diff --git a/Gemfile b/Gemfile
new file mode 100644
index 0000000..96df396
--- /dev/null
+++ b/Gemfile
@@ -0,0 +1,55 @@
+source 'https://rubygems.org'
+
+gem 'rails', '3.2.3'
+
+# Bundle edge Rails instead:
+# gem 'rails', :git => 'git://github.com/rails/rails.git'
+
+gem 'sqlite3'
+
+gem 'json'
+
+gem 'twitter'
+gem 'instagram'
+
+gem 'omniauth'
+gem 'omniauth-twitter'
+gem 'omniauth-facebook'
+
+gem 'devise'
+
+# Gems used only for assets and not required
+# in production environments by default.
+group :assets do
+ gem 'sass-rails', '~> 3.2.3'
+ gem 'coffee-rails', '~> 3.2.1'
+
+ # See https://github.com/sstephenson/execjs#readme for more supported runtimes
+ # gem 'therubyracer', :platform => :ruby
+
+ gem 'uglifier', '>= 1.0.3'
+end
+
+
+
+group :development, :test do
+ gem "rspec-rails"
+ gem "capybara"
+end
+
+gem 'jquery-rails'
+
+# To use ActiveModel has_secure_password
+# gem 'bcrypt-ruby', '~> 3.0.0'
+
+# To use Jbuilder templates for JSON
+# gem 'jbuilder'
+
+# Use unicorn as the app server
+# gem 'unicorn'
+
+# Deploy with Capistrano
+# gem 'capistrano'
+
+# To use debugger
+# gem 'ruby-debug'
diff --git a/Gemfile.lock b/Gemfile.lock
new file mode 100644
index 0000000..fb70987
--- /dev/null
+++ b/Gemfile.lock
@@ -0,0 +1,205 @@
+GEM
+ remote: https://rubygems.org/
+ specs:
+ actionmailer (3.2.3)
+ actionpack (= 3.2.3)
+ mail (~> 2.4.4)
+ actionpack (3.2.3)
+ activemodel (= 3.2.3)
+ activesupport (= 3.2.3)
+ builder (~> 3.0.0)
+ erubis (~> 2.7.0)
+ journey (~> 1.0.1)
+ rack (~> 1.4.0)
+ rack-cache (~> 1.2)
+ rack-test (~> 0.6.1)
+ sprockets (~> 2.1.2)
+ activemodel (3.2.3)
+ activesupport (= 3.2.3)
+ builder (~> 3.0.0)
+ activerecord (3.2.3)
+ activemodel (= 3.2.3)
+ activesupport (= 3.2.3)
+ arel (~> 3.0.2)
+ tzinfo (~> 0.3.29)
+ activeresource (3.2.3)
+ activemodel (= 3.2.3)
+ activesupport (= 3.2.3)
+ activesupport (3.2.3)
+ i18n (~> 0.6)
+ multi_json (~> 1.0)
+ addressable (2.3.2)
+ arel (3.0.2)
+ bcrypt-ruby (3.0.1)
+ builder (3.0.3)
+ capybara (1.1.2)
+ mime-types (>= 1.16)
+ nokogiri (>= 1.3.3)
+ rack (>= 1.0.0)
+ rack-test (>= 0.5.4)
+ selenium-webdriver (~> 2.0)
+ xpath (~> 0.1.4)
+ childprocess (0.3.5)
+ ffi (~> 1.0, >= 1.0.6)
+ coffee-rails (3.2.2)
+ coffee-script (>= 2.2.0)
+ railties (~> 3.2.0)
+ coffee-script (2.2.0)
+ coffee-script-source
+ execjs
+ coffee-script-source (1.3.3)
+ devise (2.1.2)
+ bcrypt-ruby (~> 3.0)
+ orm_adapter (~> 0.1)
+ railties (~> 3.1)
+ warden (~> 1.2.1)
+ diff-lcs (1.1.3)
+ erubis (2.7.0)
+ execjs (1.4.0)
+ multi_json (~> 1.0)
+ faraday (0.8.4)
+ multipart-post (~> 1.1)
+ faraday_middleware (0.8.8)
+ faraday (>= 0.7.4, < 0.9)
+ ffi (1.1.5)
+ hashie (1.2.0)
+ hike (1.2.1)
+ httpauth (0.2.0)
+ i18n (0.6.1)
+ instagram (0.8.5)
+ faraday (>= 0.7, < 0.9)
+ faraday_middleware (~> 0.8)
+ hashie (>= 0.4.0)
+ multi_json (~> 1.0, >= 1.0.3)
+ journey (1.0.4)
+ jquery-rails (2.1.3)
+ railties (>= 3.1.0, < 5.0)
+ thor (~> 0.14)
+ json (1.7.5)
+ jwt (0.1.5)
+ multi_json (>= 1.0)
+ libwebsocket (0.1.5)
+ addressable
+ mail (2.4.4)
+ i18n (>= 0.4.0)
+ mime-types (~> 1.16)
+ treetop (~> 1.4.8)
+ mime-types (1.19)
+ multi_json (1.3.6)
+ multipart-post (1.1.5)
+ nokogiri (1.5.5)
+ oauth (0.4.7)
+ oauth2 (0.8.0)
+ faraday (~> 0.8)
+ httpauth (~> 0.1)
+ jwt (~> 0.1.4)
+ multi_json (~> 1.0)
+ rack (~> 1.2)
+ omniauth (1.1.1)
+ hashie (~> 1.2)
+ rack
+ omniauth-facebook (1.4.1)
+ omniauth-oauth2 (~> 1.1.0)
+ omniauth-oauth (1.0.1)
+ oauth
+ omniauth (~> 1.0)
+ omniauth-oauth2 (1.1.1)
+ oauth2 (~> 0.8.0)
+ omniauth (~> 1.0)
+ omniauth-twitter (0.0.13)
+ multi_json (~> 1.3)
+ omniauth-oauth (~> 1.0)
+ orm_adapter (0.4.0)
+ polyglot (0.3.3)
+ rack (1.4.1)
+ rack-cache (1.2)
+ rack (>= 0.4)
+ rack-ssl (1.3.2)
+ rack
+ rack-test (0.6.1)
+ rack (>= 1.0)
+ rails (3.2.3)
+ actionmailer (= 3.2.3)
+ actionpack (= 3.2.3)
+ activerecord (= 3.2.3)
+ activeresource (= 3.2.3)
+ activesupport (= 3.2.3)
+ bundler (~> 1.0)
+ railties (= 3.2.3)
+ railties (3.2.3)
+ actionpack (= 3.2.3)
+ activesupport (= 3.2.3)
+ rack-ssl (~> 1.3.2)
+ rake (>= 0.8.7)
+ rdoc (~> 3.4)
+ thor (~> 0.14.6)
+ rake (0.9.2.2)
+ rdoc (3.12)
+ json (~> 1.4)
+ rspec (2.11.0)
+ rspec-core (~> 2.11.0)
+ rspec-expectations (~> 2.11.0)
+ rspec-mocks (~> 2.11.0)
+ rspec-core (2.11.1)
+ rspec-expectations (2.11.3)
+ diff-lcs (~> 1.1.3)
+ rspec-mocks (2.11.3)
+ rspec-rails (2.11.0)
+ actionpack (>= 3.0)
+ activesupport (>= 3.0)
+ railties (>= 3.0)
+ rspec (~> 2.11.0)
+ rubyzip (0.9.9)
+ sass (3.2.1)
+ sass-rails (3.2.5)
+ railties (~> 3.2.0)
+ sass (>= 3.1.10)
+ tilt (~> 1.3)
+ selenium-webdriver (2.25.0)
+ childprocess (>= 0.2.5)
+ libwebsocket (~> 0.1.3)
+ multi_json (~> 1.0)
+ rubyzip
+ simple_oauth (0.1.9)
+ sprockets (2.1.3)
+ hike (~> 1.2)
+ rack (~> 1.0)
+ tilt (~> 1.1, != 1.3.0)
+ sqlite3 (1.3.6)
+ thor (0.14.6)
+ tilt (1.3.3)
+ treetop (1.4.10)
+ polyglot
+ polyglot (>= 0.3.1)
+ twitter (4.0.0)
+ faraday (~> 0.8)
+ multi_json (~> 1.3)
+ simple_oauth (~> 0.1.6)
+ tzinfo (0.3.33)
+ uglifier (1.3.0)
+ execjs (>= 0.3.0)
+ multi_json (~> 1.0, >= 1.0.2)
+ warden (1.2.1)
+ rack (>= 1.0)
+ xpath (0.1.4)
+ nokogiri (~> 1.3)
+
+PLATFORMS
+ ruby
+
+DEPENDENCIES
+ capybara
+ coffee-rails (~> 3.2.1)
+ devise
+ instagram
+ jquery-rails
+ json
+ omniauth
+ omniauth-facebook
+ omniauth-twitter
+ rails (= 3.2.3)
+ rspec-rails
+ sass-rails (~> 3.2.3)
+ sqlite3
+ twitter
+ uglifier (>= 1.0.3)
diff --git a/README.rdoc b/README.rdoc
new file mode 100644
index 0000000..7c36f23
--- /dev/null
+++ b/README.rdoc
@@ -0,0 +1,261 @@
+== Welcome to Rails
+
+Rails is a web-application framework that includes everything needed to create
+database-backed web applications according to the Model-View-Control pattern.
