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URML (open robot intent language): Open3D geometry as the declared world a robot validates intent against (request for comment) #7514

@idoco2003

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@idoco2003

Hi Open3D community,

URML (urml.dev) is a small, Apache-2.0 language for describing robot intent: an intent becomes a typed primitive, validated against the robot's declared capabilities and a safety envelope, then dispatched. URML consumes 3D geometry, it does not process point clouds -- and Open3D's point clouds, meshes, and reconstructions are exactly the geometry a robot's intent is validated against.

Nothing here asks the project to adopt, host, or maintain anything. This is a request for comment.

The mapping: Open3D's products (point clouds / meshes / reconstructions) are the geometry a URML deployment declares its occupancy and geofence constraints against, and its frames against. URML consumes that geometry as input; it does not do the processing.

Two real questions: (1) is "Open3D produces the 3D geometry, URML declares intent / constraints against it" a sensible consumer relationship? (2) Is there a clean product (an occupancy grid, a mesh, scene bounds) a robot deployment would feed a URML manifest / envelope -- and which is the cleaner first seam?

Full write-up: https://github.com/URML-MARS/URML/blob/main/docs/rfcs/0520-open3d-outreach.md

Thanks for Open3D; it is the 3D-processing layer a declared-world robot intent sits on top of.

Ido Yahalomi (URML, greenvh@gmail.com)

AI-assisted prose, maintainer-reviewed before posting (see https://github.com/URML-MARS/URML/blob/main/VIBE.md). Human-only correspondence available on request.

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