(localStorage.getItem("maxMoves"));
const currentMode = parseInt(localStorage.getItem("currentMode"));
if (currentMoves === maxMoves && pendingCards.length !== 0) {
clearInterval(simpleTimeInterval);
setTimeout(() => {
gameOver("moves")
}, 2000);
}
if (pendingCards.length === 0) clearInterval(simpleTimeInterval);
if (pendingCards.length === 0 && checkStoryMode()) storyMode(currentMode);
else if (pendingCards.length === 0 && !checkStoryMode()) finishGame("normal");
}
function startMovesCounter(mode) {
const possibleCards = [
["src/img/monkey/guybrushpj.png", "src/img/monkey/lechuckpj.png", "src/img/monkey/marleypj.png", "src/img/monkey/thmonkeypj.png"],
["src/img/monkey/guybrushsimplepj.png", "src/img/monkey/hermanpj.png", "src/img/monkey/stanpj.png", "src/img/monkey/megalomaniacskullpj.png"],
["src/img/monkey/lemonpj.png", "src/img/monkey/phantomlechuckpj.png", "src/img/monkey/cheffpj.png", "src/img/monkey/meathookpj.png"]
];
const levels = [
{
cards: possibleCards[0],
maxMovements: 8
},
{
cards: possibleCards[0].concat(possibleCards[1]),
maxMovements: 18
},
{
cards: possibleCards[0].concat(possibleCards[1], possibleCards[2]),
maxMovements: 34
}
];
const currentMovesDisplay = document.querySelector("#current-moves");
const divBar = document.querySelector("#div-bar");
const maxMovesDisplay = document.querySelector("#max-moves");
const currentMoves = 0;
let maxMoves = 0;
if (mode === "easy") maxMoves = levels[0].maxMovements;
else if (mode === "mid") maxMoves = levels[1].maxMovements;
else if (mode === "hard") maxMoves = levels[2].maxMovements;
currentMovesDisplay.innerText = currentMoves;
divBar.innerText = "/";
maxMovesDisplay.innerText = maxMoves;
localStorage.setItem("currentMoves", currentMoves.toString());
localStorage.setItem("maxMoves", maxMoves.toString());
}
function updateMovesCounter() {
const currentMovesDisplay = document.querySelector("#current-moves");
let currentMoves = parseInt(localStorage.getItem("currentMoves"));
currentMoves += 1;
currentMovesDisplay.innerText = currentMoves;
localStorage.setItem("currentMoves", currentMoves.toString());
}
let simpleTimeInterval;
function startTimer(mode) {
let time;
if (mode === "easy") time = 14;
else if (mode === "mid") time = 50;
else if (mode === "hard") time = 100;
else time = mode;
localStorage.setItem("maxTime", time.toString());
const timeOnDisplay = document.querySelector("#current-time");
if (time >= 10) timeOnDisplay.innerText = `00:${time}`;
else timeOnDisplay.innerText = `00:0${time}`;
simpleTimeInterval = setInterval(() => {
time--;
localStorage.setItem("currentTime", time.toString());
if (time >= 10) timeOnDisplay.innerText = `00:${time}`;
else timeOnDisplay.innerText = `00:0${time}`;
if (time === 0) {
clearInterval(simpleTimeInterval);
gameOver("time");
}
}, 1000);
}
function storyMode(lvlPassed) {
if (lvlPassed === "level0") localStorage.setItem("storyMode", "true");
else if (lvlPassed === "easy") {
setScore(lvlPassed);
cleanMain();
setTable("mid");
}
else if (lvlPassed === "mid") {
setScore(lvlPassed);
cleanMain();
setTable("hard");
}
else if (lvlPassed === "hard") {
setScore(lvlPassed);
cleanMain();
finishGame("story");
}
}
/* --------------------- FINISH GAME ------------------------- */
function finishGame(mode) {
if (mode === "normal") {
resetGameState();
cleanMain();
const main = document.querySelector("main");
const finishSection = document.createElement("section");
const title = document.createElement("h2");
const message = document.createElement("p");
const restart = document.createElement("button");
restart.addEventListener("click", restartGame);
finishSection.classList.add("finish");
title.innerText = "Well Done!!";
message.innerText = "LeChuck has been defeated and.. wait! What´s that...?";
restart.innerText = "Restart";
finishSection.appendChild(title);
finishSection.appendChild(message);
finishSection.appendChild(restart);
main.appendChild(finishSection);
} else {
resetGameState();
setRanking();
}
}
function gameOver(cause) {
resetGameState();
cleanMain();
const main = document.querySelector("main");