+
+This pattern splits the view (also called the presentation) into "dumb"
+templates that are primarily responsible for inserting pre-built data in between
+HTML tags. The model contains the "smart" domain objects (such as Account,
+Product, Person, Post) that holds all the business logic and knows how to
+persist themselves to a database. The controller handles the incoming requests
+(such as Save New Account, Update Product, Show Post) by manipulating the model
+and directing data to the view.
+
+In Rails, the model is handled by what's called an object-relational mapping
+layer entitled Active Record. This layer allows you to present the data from
+database rows as objects and embellish these data objects with business logic
+methods. You can read more about Active Record in
+link:files/vendor/rails/activerecord/README.html.
+
+The controller and view are handled by the Action Pack, which handles both
+layers by its two parts: Action View and Action Controller. These two layers
+are bundled in a single package due to their heavy interdependence. This is
+unlike the relationship between the Active Record and Action Pack that is much
+more separate. Each of these packages can be used independently outside of
+Rails. You can read more about Action Pack in
+link:files/vendor/rails/actionpack/README.html.
+
+
+== Getting Started
+
+1. At the command prompt, create a new Rails application:
+ rails new myapp (where myapp is the application name)
+
+2. Change directory to myapp and start the web server:
+ cd myapp; rails server (run with --help for options)
+
+3. Go to http://localhost:3000/ and you'll see:
+ "Welcome aboard: You're riding Ruby on Rails!"
+
+4. Follow the guidelines to start developing your application. You can find
+the following resources handy:
+
+* The Getting Started Guide: http://guides.rubyonrails.org/getting_started.html
+* Ruby on Rails Tutorial Book: http://www.railstutorial.org/
+
+
+== Debugging Rails
+
+Sometimes your application goes wrong. Fortunately there are a lot of tools that
+will help you debug it and get it back on the rails.
+
+First area to check is the application log files. Have "tail -f" commands
+running on the server.log and development.log. Rails will automatically display
+debugging and runtime information to these files. Debugging info will also be
+shown in the browser on requests from 127.0.0.1.
+
+You can also log your own messages directly into the log file from your code
+using the Ruby logger class from inside your controllers. Example:
+
+ class WeblogController < ActionController::Base
+ def destroy
+ @weblog = Weblog.find(params[:id])
+ @weblog.destroy
+ logger.info("#{Time.now} Destroyed Weblog ID ##{@weblog.id}!")
+ end
+ end
+
+The result will be a message in your log file along the lines of:
+
+ Mon Oct 08 14:22:29 +1000 2007 Destroyed Weblog ID #1!
+
+More information on how to use the logger is at http://www.ruby-doc.org/core/
+
+Also, Ruby documentation can be found at http://www.ruby-lang.org/. There are
+several books available online as well:
+
+* Programming Ruby: http://www.ruby-doc.org/docs/ProgrammingRuby/ (Pickaxe)
+* Learn to Program: http://pine.fm/LearnToProgram/ (a beginners guide)
+
+These two books will bring you up to speed on the Ruby language and also on
+programming in general.
+
+
+== Debugger
+
+Debugger support is available through the debugger command when you start your
+Mongrel or WEBrick server with --debugger. This means that you can break out of
+execution at any point in the code, investigate and change the model, and then,
+resume execution! You need to install ruby-debug to run the server in debugging
+mode. With gems, use sudo gem install ruby-debug. Example:
+
+ class WeblogController < ActionController::Base
+ def index
+ @posts = Post.all
+ debugger
+ end
+ end
+
+So the controller will accept the action, run the first line, then present you
+with a IRB prompt in the server window. Here you can do things like:
+
+ >> @posts.inspect
+ => "[#nil, "body"=>nil, "id"=>"1"}>,
+ #"Rails", "body"=>"Only ten..", "id"=>"2"}>]"
+ >> @posts.first.title = "hello from a debugger"
+ => "hello from a debugger"
+
+...and even better, you can examine how your runtime objects actually work:
+
+ >> f = @posts.first
+ => #nil, "body"=>nil, "id"=>"1"}>
+ >> f.
+ Display all 152 possibilities? (y or n)
+
+Finally, when you're ready to resume execution, you can enter "cont".
+
+
+== Console
+
+The console is a Ruby shell, which allows you to interact with your
+application's domain model. Here you'll have all parts of the application
+configured, just like it is when the application is running. You can inspect
+domain models, change values, and save to the database. Starting the script
+without arguments will launch it in the development environment.
+
+To start the console, run rails console from the application
+directory.
+
+Options:
+
+* Passing the -s, --sandbox argument will rollback any modifications
+ made to the database.
+* Passing an environment name as an argument will load the corresponding
+ environment. Example: rails console production.
+
+To reload your controllers and models after launching the console run
+reload!
+
+More information about irb can be found at:
+link:http://www.rubycentral.org/pickaxe/irb.html
+
+
+== dbconsole
+
+You can go to the command line of your database directly through rails
+dbconsole. You would be connected to the database with the credentials
+defined in database.yml. Starting the script without arguments will connect you
+to the development database. Passing an argument will connect you to a different
+database, like rails dbconsole production. Currently works for MySQL,
+PostgreSQL and SQLite 3.
+
+== Description of Contents
+
+The default directory structure of a generated Ruby on Rails application:
+
+ |-- app
+ | |-- assets
+ | |-- images
+ | |-- javascripts
+ | `-- stylesheets
+ | |-- controllers
+ | |-- helpers
+ | |-- mailers
+ | |-- models
+ | `-- views
+ | `-- layouts
+ |-- config
+ | |-- environments
+ | |-- initializers
+ | `-- locales
+ |-- db
+ |-- doc
+ |-- lib
+ | `-- tasks
+ |-- log
+ |-- public
+ |-- script
+ |-- test
+ | |-- fixtures
+ | |-- functional
+ | |-- integration
+ | |-- performance
+ | `-- unit
+ |-- tmp
+ | |-- cache
+ | |-- pids
+ | |-- sessions
+ | `-- sockets
+ `-- vendor
+ |-- assets
+ `-- stylesheets
+ `-- plugins
+
+app
+ Holds all the code that's specific to this particular application.
+
+app/assets
+ Contains subdirectories for images, stylesheets, and JavaScript files.
+
+app/controllers
+ Holds controllers that should be named like weblogs_controller.rb for
+ automated URL mapping. All controllers should descend from
+ ApplicationController which itself descends from ActionController::Base.
+
+app/models
+ Holds models that should be named like post.rb. Models descend from
+ ActiveRecord::Base by default.
+
+app/views
+ Holds the template files for the view that should be named like
+ weblogs/index.html.erb for the WeblogsController#index action. All views use
+ eRuby syntax by default.
+
+app/views/layouts
+ Holds the template files for layouts to be used with views. This models the
+ common header/footer method of wrapping views. In your views, define a layout
+ using the layout :default and create a file named default.html.erb.
+ Inside default.html.erb, call <% yield %> to render the view using this
+ layout.
+
+app/helpers
+ Holds view helpers that should be named like weblogs_helper.rb. These are
+ generated for you automatically when using generators for controllers.
+ Helpers can be used to wrap functionality for your views into methods.
+
+config
+ Configuration files for the Rails environment, the routing map, the database,
+ and other dependencies.
+
+db
+ Contains the database schema in schema.rb. db/migrate contains all the
+ sequence of Migrations for your schema.
+
+doc
+ This directory is where your application documentation will be stored when
+ generated using rake doc:app
+
+lib
+ Application specific libraries. Basically, any kind of custom code that
+ doesn't belong under controllers, models, or helpers. This directory is in
+ the load path.
+
+public
+ The directory available for the web server. Also contains the dispatchers and the
+ default HTML files. This should be set as the DOCUMENT_ROOT of your web
+ server.
+
+script
+ Helper scripts for automation and generation.
+
+test
+ Unit and functional tests along with fixtures. When using the rails generate
+ command, template test files will be generated for you and placed in this
+ directory.
