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Copy pathscript.js
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206 lines (178 loc) · 5.88 KB
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const words = ["JAVA", "PIZZA", "MATRIX", "CHORIZO", "CABEZOTA"];
let currentWord;
let guessedLetters;
let wrongGuesses;
let hangmanStage;
let initialHangmanAscii;
function showStartModal() {
const startModal = document.getElementById('startModal');
startModal.style.display = 'block';
}
let playerName="";
function startGame() {
const playerNameInput = document.getElementById('playerName');
startModal.style.display = 'none';
/*Almacenamiento de nombres */
playerName = playerNameInput.value.trim();
let players=localStorage.getItem("hangmanPlayers");
if(!players){
players=[]; // empty
}else{
players=JSON.parse(players); // si hay jugadores,convierte JSON a array
}
if (!players.includes(playerName)) {
players.push(playerName);
localStorage.setItem("hangmanPlayers", JSON.stringify(players));
}
// Muestro el resto del contenido del juego
const gameContent = document.getElementById('gameContent');
gameContent.classList.remove('hidden');
currentWord = words[0];
guessedLetters = Array(currentWord.length).fill('_');
wrongGuesses = 0;
hangmanStage = 0;
updateWordDisplay();
updateHangmanAscii();
updateScore();
}
function updateScore() {
const userScoreDiv = document.getElementById("userScore");
let players = localStorage.getItem("hangmanPlayers");
if (players) {
players = JSON.parse(players); // Convertir la cadena JSON de jugadores a un array.
// Filtro el jugador actual de la lista de jugadores previos
const previousPlayers = players.filter(player => player !== playerName);
let previousPlayersString = previousPlayers.join(", "); // Unir los nombres con una coma
// Agregar un punto al final de la cadena
previousPlayersString += ".";
if (previousPlayersString !== ".") { // Verifico si hay jugadores previos para mostrar el mensaje
userScoreDiv.innerHTML = `
<p class="current-player">Current Player: ${playerName}</p>
<p class="previous-players">Previous Players: ${previousPlayersString}</p>
`;
} else {
userScoreDiv.innerHTML = `
<p class="current-player">Current Player: ${playerName}</p>
<p class="no-previous-players">No previous players yet.</p>
`;
}
} else {
userScoreDiv.innerHTML = `
<p class="current-player">Current Player: ${playerName}</p>
<p class="no-previous-players">No previous players yet.</p>
`;
}
}
function guessLetter(letter) {
if (guessedLetters.includes(letter) || !currentWord.includes(letter)) {
wrongGuesses++;
hangmanStage++;
updateHangmanAscii();
if (wrongGuesses >= 6) {
showLoseModal();
}
} else {
for (let i = 0; i < currentWord.length; i++) {
if (currentWord[i] === letter) {
guessedLetters[i] = letter;
}
}
updateWordDisplay();
if (!guessedLetters.includes('_')) {
showWinModal();
}
}
const letterButton = event.target;
letterButton.disabled = true;
}
function updateWordDisplay() {
const wordDisplay = document.getElementById('wordDisplay');
wordDisplay.textContent = guessedLetters.join(' ');
}
function updateHangmanAscii() {
const hangmanImg = document.getElementById('hangmanImg');
switch (hangmanStage) {
case 1:
hangmanImg.src = 'assets/hangman png/1.png';
break;
case 2:
hangmanImg.src = 'assets/hangman png/2.png';
break;
case 3:
hangmanImg.src = 'assets/hangman png/3.png';
break;
case 4:
hangmanImg.src = 'assets/hangman png/4.png';
break;
case 5:
hangmanImg.src = 'assets/hangman png/5.png';
break;
case 6:
hangmanImg.src = 'assets/hangman png/6.png';
break;
default:
hangmanImg.src = 'assets/hangman png/0.png';
}
}
function showLoseModal() {
const loseModal = document.getElementById('loseModal');
loseModal.style.display = 'block';
}
function showWinModal() {
const winModal = document.getElementById('winModal');
winModal.style.display = 'block';
}
function resetGame() {
const loseModal = document.getElementById('loseModal');
loseModal.style.display = 'none';
const hangmanImg = document.getElementById('hangmanImg');
hangmanImg.src = 'assets/hangman png/0.png';
// Habilitar los botones de clase "btns"
const letterButtons = document.querySelectorAll('.btns');
letterButtons.forEach(button => {
button.disabled = false;
});
startGame();
}
function nextWord() {
const winModal = document.getElementById('winModal');
winModal.style.display = 'none';
const hangmanImg = document.getElementById('hangmanImg');
const currentWordIndex = words.indexOf(currentWord);
if (currentWordIndex + 1 < words.length) {
currentWord = words[currentWordIndex + 1];
guessedLetters = Array(currentWord.length).fill('_');
wrongGuesses = 0;
hangmanStage = 0;
updateWordDisplay();
updateHangmanAscii();
hangmanImg.src = 'assets/hangman png/0.png';
// Habilitar los botones de clase "btns"
const letterButtons = document.querySelectorAll('.btns');
letterButtons.forEach(button => {
button.disabled = false;
});
} else {
const gameContent = document.getElementById('gameContent');
const congratsScreen = document.getElementById('congratsScreen');
gameContent.style.display = 'none';
congratsScreen.classList.add('congrats-screen-show');
congratsScreen.style.visibility = 'visible';
}
}
function playAgain() {
location.reload();
}
window.onload = function() {
const playerNameInput = document.getElementById('playerName');
const startButton = document.getElementById('startButton');
playerNameInput.addEventListener('input', function () {
if (playerNameInput.value.length >= 3) {
startButton.disabled = false;
startButton.style.cursor = 'pointer';
} else {
startButton.disabled = true;
startButton.style.cursor = 'not-allowed';
}
});
}