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FastMarching.hpp
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49 lines (40 loc) · 2.52 KB
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#ifndef FMARCHING_HPP
#define FMARCHING_HPP
#include<stdio.h>
#include<iostream>
#include<string>
#include<vector>
#include<map>
#include<set>
#include "Mesh.hpp"
#include "DataEikonal.hpp"
#include "Eikonal.hpp"
class FastMarching: public Eikonal
{
public:
FastMarching(const Mesh * theMesh, const DataEikonal * theData);
~FastMarching();
void iterate(const double & integration_time);
void evaluateActivationTimes();
private:
void initializeAuxVar();
void updateSubset(const PointConnect & neighborhood, const PointConnect & subset,const size_t & pn);
void updateNeighPoint(const IndexVector & pointList);
double timeij(const IndexVector & pointList);
double ceij(const IndexVector & pointList);
RealVector y_roots(const double & a, const double &b, const double &c ,const double &d, const double &e, const double & f,const double & DT01, const double & DT02);
RealVector f1_x_roots_y(const double & a, const double &b, const double &c ,const double &d, const double &e, const double & f,const double & DT01, const double & DT02, const double & yr);
RealVector f1_y_roots_x(const double & a, const double &b, const double &c ,const double &d, const double &e, const double & f,const double & DT01, const double & DT02, const double & xr);
RealVector f2_x_roots_y(const double & a, const double &b, const double &c ,const double &d, const double &e, const double & f,const double & DT01, const double & DT02, const double & yr);
RealVector f2_y_roots_x(const double & a, const double &b, const double &c ,const double &d, const double &e, const double & f,const double & DT01, const double & DT02, const double & xr);
double compute_delta_4ord(const double & a,const double & b,const double & c,const double & d,const double & e);
double compute_D_4ord(const double & a,const double & b,const double & c,const double & d,const double & e);
double compute_delta_0_4ord(const double & a,const double & b,const double & c,const double & d,const double & e);
double compute_delta_1_4ord(const double & a,const double & b,const double & c,const double & d,const double & e);
// FMM has 4 states: trial, known, changed and unknown
// It requires 2 queues: one for trial, the other for changes
QueueType _changed;
BoolVector _ischanged;
queuedPtrType _changedPtr;
};
#endif