+
+vendor
+ External libraries that the application depends on. Also includes the plugins
+ subdirectory. If the app has frozen rails, those gems also go here, under
+ vendor/rails/. This directory is in the load path.
diff --git a/Rakefile b/Rakefile
new file mode 100644
index 0000000..730e2eb
--- /dev/null
+++ b/Rakefile
@@ -0,0 +1,7 @@
+#!/usr/bin/env rake
+# Add your own tasks in files placed in lib/tasks ending in .rake,
+# for example lib/tasks/capistrano.rake, and they will automatically be available to Rake.
+
+require File.expand_path('../config/application', __FILE__)
+
+Social::Application.load_tasks
diff --git a/app/assets/images/bird_black.png b/app/assets/images/bird_black.png
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diff --git a/app/assets/javascripts/Backbone.js b/app/assets/javascripts/Backbone.js
new file mode 100644
index 0000000..668c1bd
--- /dev/null
+++ b/app/assets/javascripts/Backbone.js
@@ -0,0 +1,44 @@
+// Underscore.js 1.4.0
+// http://underscorejs.org
+// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
+// Underscore may be freely distributed under the MIT license.
+(function(){var e=this,t=e._,n={},r=Array.prototype,i=Object.prototype,s=Function.prototype,o=r.push,u=r.slice,a=r.concat,f=r.unshift,l=i.toString,c=i.hasOwnProperty,h=r.forEach,p=r.map,d=r.reduce,v=r.reduceRight,m=r.filter,g=r.every,y=r.some,b=r.indexOf,w=r.lastIndexOf,E=Array.isArray,S=Object.keys,x=s.bind,T=function(e){if(e instanceof T)return e;if(!(this instanceof T))return new T(e);this._wrapped=e};typeof exports!="undefined"?(typeof module!="undefined"&&module.exports&&(exports=module.exports=T),exports._=T):e._=T,T.VERSION="1.4.0";var N=T.each=T.forEach=function(e,t,r){if(h&&e.forEach===h)e.forEach(t,r);else if(e.length===+e.length){for(var i=0,s=e.length;i2;if(d&&e.reduce===d)return r&&(t=T.bind(t,r)),i?e.reduce(t,n):e.reduce(t);N(e,function(e,s,o){i?n=t.call(r,n,e,s,o):(n=e,i=!0)});if(!i)throw new TypeError("Reduce of empty array with no initial value");return n},T.reduceRight=T.foldr=function(e,t,n,r){var i=arguments.length>2;if(v&&e.reduceRight===v)return 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+
+// Backbone.js 0.9.2
+
+// (c) 2010-2012 Jeremy Ashkenas, DocumentCloud Inc.
+// Backbone may be freely distributed under the MIT license.
+// For all details and documentation:
+// http://backbonejs.org
+(function(){var l=this,y=l.Backbone,z=Array.prototype.slice,A=Array.prototype.splice,g;g="undefined"!==typeof exports?exports:l.Backbone={};g.VERSION="0.9.2";var f=l._;!f&&"undefined"!==typeof require&&(f=require("underscore"));var i=l.jQuery||l.Zepto||l.ender;g.setDomLibrary=function(a){i=a};g.noConflict=function(){l.Backbone=y;return this};g.emulateHTTP=!1;g.emulateJSON=!1;var p=/\s+/,k=g.Events={on:function(a,b,c){var d,e,f,g,j;if(!b)return this;a=a.split(p);for(d=this._callbacks||(this._callbacks=
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+b?"":""+b)},has:function(a){return null!=this.get(a)},set:function(a,b,c){var d,e;f.isObject(a)||null==a?(d=a,c=b):(d={},d[a]=b);c||(c={});if(!d)return this;d instanceof o&&(d=d.attributes);if(c.unset)for(e in d)d[e]=void 0;if(!this._validate(d,c))return!1;this.idAttribute in d&&(this.id=d[this.idAttribute]);var b=c.changes={},h=this.attributes,g=this._escapedAttributes,j=this._previousAttributes||{};for(e in d){a=d[e];if(!f.isEqual(h[e],a)||c.unset&&f.has(h,e))delete g[e],(c.silent?this._silent:
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+a.error=g.wrapError(a.error,b,a);return(this.sync||g.sync).call(this,"read",this,a)},save:function(a,b,c){var d,e;f.isObject(a)||null==a?(d=a,c=b):(d={},d[a]=b);c=c?f.clone(c):{};if(c.wait){if(!this._validate(d,c))return!1;e=f.clone(this.attributes)}a=f.extend({},c,{silent:!0});if(d&&!this.set(d,c.wait?a:c))return!1;var h=this,i=c.success;c.success=function(a,b,e){b=h.parse(a,e);if(c.wait){delete c.wait;b=f.extend(d||{},b)}if(!h.set(b,c))return false;i?i(h,a):h.trigger("sync",h,a,c)};c.error=g.wrapError(c.error,
+h,c);b=this.isNew()?"create":"update";b=(this.sync||g.sync).call(this,b,this,c);c.wait&&this.set(e,a);return b},destroy:function(a){var a=a?f.clone(a):{},b=this,c=a.success,d=function(){b.trigger("destroy",b,b.collection,a)};if(this.isNew())return d(),!1;a.success=function(e){a.wait&&d();c?c(b,e):b.trigger("sync",b,e,a)};a.error=g.wrapError(a.error,b,a);var e=(this.sync||g.sync).call(this,"delete",this,a);a.wait||d();return e},url:function(){var a=n(this,"urlRoot")||n(this.collection,"url")||t();
+return this.isNew()?a:a+("/"==a.charAt(a.length-1)?"":"/")+encodeURIComponent(this.id)},parse:function(a){return a},clone:function(){return new this.constructor(this.attributes)},isNew:function(){return null==this.id},change:function(a){a||(a={});var b=this._changing;this._changing=!0;for(var c in this._silent)this._pending[c]=!0;var d=f.extend({},a.changes,this._silent);this._silent={};for(c in d)this.trigger("change:"+c,this,this.get(c),a);if(b)return this;for(;!f.isEmpty(this._pending);){this._pending=
+{};this.trigger("change",this,a);for(c in this.changed)!this._pending[c]&&!this._silent[c]&&delete this.changed[c];this._previousAttributes=f.clone(this.attributes)}this._changing=!1;return this},hasChanged:function(a){return!arguments.length?!f.isEmpty(this.changed):f.has(this.changed,a)},changedAttributes:function(a){if(!a)return this.hasChanged()?f.clone(this.changed):!1;var b,c=!1,d=this._previousAttributes,e;for(e in a)if(!f.isEqual(d[e],b=a[e]))(c||(c={}))[e]=b;return c},previous:function(a){return!arguments.length||
+!this._previousAttributes?null:this._previousAttributes[a]},previousAttributes:function(){return f.clone(this._previousAttributes)},isValid:function(){return!this.validate(this.attributes)},_validate:function(a,b){if(b.silent||!this.validate)return!0;var a=f.extend({},this.attributes,a),c=this.validate(a,b);if(!c)return!0;b&&b.error?b.error(this,c,b):this.trigger("error",this,c,b);return!1}});var r=g.Collection=function(a,b){b||(b={});b.model&&(this.model=b.model);b.comparator&&(this.comparator=b.comparator);
+this._reset();this.initialize.apply(this,arguments);a&&this.reset(a,{silent:!0,parse:b.parse})};f.extend(r.prototype,k,{model:o,initialize:function(){},toJSON:function(a){return this.map(function(b){return b.toJSON(a)})},add:function(a,b){var c,d,e,g,i,j={},k={},l=[];b||(b={});a=f.isArray(a)?a.slice():[a];c=0;for(d=a.length;c=b))this.iframe=i('').hide().appendTo("body")[0].contentWindow,this.navigate(a);this._hasPushState?i(window).bind("popstate",this.checkUrl):this._wantsHashChange&&"onhashchange"in window&&!b?i(window).bind("hashchange",this.checkUrl):this._wantsHashChange&&(this._checkUrlInterval=setInterval(this.checkUrl,