const gameOverSection = document.createElement("section");
const title = document.createElement("h2");
const message = document.createElement("p");
const imgWrapper = document.createElement("div");
const img = document.createElement("img");
const restart = document.createElement("button");
restart.addEventListener("click", restartGame);
gameOverSection.classList.add("game-over", "section");
img.setAttribute("src", "src/img/monkey/guyhanging.gif");
restart.innerText = "Restart";
gameOverSection.appendChild(title);
gameOverSection.appendChild(message);
gameOverSection.appendChild(restart);
imgWrapper.appendChild(img);
gameOverSection.appendChild(imgWrapper);
main.appendChild(gameOverSection);
if (cause === "time") {
title.innerText = "Time´s up!";
message.innerText = "LeChuck has taken Eleaine and you are.. well, dead...";
} else if (cause === "moves") {
title.innerText = "Steps over!";
message.innerText = "LeChuck has taken Eleaine and you are.. well, dead...";
}
}
function setRanking() {
cleanMain();
const easyScore = parseInt(localStorage.getItem("easyScore"));
const midScore = parseInt(localStorage.getItem("midScore"));
const hardScore = parseInt(localStorage.getItem("hardScore"));
const totalScore = easyScore + midScore + hardScore;
}
/* --------------------- MINOR FUNCTIONS ------------------------- */
function cleanMain() {
const main = document.querySelector("main");
main.removeChild(main.firstElementChild);
}
function cleanDisplays() {
const timeOnDisplay = document.querySelector("#current-time");
const currentMovesOnDisplay = document.querySelector("#current-moves");
const maxMovesOnDisplay = document.querySelector("#max-moves")
const divBar = document.querySelector("#div-bar");
timeOnDisplay.innerText = "";
currentMovesOnDisplay.innerText = "";
divBar.innerText = "";
maxMovesOnDisplay.innerText = "";
}
function changeTitle(newTitle) {
let mainTitle = document.querySelector("header img");
mainTitle.style.opacity = "0";
setTimeout(() => {
mainTitle.src = newTitle;
mainTitle.style.opacity = "1";
}, 1500);
}
function shuffleCards(arr) {
return arr.sort(() => Math.random() - 0.5);
}
function checkStoryMode() {
const storyMode = parseInt(localStorage.getItem("storyMode"));
return storyMode;
}
function saveGameState() {
const gameState = [];
const cards = document.querySelectorAll(".table .card");
const cardsImg = document.querySelectorAll(".table .card img");
for (let i = 0; i < cards.length; i++) {
let cardStatus = "normal";
if (cards[i].classList.contains("correct")) cardStatus = "flipped";
const cardState = {
cardStatus: cardStatus,
src: cardsImg[i].src
}
gameState.push(cardState)
}
localStorage.setItem("currentGameState", JSON.stringify(gameState));
}
function resetGameState() {
localStorage.setItem("gameStarted", "false");
localStorage.setItem("currentGameState", "");
}
function setScore(level) {
const maxMoves = parseInt(localStorage.getItem("maxMoves"));
const currentMoves = parseInt(localStorage.getItem("currentMoves"));
const currentTime = parseInt(localStorage.getItem("currentTime"));
const movePoints = maxMoves - currentMoves;
const timePoints = currentTime;
const totalPoints = movePoints + timePoints;
localStorage.setItem(`${level}Score`, totalPoints.toString());
}
function restartGame() {
cleanMain();
cleanDisplays();
setMain();
}
/* -------------------------------- PERSONALIZED CURSOR --------------------------------*/
const mouseCursor = document.querySelector(".cursor");
const vCursor = document.querySelectorAll(".vertical");
const hCursor = document.querySelectorAll(".horizontal");
window.addEventListener("mousemove", moveCursor);
window.addEventListener("mousedown", () => {
vCursor.forEach(element => element.classList.add("cursor--click"));
hCursor.forEach(element => element.classList.add("cursor--click"));
});
window.addEventListener("mouseup", () => {
vCursor.forEach(element => element.classList.remove("cursor--click"));
hCursor.forEach(element => element.classList.remove("cursor--click"));
});
function moveCursor(e) {
mouseCursor.style.top = e.pageY + "px";
mouseCursor.style.left = e.pageX + "px";
}