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- Due by January 2, 2027•0/4 issues closed
- Due by December 19, 2026•0/7 issues closed
- Due by December 5, 2026•0/3 issues closed
- Due by November 21, 2026•0/4 issues closed
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- Due by August 29, 2026
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- Due by August 1, 2026•0/5 issues closed
## ✅ **Milestone 22 – 3D Asset Integration & Visual System Setup** **This milestone introduces and integrates the primary 3D asset into the game, establishing the rendering, animation, and scene pipeline required for in-game usage.** The focus is on preparing the model for production use by validating animations, aligning visuals with gameplay systems, and ensuring correct rendering through a dedicated viewport architecture. ### Key Areas * Inspect and validate imported 3D model and animation data * Ensure proper license compliance and update project credits * Prepare asset pipeline and scene structure for integration * Implement SubViewport-based rendering for controlled display * Calibrate visuals (scale, lighting, orthographic consistency) * Integrate core animations (movement, rotor, landing gear) * Align hitboxes and weapon systems with the visual model ### Outcome By the end of this milestone, the 3D model will be **fully integrated, visually calibrated, and functionally aligned with gameplay systems**, providing a solid foundation for future visual and gameplay enhancements. ### Task list Task 1: 3D Model Inspection & Animation Validation Task 2: License Compliance and Credits Update Task 3: Asset Pipeline & Scene Preparation Task 4: SubViewport Architecture Integration Task 5: Visual Calibration (Orthogonal Scale & Lighting) Task 6: Dynamic Movement Animation (Banking) Task 7: Rotor Animation Integration Task 8: Landing Gear Animation Integration Task 9: Hitbox and Weapon Realignment
Due by July 18, 2026•0/9 issues closed- Due by July 4, 2026•0/5 issues closed
- Due by June 20, 2026•0/9 issues closed
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- Due by May 23, 2026•7/16 issues closed