+this.interval));this.fragment=a;a=window.location;b=a.pathname==this.options.root;if(this._wantsHashChange&&this._wantsPushState&&!this._hasPushState&&!b)return this.fragment=this.getFragment(null,!0),window.location.replace(this.options.root+"#"+this.fragment),!0;this._wantsPushState&&this._hasPushState&&b&&a.hash&&(this.fragment=this.getHash().replace(s,""),window.history.replaceState({},document.title,a.protocol+"//"+a.host+this.options.root+this.fragment));if(!this.options.silent)return this.loadUrl()},
+stop:function(){i(window).unbind("popstate",this.checkUrl).unbind("hashchange",this.checkUrl);clearInterval(this._checkUrlInterval);m.started=!1},route:function(a,b){this.handlers.unshift({route:a,callback:b})},checkUrl:function(){var a=this.getFragment();a==this.fragment&&this.iframe&&(a=this.getFragment(this.getHash(this.iframe)));if(a==this.fragment)return!1;this.iframe&&this.navigate(a);this.loadUrl()||this.loadUrl(this.getHash())},loadUrl:function(a){var b=this.fragment=this.getFragment(a);return f.any(this.handlers,
+function(a){if(a.route.test(b))return a.callback(b),!0})},navigate:function(a,b){if(!m.started)return!1;if(!b||!0===b)b={trigger:b};var c=(a||"").replace(s,"");this.fragment!=c&&(this._hasPushState?(0!=c.indexOf(this.options.root)&&(c=this.options.root+c),this.fragment=c,window.history[b.replace?"replaceState":"pushState"]({},document.title,c)):this._wantsHashChange?(this.fragment=c,this._updateHash(window.location,c,b.replace),this.iframe&&c!=this.getFragment(this.getHash(this.iframe))&&(b.replace||
+this.iframe.document.open().close(),this._updateHash(this.iframe.location,c,b.replace))):window.location.assign(this.options.root+a),b.trigger&&this.loadUrl(a))},_updateHash:function(a,b,c){c?a.replace(a.toString().replace(/(javascript:|#).*$/,"")+"#"+b):a.hash=b}});var v=g.View=function(a){this.cid=f.uniqueId("view");this._configure(a||{});this._ensureElement();this.initialize.apply(this,arguments);this.delegateEvents()},F=/^(\S+)\s*(.*)$/,w="model,collection,el,id,attributes,className,tagName".split(",");
+f.extend(v.prototype,k,{tagName:"div",$:function(a){return this.$el.find(a)},initialize:function(){},render:function(){return this},remove:function(){this.$el.remove();return this},make:function(a,b,c){a=document.createElement(a);b&&i(a).attr(b);c&&i(a).html(c);return a},setElement:function(a,b){this.$el&&this.undelegateEvents();this.$el=a instanceof i?a:i(a);this.el=this.$el[0];!1!==b&&this.delegateEvents();return this},delegateEvents:function(a){if(a||(a=n(this,"events"))){this.undelegateEvents();
+for(var b in a){var c=a[b];f.isFunction(c)||(c=this[a[b]]);if(!c)throw Error('Method "'+a[b]+'" does not exist');var d=b.match(F),e=d[1],d=d[2],c=f.bind(c,this),e=e+(".delegateEvents"+this.cid);""===d?this.$el.bind(e,c):this.$el.delegate(d,e,c)}}},undelegateEvents:function(){this.$el.unbind(".delegateEvents"+this.cid)},_configure:function(a){this.options&&(a=f.extend({},this.options,a));for(var b=0,c=w.length;b=0&&b===this.length-a.length});void 0===!String.prototype.trim&&(String.prototype.trim=function(){return this.replace(/^\s+|\s+$/g,"")});
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+THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
+THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;return this},divideScalar:function(a){if(a){this.x=
+this.x/a;this.y=this.y/a}else this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
+lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;return this},equals:function(a){return a.x===this.x&&a.y===this.y},isZero:function(){return this.lengthSq()<1E-4},clone:function(){return new THREE.Vector2(this.x,this.y)}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
+THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;return this},addScalar:function(a){this.x=this.x+a;this.y=this.y+
+a;this.z=this.z+a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x=this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x=this.x*a.x;this.y=this.y*a.y;this.z=this.z*a.z;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;return this},divideSelf:function(a){this.x=this.x/a.x;this.y=
+this.y/a.y;this.z=this.z/a.z;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a}else this.z=this.y=this.x=0;return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},
+setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;return this},cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){var b=this.x,c=this.y,d=this.z;this.x=c*a.z-d*a.y;this.y=d*a.x-b*a.z;this.z=b*a.y-c*a.x;return this},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,
+a).lengthSq()},getPositionFromMatrix:function(a){this.x=a.elements[12];this.y=a.elements[13];this.z=a.elements[14];return this},setEulerFromRotationMatrix:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.elements,f=d[0],e=d[4],g=d[8],h=d[1],i=d[5],j=d[9],l=d[2],n=d[6],d=d[10];if(b===void 0||b==="XYZ"){this.y=Math.asin(c(g));if(Math.abs(g)<0.99999){this.x=Math.atan2(-j,d);this.z=Math.atan2(-e,f)}else{this.x=Math.atan2(n,i);this.z=0}}else if(b==="YXZ"){this.x=Math.asin(-c(j));if(Math.abs(j)<
+0.99999){this.y=Math.atan2(g,d);this.z=Math.atan2(h,i)}else{this.y=Math.atan2(-l,f);this.z=0}}else if(b==="ZXY"){this.x=Math.asin(c(n));if(Math.abs(n)<0.99999){this.y=Math.atan2(-l,d);this.z=Math.atan2(-e,i)}else{this.y=0;this.z=Math.atan2(h,f)}}else if(b==="ZYX"){this.y=Math.asin(-c(l));if(Math.abs(l)<0.99999){this.x=Math.atan2(n,d);this.z=Math.atan2(h,f)}else{this.x=0;this.z=Math.atan2(-e,i)}}else if(b==="YZX"){this.z=Math.asin(c(h));if(Math.abs(h)<0.99999){this.x=Math.atan2(-j,i);this.y=Math.atan2(-l,
+f)}else{this.x=0;this.y=Math.atan2(g,d)}}else if(b==="XZY"){this.z=Math.asin(-c(e));if(Math.abs(e)<0.99999){this.x=Math.atan2(n,i);this.y=Math.atan2(g,f)}else{this.x=Math.atan2(-j,d);this.y=0}}return this},setEulerFromQuaternion:function(a,b){function c(a){return Math.min(Math.max(a,-1),1)}var d=a.x*a.x,f=a.y*a.y,e=a.z*a.z,g=a.w*a.w;if(b===void 0||b==="XYZ"){this.x=Math.atan2(2*(a.x*a.w-a.y*a.z),g-d-f+e);this.y=Math.asin(c(2*(a.x*a.z+a.y*a.w)));this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g+d-f-e)}else if(b===
+"YXZ"){this.x=Math.asin(c(2*(a.x*a.w-a.y*a.z)));this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g-d-f+e);this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g-d+f-e)}else if(b==="ZXY"){this.x=Math.asin(c(2*(a.x*a.w+a.y*a.z)));this.y=Math.atan2(2*(a.y*a.w-a.z*a.x),g-d-f+e);this.z=Math.atan2(2*(a.z*a.w-a.x*a.y),g-d+f-e)}else if(b==="ZYX"){this.x=Math.atan2(2*(a.x*a.w+a.z*a.y),g-d-f+e);this.y=Math.asin(c(2*(a.y*a.w-a.x*a.z)));this.z=Math.atan2(2*(a.x*a.y+a.z*a.w),g+d-f-e)}else if(b==="YZX"){this.x=Math.atan2(2*(a.x*a.w-a.z*
