This controller is releasing soon, 4th May, so I thought it best to start a discussion, as well as a tracking issue for this controller.
The Steam Controller (2026) features the following non-standard inputs;
- 2 touchpads
- each touchpad has haptic feedback, and is pressure sensitive
- middle Xbox-like menu button
- 4 back buttons
- HD haptics
- a new "Grip Sense"
- Grip Sense is a feature that detects whether you are gripping the handle parts of the controller.
- It is unclear whether this will be exposed as two separate inputs (left and right) or as one
- Gyro
- Touch sensor in thumb sticks
The controller has three input methods:
- Wired
- 2.4 GHz
- Bluetooth
The controller has an internal battery which means it will also expose battery level.
Demonstrations of the 2.4 GHz dongle have shown a live -dB signal readout.
My concern with this controller is how the Steam Client will interact with it, with the Steam Deck, the Steam Client takes exclusive control over the HID, making SDL unable to use its advanced features. I wonder whether it will be the same with the Steam Controller?
This controller is releasing soon, 4th May, so I thought it best to start a discussion, as well as a tracking issue for this controller.
The Steam Controller (2026) features the following non-standard inputs;
The controller has three input methods:
The controller has an internal battery which means it will also expose battery level.
Demonstrations of the 2.4 GHz dongle have shown a live -dB signal readout.
My concern with this controller is how the Steam Client will interact with it, with the Steam Deck, the Steam Client takes exclusive control over the HID, making SDL unable to use its advanced features. I wonder whether it will be the same with the Steam Controller?