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Copy path.env.example
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26 lines (24 loc) · 1001 Bytes
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# Copy this file to .env and fill in your local paths.
# .env is git-ignored so your paths never get committed.
#
# Source before deploying:
# source .env && cmake --workflow --preset deploy
# Path to your mod manager's mods staging folder.
# The DLL deploys to: $SKYRIM_MODS_FOLDER/<ModName>/SKSE/Plugins/
#
# Vortex (Linux, Steam):
# SKYRIM_MODS_FOLDER="$HOME/.local/share/Steam/steamapps/common/Vortex Mods/skyrimse"
# MO2 (Linux):
# SKYRIM_MODS_FOLDER="$HOME/MO2/mods"
# MO2 (Windows):
# SKYRIM_MODS_FOLDER="C:\Users\<user>\AppData\Local\ModOrganizer\Skyrim Special Edition\mods"
export SKYRIM_MODS_FOLDER=""
# Fallback: path to the Skyrim SE game folder.
# Used only if SKYRIM_MODS_FOLDER is not set.
# The DLL deploys to: $SKYRIM_FOLDER/Data/SKSE/Plugins/
#
# Linux (Steam/Proton):
# SKYRIM_FOLDER="$HOME/.steam/steam/steamapps/common/Skyrim Special Edition"
# Windows:
# SKYRIM_FOLDER="C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition"
export SKYRIM_FOLDER=""