+a.y),g-d+f-e);this.y=Math.atan2(2*(a.y*a.w-a.x*a.z),g+d-f-e);this.z=Math.asin(c(2*(a.x*a.y+a.z*a.w)))}else if(b==="XZY"){this.x=Math.atan2(2*(a.x*a.w+a.y*a.z),g-d+f-e);this.y=Math.atan2(2*(a.x*a.z+a.y*a.w),g+d-f-e);this.z=Math.asin(c(2*(a.z*a.w-a.x*a.y)))}return this},getScaleFromMatrix:function(a){var b=this.set(a.elements[0],a.elements[1],a.elements[2]).length(),c=this.set(a.elements[4],a.elements[5],a.elements[6]).length(),a=this.set(a.elements[8],a.elements[9],a.elements[10]).length();this.x=
+b;this.y=c;this.z=a;return this},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},isZero:function(){return this.lengthSq()<1E-4},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)}};THREE.Vector4=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1;return this},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x=this.x+a.x;this.y=this.y+a.y;this.z=this.z+a.z;this.w=this.w+a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x=
+this.x-a.x;this.y=this.y-a.y;this.z=this.z-a.z;this.w=this.w-a.w;return this},multiplyScalar:function(a){this.x=this.x*a;this.y=this.y*a;this.z=this.z*a;this.w=this.w*a;return this},divideScalar:function(a){if(a){this.x=this.x/a;this.y=this.y/a;this.z=this.z/a;this.w=this.w/a}else{this.z=this.y=this.x=0;this.w=1}return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
+lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x=this.x+(a.x-this.x)*b;this.y=this.y+(a.y-this.y)*b;this.z=this.z+(a.z-this.z)*b;this.w=this.w+(a.w-this.w)*b;return this},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},setAxisAngleFromQuaternion:function(a){this.w=2*
+Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);if(b<1E-4){this.x=1;this.z=this.y=0}else{this.x=a.x/b;this.y=a.y/b;this.z=a.z/b}return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d,a=a.elements,f=a[0];d=a[4];var e=a[8],g=a[1],h=a[5],i=a[9];c=a[2];b=a[6];var j=a[10];if(Math.abs(d-g)<0.01&&Math.abs(e-c)<0.01&&Math.abs(i-b)<0.01){if(Math.abs(d+g)<0.1&&Math.abs(e+c)<0.1&&Math.abs(i+b)<0.1&&Math.abs(f+h+j-3)<0.1){this.set(1,0,0,0);return this}a=Math.PI;f=(f+1)/2;h=(h+1)/2;j=(j+1)/2;d=(d+g)/4;e=
+(e+c)/4;i=(i+b)/4;if(f>h&&f>j)if(f<0.01){b=0;d=c=0.707106781}else{b=Math.sqrt(f);c=d/b;d=e/b}else if(h>j)if(h<0.01){b=0.707106781;c=0;d=0.707106781}else{c=Math.sqrt(h);b=d/c;d=i/c}else if(j<0.01){c=b=0.707106781;d=0}else{d=Math.sqrt(j);b=e/d;c=i/d}this.set(b,c,d,a);return this}a=Math.sqrt((b-i)*(b-i)+(e-c)*(e-c)+(g-d)*(g-d));Math.abs(a)<0.001&&(a=1);this.x=(b-i)/a;this.y=(e-c)/a;this.z=(g-d)/a;this.w=Math.acos((f+h+j-1)/2);return this}};THREE.Matrix3=function(){this.elements=new Float32Array(9)};
+THREE.Matrix3.prototype={constructor:THREE.Matrix3,getInverse:function(a){var b=a.elements,a=b[10]*b[5]-b[6]*b[9],c=-b[10]*b[1]+b[2]*b[9],d=b[6]*b[1]-b[2]*b[5],f=-b[10]*b[4]+b[6]*b[8],e=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[8],i=-b[9]*b[0]+b[1]*b[8],j=b[5]*b[0]-b[1]*b[4],b=b[0]*a+b[1]*f+b[2]*h;b===0&&console.warn("Matrix3.getInverse(): determinant == 0");var b=1/b,l=this.elements;l[0]=b*a;l[1]=b*c;l[2]=b*d;l[3]=b*f;l[4]=b*e;l[5]=b*g;l[6]=b*h;l[7]=b*i;l[8]=b*j;return this},
+transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,e,g,h,i,j,l,n,m,q,p,o){this.elements=new Float32Array(16);this.set(a!==void 0?a:1,b||0,c||0,d||0,f||0,e!==void 0?e:1,g||0,h||0,i||0,j||0,l!==void 0?l:1,n||0,m||0,q||0,p||0,o!==void 0?o:1)};
+THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,e,g,h,i,j,l,n,m,q,p,o){var r=this.elements;r[0]=a;r[4]=b;r[8]=c;r[12]=d;r[1]=f;r[5]=e;r[9]=g;r[13]=h;r[2]=i;r[6]=j;r[10]=l;r[14]=n;r[3]=m;r[7]=q;r[11]=p;r[15]=o;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
+f=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;f.cross(c,g).normalize();if(f.length()===0){g.x=g.x+1E-4;f.cross(c,g).normalize()}e.cross(g,f);d[0]=f.x;d[4]=e.x;d[8]=g.x;d[1]=f.y;d[5]=e.y;d[9]=g.y;d[2]=f.z;d[6]=e.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,f=this.elements,e=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],n=c[9],m=c[13],q=c[2],p=c[6],o=c[10],r=c[14],t=c[3],u=c[7],w=c[11],c=c[15],s=d[0],B=d[4],
+v=d[8],A=d[12],E=d[1],z=d[5],M=d[9],D=d[13],G=d[2],H=d[6],O=d[10],F=d[14],J=d[3],I=d[7],K=d[11],d=d[15];f[0]=e*s+g*E+h*G+i*J;f[4]=e*B+g*z+h*H+i*I;f[8]=e*v+g*M+h*O+i*K;f[12]=e*A+g*D+h*F+i*d;f[1]=j*s+l*E+n*G+m*J;f[5]=j*B+l*z+n*H+m*I;f[9]=j*v+l*M+n*O+m*K;f[13]=j*A+l*D+n*F+m*d;f[2]=q*s+p*E+o*G+r*J;f[6]=q*B+p*z+o*H+r*I;f[10]=q*v+p*M+o*O+r*K;f[14]=q*A+p*D+o*F+r*d;f[3]=t*s+u*E+w*G+c*J;f[7]=t*B+u*z+w*H+c*I;f[11]=t*v+u*M+w*O+c*K;f[15]=t*A+u*D+w*F+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]=b[0]*a;b[4]=b[4]*a;b[8]=b[8]*a;b[12]=b[12]*a;b[1]=b[1]*a;b[5]=b[5]*a;b[9]=b[9]*a;b[13]=b[13]*a;b[2]=b[2]*a;b[6]=b[6]*a;b[10]=b[10]*a;b[14]=b[14]*a;b[3]=b[3]*a;b[7]=b[7]*a;b[11]=b[11]*a;b[15]=
+b[15]*a;return this},multiplyVector3:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=1/(b[3]*c+b[7]*d+b[11]*f+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*f+b[12])*e;a.y=(b[1]*c+b[5]*d+b[9]*f+b[13])*e;a.z=(b[2]*c+b[6]*d+b[10]*f+b[14])*e;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,f=a.z,e=a.w;a.x=b[0]*c+b[4]*d+b[8]*f+b[12]*e;a.y=b[1]*c+b[5]*d+b[9]*f+b[13]*e;a.z=b[2]*c+b[6]*d+b[10]*f+b[14]*e;a.w=b[3]*c+b[7]*d+b[11]*f+b[15]*e;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,
+c=0,d=a.length;c=0&&a>=0&&f+a<1},p=function(i,j,l){var n,o;if(i instanceof a.Particle){n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>i.scale.x)return l;o={distance:n,point:i.position,face:null,object:i};l.push(o)}else if(i instanceof a.Mesh){var p=i.geometry.boundingSphere.radius*i.matrixWorld.getMaxScaleOnAxis();n=m(j.origin,j.direction,i.matrixWorld.getPosition());if(n>p)return l;var v,
+A,E=i.geometry,z=E.vertices,M,D,G;M=i.geometry.materials;D=i.material instanceof a.MeshFaceMaterial;var H,O=j.precision;i.matrixRotationWorld.extractRotation(i.matrixWorld);b.copy(j.origin);h.getInverse(i.matrixWorld);c.copy(b);h.multiplyVector3(c);d.copy(j.direction);h.rotateAxis(d).normalize();p=0;for(v=E.faces.length;p0))){g.add(c,d.multiplyScalar(A));if(o instanceof a.Face3){n=z[o.a];A=z[o.b];G=z[o.c];if(q(g,n,A,G)){A=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(A);if(!(nj.far)){o={distance:n,point:A,face:o,faceIndex:p,object:i};l.push(o)}}}else if(o instanceof a.Face4){n=z[o.a];A=z[o.b];G=z[o.c];H=z[o.d];if(q(g,n,A,H)||q(g,A,G,H)){A=i.matrixWorld.multiplyVector3(g.clone());n=b.distanceTo(A);if(!(nj.far)){o={distance:n,point:A,face:o,faceIndex:p,
+object:i};l.push(o)}}}}}}}}},o=function(a,b,c){for(var a=a.getDescendants(),d=0,f=a.length;de?d:e;f=f>g?f:g}a()};this.add3Points=function(e,g,l,n,m,q){if(h===true){h=false;b=el?e>m?e:m:l>m?l:m;f=g>n?g>q?g:q:n>q?n:q}else{b=el?e>m?e>d?e:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d;f=g>n?g>q?g>f?g:f:q>f?q:f:n>q?n>f?n:f:q>f?q:f}a()};this.addRectangle=function(e){if(h===true){h=false;b=e.getLeft();c=e.getTop();d=e.getRight();f=e.getBottom()}else{b=be.getRight()?d:e.getRight();f=f>e.getBottom()?f:e.getBottom()}a()};this.inflate=function(e){b=b-e;c=c-e;d=d+e;f=f+e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=da.getRight()||fa.getBottom()?false:true};this.empty=function(){h=true;f=d=c=b=0;a()};this.isEmpty=function(){return h}};
+THREE.Math={clamp:function(a,b,c){return ac?c:a},clampBottom:function(a,b){return a0?1:0}};
+THREE.Object3D=function(){this.id=THREE.Object3DCount++;this.name="";this.properties={};this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.renderDepth=null;this.rotationAutoUpdate=true;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=true;this.quaternion=
+new THREE.Quaternion;this.useQuaternion=false;this.boundRadius=0;this.boundRadiusScale=1;this.visible=true;this.receiveShadow=this.castShadow=false;this.frustumCulled=true;this._vector=new THREE.Vector3};
+THREE.Object3D.prototype={constructor:THREE.Object3D,applyMatrix:function(a){this.matrix.multiply(a,this.matrix);this.scale.getScaleFromMatrix(this.matrix);a=(new THREE.Matrix4).extractRotation(this.matrix);this.rotation.setEulerFromRotationMatrix(a,this.eulerOrder);this.position.getPositionFromMatrix(this.matrix)},translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,
+this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},localToWorld:function(a){return this.matrixWorld.multiplyVector3(a)},worldToLocal:function(a){return THREE.Object3D.__m1.getInverse(this.matrixWorld).multiplyVector3(a)},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setEulerFromRotationMatrix(this.matrix,this.eulerOrder)},add:function(a){if(a===this)console.warn("THREE.Object3D.add: An object can't be added as a child of itself.");
+else if(a instanceof THREE.Object3D){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.__removeObject(a)}},getChildByName:function(a,b){var c,d,f;c=0;for(d=this.children.length;c=0&&e>=0&&g>=0&&h>=0)return true;if(f<0&&e<0||g<0&&h<0)return false;f<0?c=Math.max(c,f/(f-e)):e<0&&(d=Math.min(d,f/(f-e)));g<0?c=Math.max(c,g/(g-h)):h<0&&(d=Math.min(d,g/(g-h)));
+if(dba&&i.positionScreen.z0)){U=l[j-2];I.copy(N.positionScreen);K.copy(U.positionScreen);if(d(I,K)===true){I.multiplyScalar(1/I.w);K.multiplyScalar(1/
+K.w);if(s===v){Ja=new THREE.RenderableLine;B.push(Ja);v++;s++;w=Ja}else w=B[s++];w.v1.positionScreen.copy(I);w.v2.positionScreen.copy(K);w.z=Math.max(I.z,K.z);w.material=pa.material;D.elements.push(w)}}}}}g=0;for(n=D.sprites.length;g0&&H.z<1){if(E===M){ba=new THREE.RenderableParticle;z.push(ba);M++;E++;A=ba}else A=z[E++];
+A.object=pa;A.x=H.x/H.w;A.y=H.y/H.w;A.z=H.z;A.rotation=pa.rotation.z;A.scale.x=pa.scale.x*Math.abs(A.x-(H.x+h.projectionMatrix.elements[0])/(H.w+h.projectionMatrix.elements[12]));A.scale.y=pa.scale.y*Math.abs(A.y-(H.y+h.projectionMatrix.elements[5])/(H.w+h.projectionMatrix.elements[13]));A.material=pa.material;D.elements.push(A)}}}L===true&&D.elements.sort(c);return D}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=d!==void 0?d:1};
+THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),f=Math.cos(a.z/2),e=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);if(b===void 0||b==="XYZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f-e*g*h}else if(b==="YXZ"){this.x=e*d*f+c*g*h;this.y=c*g*f-e*d*h;this.z=
+c*d*h-e*g*f;this.w=c*d*f+e*g*h}else if(b==="ZXY"){this.x=e*d*f-c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f-e*g*h}else if(b==="ZYX"){this.x=e*d*f-c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h-e*g*f;this.w=c*d*f+e*g*h}else if(b==="YZX"){this.x=e*d*f+c*g*h;this.y=c*g*f+e*d*h;this.z=c*d*h-e*g*f;this.w=c*d*f-e*g*h}else if(b==="XZY"){this.x=e*d*f-c*g*h;this.y=c*g*f-e*d*h;this.z=c*d*h+e*g*f;this.w=c*d*f+e*g*h}return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*
+d;this.z=a.z*d;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0],a=b[4],d=b[8],f=b[1],e=b[5],g=b[9],h=b[2],i=b[6],b=b[10],j=c+e+b;if(j>0){c=0.5/Math.sqrt(j+1);this.w=0.25/c;this.x=(i-g)*c;this.y=(d-h)*c;this.z=(f-a)*c}else if(c>e&&c>b){c=2*Math.sqrt(1+c-e-b);this.w=(i-g)/c;this.x=0.25*c;this.y=(a+f)/c;this.z=(d+h)/c}else if(e>b){c=2*Math.sqrt(1+e-c-b);this.w=(d-h)/c;this.x=(a+f)/c;this.y=0.25*c;this.z=(g+i)/c}else{c=2*Math.sqrt(1+b-c-e);this.w=(f-a)/c;this.x=
+(d+h)/c;this.y=(g+i)/c;this.z=0.25*c}return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x=this.x*-1;this.y=this.y*-1;this.z=this.z*-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);if(a===0)this.w=this.z=this.y=this.x=0;else{a=1/a;this.x=this.x*a;this.y=
+this.y*a;this.z=this.z*a;this.w=this.w*a}return this},multiply:function(a,b){var c=a.x,d=a.y,f=a.z,e=a.w,g=b.x,h=b.y,i=b.z,j=b.w;this.x=c*j+d*i-f*h+e*g;this.y=-c*i+d*j+f*g+e*h;this.z=c*h-d*g+f*j+e*i;this.w=-c*g-d*h-f*i+e*j;return this},multiplySelf:function(a){var b=this.x,c=this.y,d=this.z,f=this.w,e=a.x,g=a.y,h=a.z,a=a.w;this.x=b*a+f*e+c*h-d*g;this.y=c*a+f*g+d*e-b*h;this.z=d*a+f*h+b*g-c*e;this.w=f*a-b*e-c*g-d*h;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,d=a.y,f=a.z,e=this.x,g=
+this.y,h=this.z,i=this.w,j=i*c+g*f-h*d,l=i*d+h*c-e*f,n=i*f+e*d-g*c,c=-e*c-g*d-h*f;b.x=j*i+c*-e+l*-h-n*-g;b.y=l*i+c*-g+n*-e-j*-h;b.z=n*i+c*-h+j*-g-l*-e;return b},slerpSelf:function(a,b){var c=this.x,d=this.y,f=this.z,e=this.w,g=e*a.w+c*a.x+d*a.y+f*a.z;if(g<0){this.w=-a.w;this.x=-a.x;this.y=-a.y;this.z=-a.z;g=-g}else this.copy(a);if(g>=1){this.w=e;this.x=c;this.y=d;this.z=f;return this}var h=Math.acos(g),i=Math.sqrt(1-g*g);if(Math.abs(i)<0.001){this.w=0.5*(e+this.w);this.x=0.5*(c+this.x);this.y=0.5*
+(d+this.y);this.z=0.5*(f+this.z);return this}g=Math.sin((1-b)*h)/i;h=Math.sin(b*h)/i;this.w=e*g+this.w*h;this.x=c*g+this.x*h;this.y=d*g+this.y*h;this.z=f*g+this.z*h;return this},clone:function(){return new THREE.Quaternion(this.x,this.y,this.z,this.w)}};
+THREE.Quaternion.slerp=function(a,b,c,d){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;if(f<0){c.w=-b.w;c.x=-b.x;c.y=-b.y;c.z=-b.z;f=-f}else c.copy(b);if(Math.abs(f)>=1){c.w=a.w;c.x=a.x;c.y=a.y;c.z=a.z;return c}var b=Math.acos(f),e=Math.sqrt(1-f*f);if(Math.abs(e)<0.001){c.w=0.5*(a.w+c.w);c.x=0.5*(a.x+c.x);c.y=0.5*(a.y+c.y);c.z=0.5*(a.z+c.z);return c}f=Math.sin((1-d)*b)/e;d=Math.sin(d*b)/e;c.w=a.w*f+c.w*d;c.x=a.x*f+c.x*d;c.y=a.y*f+c.y*d;c.z=a.z*f+c.z*d;return c};
+THREE.Vertex=function(a){console.warn("THREE.Vertex has been DEPRECATED. Use THREE.Vector3 instead.");return a};THREE.Face3=function(a,b,c,d,f,e){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=e;this.centroid=new THREE.Vector3};
+THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b0){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,f=this.vertices.length;dc.x)c.x=
+a.x;if(a.yc.y)c.y=a.y;if(a.zc.z)c.z=a.z}}else{this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){var a=0;if(this.boundingSphere===null)this.boundingSphere={radius:0};for(var b=0,c=this.vertices.length;ba&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,f=Math.pow(10,4),e,g,h,i;e=0;for(g=this.vertices.length;e0;f--)if(d.indexOf(a["abcd"[f]])!==f){d.splice(f,1);this.faces[e]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,
+a.materialIndex);d=0;for(h=this.faceVertexUvs.length;db.max.x)b.max.x=c;if(db.max.y)b.max.y=d;if(fb.max.z)b.max.z=f}if(a===void 0||a.length===0){this.boundingBox.min.set(0,0,0);this.boundingBox.max.set(0,0,0)}},computeBoundingSphere:function(){if(!this.boundingSphere)this.boundingSphere=
+{radius:0};var a=this.attributes.position.array;if(a){for(var b,c=0,d,f,e=0,g=a.length;ec&&(c=b)}this.boundingSphere.radius=Math.sqrt(c)}},computeVertexNormals:function(){if(this.attributes.position&&this.attributes.index){var a,b,c,d;a=this.attributes.position.array.length;if(this.attributes.normal===void 0)this.attributes.normal={itemSize:3,array:new Float32Array(a),numItems:a};else{a=0;for(b=this.attributes.normal.array.length;athis.points.length-2?this.points.length-1:e+1;c[3]=e>this.points.length-3?this.points.length-1:
+e+2;j=this.points[c[0]];l=this.points[c[1]];n=this.points[c[2]];m=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,n.x,m.x,g,h,i);d.y=b(j.y,l.y,n.y,m.y,g,h,i);d.z=b(j.z,l.z,n.z,m.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a1&&(z=new THREE.MeshFaceMaterial);
+if(d.morph){e=new THREE.MorphAnimMesh(E,z);if(d.duration!==void 0)e.duration=d.duration;if(d.time!==void 0)e.time=d.time;if(d.mirroredLoop!==void 0)e.mirroredLoop=d.mirroredLoop;z.morphNormals&&E.computeMorphNormals()}else e=new THREE.Mesh(E,z);e.name=c;if(r){e.matrixAutoUpdate=false;e.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],r[15])}else{e.position.set(u[0],u[1],u[2]);if(s){e.quaternion.set(s[0],s[1],s[2],s[3]);e.useQuaternion=true}else e.rotation.set(w[0],
+w[1],w[2]);e.scale.set(B[0],B[1],B[2])}e.visible=d.visible;e.castShadow=d.castShadow;e.receiveShadow=d.receiveShadow;a.add(e);I.objects[c]=e}}else{u=d.position;w=d.rotation;s=d.quaternion;B=d.scale;s=0;e=new THREE.Object3D;e.name=c;e.position.set(u[0],u[1],u[2]);if(s){e.quaternion.set(s[0],s[1],s[2],s[3]);e.useQuaternion=true}else e.rotation.set(w[0],w[1],w[2]);e.scale.set(B[0],B[1],B[2]);e.visible=d.visible!==void 0?d.visible:false;a.add(e);I.objects[c]=e;I.empties[c]=e}if(e){if(d.properties!==void 0)for(var g in d.properties)e.properties[g]=
+d.properties[g];d.children!==void 0&&f(e,d.children)}}}function e(a){return function(b){I.geometries[a]=b;f(I.scene,K.objects);H=H-1;i.onLoadComplete();h()}}function g(a){return function(b){I.geometries[a]=b}}function h(){i.callbackProgress({totalModels:F,totalTextures:J,loadedModels:F-H,loadedTextures:J-O},I);i.onLoadProgress();H===0&&O===0&&b(I)}var i=this,j=THREE.Loader.prototype.extractUrlBase(c),l,n,m,q,p,o,r,t,u,w,s,B,v,A,E,z,M,D,G,H,O,F,J,I,K=a;for(v in this.geometryHandlerMap)this.geometryHandlerMap[v].loaderObject=
+new this.geometryHandlerMap[v].loaderClass;O=H=0;I={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(K.transform){a=K.transform.position;c=K.transform.rotation;v=K.transform.scale;a&&I.scene.position.set(a[0],a[1],a[2]);c&&I.scene.rotation.set(c[0],c[1],c[2]);v&&I.scene.scale.set(v[0],v[1],v[2]);if(a||c||v){I.scene.updateMatrix();I.scene.updateMatrixWorld()}}a=function(a){return function(){O=O-a;h();i.onLoadComplete()}};for(q in K.cameras){v=
+K.cameras[q];v.type==="perspective"?M=new THREE.PerspectiveCamera(v.fov,v.aspect,v.near,v.far):v.type==="ortho"&&(M=new THREE.OrthographicCamera(v.left,v.right,v.top,v.bottom,v.near,v.far));u=v.position;c=v.target;v=v.up;M.position.set(u[0],u[1],u[2]);M.target=new THREE.Vector3(c[0],c[1],c[2]);v&&M.up.set(v[0],v[1],v[2]);I.cameras[q]=M}for(m in K.lights){c=K.lights[m];q=c.color!==void 0?c.color:16777215;M=c.intensity!==void 0?c.intensity:1;if(c.type==="directional"){u=c.direction;t=new THREE.DirectionalLight(q,
+M);t.position.set(u[0],u[1],u[2]);t.position.normalize()}else if(c.type==="point"){u=c.position;t=c.distance;t=new THREE.PointLight(q,M,t);t.position.set(u[0],u[1],u[2])}else c.type==="ambient"&&(t=new THREE.AmbientLight(q));I.scene.add(t);I.lights[m]=t}for(p in K.fogs){m=K.fogs[p];m.type==="linear"?D=new THREE.Fog(0,m.near,m.far):m.type==="exp2"&&(D=new THREE.FogExp2(0,m.density));v=m.color;D.color.setRGB(v[0],v[1],v[2]);I.fogs[p]=D}if(I.cameras&&K.defaults.camera)I.currentCamera=I.cameras[K.defaults.camera];
+if(I.fogs&&K.defaults.fog)I.scene.fog=I.fogs[K.defaults.fog];v=K.defaults.bgcolor;I.bgColor=new THREE.Color;I.bgColor.setRGB(v[0],v[1],v[2]);I.bgColorAlpha=K.defaults.bgalpha;for(l in K.geometries){p=K.geometries[l];if(p.type in this.geometryHandlerMap){H=H+1;i.onLoadStart()}}F=H;for(l in K.geometries){p=K.geometries[l];if(p.type==="cube"){E=new THREE.CubeGeometry(p.width,p.height,p.depth,p.segmentsWidth,p.segmentsHeight,p.segmentsDepth,null,p.flipped,p.sides);I.geometries[l]=E}else if(p.type==="plane"){E=
+new THREE.PlaneGeometry(p.width,p.height,p.segmentsWidth,p.segmentsHeight);I.geometries[l]=E}else if(p.type==="sphere"){E=new THREE.SphereGeometry(p.radius,p.segmentsWidth,p.segmentsHeight);I.geometries[l]=E}else if(p.type==="cylinder"){E=new THREE.CylinderGeometry(p.topRad,p.botRad,p.height,p.radSegs,p.heightSegs);I.geometries[l]=E}else if(p.type==="torus"){E=new THREE.TorusGeometry(p.radius,p.tube,p.segmentsR,p.segmentsT);I.geometries[l]=E}else if(p.type==="icosahedron"){E=new THREE.IcosahedronGeometry(p.radius,
+p.subdivisions);I.geometries[l]=E}else if(p.type in this.geometryHandlerMap){D={};for(G in p)G!=="type"&&G!=="url"&&(D[G]=p[G]);this.geometryHandlerMap[p.type].loaderObject.load(d(p.url,K.urlBaseType),e(l),D)}else if(p.type==="embedded"){p=K.embeds[p.id];p.metadata=K.metadata;p&&this.geometryHandlerMap.ascii.loaderObject.createModel(p,g(l),"")}}for(o in K.textures){l=K.textures[o];if(l.url instanceof Array){O=O+l.url.length;for(G=0;G256?64:a>64?32:a>16?16:8;this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4);this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType);this.boneTexture.minFilter=THREE.NearestFilter;this.boneTexture.magFilter=
+THREE.NearestFilter;this.boneTexture.generateMipmaps=false;this.boneTexture.flipY=false}else this.boneMatrices=new Float32Array(16*a);this.pose()}};THREE.SkinnedMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
+THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a){this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix);this.matrixWorldNeedsUpdate=false}for(var a=0,b=this.children.length;a1){g=g[1];c[g]||(c[g]={start:Infinity,end:-Infinity});var h=c[g];if(fh.end)h.end=f;b||(b=g)}}a.firstAnimation=b};
+THREE.MorphAnimMesh.prototype.setAnimationLabel=function(a,b,c){if(!this.geometry.animations)this.geometry.animations={};this.geometry.animations[a]={start:b,end:c}};THREE.MorphAnimMesh.prototype.playAnimation=function(a,b){var c=this.geometry.animations[a];if(c){this.setFrameRange(c.start,c.end);this.duration=1E3*((c.end-c.start)/b);this.time=0}else console.warn("animation["+a+"] undefined")};
+THREE.MorphAnimMesh.prototype.updateAnimation=function(a){var b=this.duration/this.length;this.time=this.time+this.direction*a;if(this.mirroredLoop){if(this.time>this.duration||this.time<0){this.direction=this.direction*-1;if(this.time>this.duration){this.time=this.duration;this.directionBackwards=true}if(this.time<0){this.time=0;this.directionBackwards=false}}}else{this.time=this.time%this.duration;if(this.time<0)this.time=this.time+this.duration}a=this.startKeyframe+THREE.Math.clamp(Math.floor(this.time/
+b),0,this.length-1);if(a!==this.currentKeyframe){this.morphTargetInfluences[this.lastKeyframe]=0;this.morphTargetInfluences[this.currentKeyframe]=1;this.morphTargetInfluences[a]=0;this.lastKeyframe=this.currentKeyframe;this.currentKeyframe=a}b=this.time%b/b;this.directionBackwards&&(b=1-b);this.morphTargetInfluences[this.currentKeyframe]=b;this.morphTargetInfluences[this.lastKeyframe]=1-b};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};
+THREE.Ribbon.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=Object.create(THREE.Object3D.prototype);THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.elements[2]*this.matrixWorld.elements[12]+a.elements[6]*this.matrixWorld.elements[13]+a.elements[10]*this.matrixWorld.elements[14]+a.elements[14]);this.LODs[0].object3D.visible=true;for(var b=1;b=this.LODs[b].visibleAtDistance){this.LODs[b-1].object3D.visible=false;this.LODs[b].object3D.visible=true}else break;for(;b0){c(THREE.NormalBlending);b(1);f("rgba("+Math.floor(r.r*255)+","+Math.floor(r.g*255)+","+Math.floor(r.b*255)+","+t+")");o.fillRect(Math.floor(Fa.getX()),Math.floor(Fa.getY()),Math.floor(Fa.getWidth()),Math.floor(Fa.getHeight()))}Fa.empty()}};this.render=function(a,k){function l(a,b,c){for(var d=0,f=i.length;d1?1:a}function sb(a,b){var c=b.x-a.x,d=b.y-a.y,f=c*c+d*d;if(f!==0){f=1/Math.sqrt(f);c=c*f;d=d*f;b.x=b.x+c;b.y=b.y+d;a.x=a.x-c;a.y=a.y-d}}if(k instanceof THREE.Camera===false)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");else{var Vb,Ec,B,X;this.autoClear===
+true?this.clear():o.setTransform(1,0,0,-1,q,p);e.info.render.vertices=0;e.info.render.faces=0;g=j.projectScene(a,k,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;qb=i.length>0;if(qb===true){Ga.setRGB(0,0,0);$a.setRGB(0,0,0);rb.setRGB(0,0,0);Vb=0;for(Ec=i.length;Vb>1;Tc=Wb.height>>1;jb=oa.scale.x*q;kb=oa.scale.y*p;Ea=jb*B;tb=kb*Tc;xa.set(ca.x-Ea,ca.y-tb,ca.x+Ea,ca.y+tb);if(fb.intersects(xa)!==false){o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(jb,-kb);o.translate(-B,-Tc);o.drawImage(Wb,0,0);o.restore()}}else if(X instanceof THREE.ParticleCanvasMaterial){Ea=
+oa.scale.x*q;tb=oa.scale.y*p;xa.set(ca.x-Ea,ca.y-tb,ca.x+Ea,ca.y+tb);if(fb.intersects(xa)!==false){d(X.color.getContextStyle());f(X.color.getContextStyle());o.save();o.translate(ca.x,ca.y);o.rotate(-oa.rotation);o.scale(Ea,tb);X.program(o);o.restore()}}}else if(B instanceof THREE.RenderableLine){z=B.v1;M=B.v2;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;xa.addPoint(z.positionScreen.x,
+z.positionScreen.y);xa.addPoint(M.positionScreen.x,M.positionScreen.y);if(fb.intersects(xa)===true){ca=z;oa=M;b(X.opacity);c(X.blending);o.beginPath();o.moveTo(ca.positionScreen.x,ca.positionScreen.y);o.lineTo(oa.positionScreen.x,oa.positionScreen.y);if(X instanceof THREE.LineBasicMaterial){ca=X.linewidth;if(v!==ca)v=o.lineWidth=ca;ca=X.linecap;if(A!==ca)A=o.lineCap=ca;ca=X.linejoin;if(E!==ca)E=o.lineJoin=ca;d(X.color.getContextStyle());o.stroke();xa.inflate(X.linewidth*2)}}}else if(B instanceof THREE.RenderableFace3){z=
+B.v1;M=B.v2;D=B.v3;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;D.positionScreen.x=D.positionScreen.x*q;D.positionScreen.y=D.positionScreen.y*p;if(X.overdraw===true){sb(z.positionScreen,M.positionScreen);sb(M.positionScreen,D.positionScreen);sb(D.positionScreen,z.positionScreen)}xa.add3Points(z.positionScreen.x,z.positionScreen.y,M.positionScreen.x,M.positionScreen.y,D.positionScreen.x,
+D.positionScreen.y);fb.intersects(xa)===true&&n(z,M,D,0,1,2,B,X,a)}else if(B instanceof THREE.RenderableFace4){z=B.v1;M=B.v2;D=B.v3;G=B.v4;z.positionScreen.x=z.positionScreen.x*q;z.positionScreen.y=z.positionScreen.y*p;M.positionScreen.x=M.positionScreen.x*q;M.positionScreen.y=M.positionScreen.y*p;D.positionScreen.x=D.positionScreen.x*q;D.positionScreen.y=D.positionScreen.y*p;G.positionScreen.x=G.positionScreen.x*q;G.positionScreen.y=G.positionScreen.y*p;H.positionScreen.copy(M.positionScreen);O.positionScreen.copy(G.positionScreen);
+if(X.overdraw===true){sb(z.positionScreen,M.positionScreen);sb(M.positionScreen,G.positionScreen);sb(G.positionScreen,z.positionScreen);sb(D.positionScreen,H.positionScreen);sb(D.positionScreen,O.positionScreen)}xa.addPoint(z.positionScreen.x,z.positionScreen.y);xa.addPoint(M.positionScreen.x,M.positionScreen.y);xa.addPoint(D.positionScreen.x,D.positionScreen.y);xa.addPoint(G.positionScreen.x,G.positionScreen.y);if(fb.intersects(xa)===true){oa=z;Ea=M;tb=D;jb=G;kb=H;Wb=O;ca=B;B=a;e.info.render.vertices=
+e.info.render.vertices+4;e.info.render.faces++;b(X.opacity);c(X.blending);if(X.map!==void 0&&X.map!==null||X.envMap!==void 0&&X.envMap!==null){n(oa,Ea,jb,0,1,3,ca,X,B);n(kb,tb,Wb,1,2,3,ca,X,B)}else{F=oa.positionScreen.x;J=oa.positionScreen.y;I=Ea.positionScreen.x;K=Ea.positionScreen.y;V=tb.positionScreen.x;Y=tb.positionScreen.y;$=jb.positionScreen.x;L=jb.positionScreen.y;ba=kb.positionScreen.x;Q=kb.positionScreen.y;fa=Wb.positionScreen.x;ta=Wb.positionScreen.y;if(X instanceof THREE.MeshLambertMaterial||
+X instanceof THREE.MeshPhongMaterial)if(qb===true){oa=X.color;Ea=X.emissive;if(X.wireframe===false&&X.shading==THREE.SmoothShading&&ca.vertexNormalsLength==4){ga.r=N.r=U.r=ia.r=Ga.r;ga.g=N.g=U.g=ia.g=Ga.g;ga.b=N.b=U.b=ia.b=Ga.b;l(ca.v1.positionWorld,ca.vertexNormalsWorld[0],ga);l(ca.v2.positionWorld,ca.vertexNormalsWorld[1],N);l(ca.v4.positionWorld,ca.vertexNormalsWorld[3],U);l(ca.v3.positionWorld,ca.vertexNormalsWorld[2],ia);ga.r=oa.r*ga.r+Ea.r;ga.g=oa.g*ga.g+Ea.g;ga.b=oa.b*ga.b+Ea.b;N.r=oa.r*N.r+
+Ea.r;N.g=oa.g*N.g+Ea.g;N.b=oa.b*N.b+Ea.b;U.r=oa.r*U.r+Ea.r;U.g=oa.g*U.g+Ea.g;U.b=oa.b*U.b+Ea.b;ia.r=oa.r*ia.r+Ea.r;ia.g=oa.g*ia.g+Ea.g;ia.b=oa.b*ia.b+Ea.b;Ja=va(ga,N,U,ia);m(F,J,I,K,$,L);w(F,J,I,K,$,L,0,0,1,0,0,1,Ja);m(ba,Q,V,Y,fa,ta);w(ba,Q,V,Y,fa,ta,1,0,1,1,0,1,Ja)}else{da.r=Ga.r;da.g=Ga.g;da.b=Ga.b;l(ca.centroidWorld,ca.normalWorld,da);da.r=oa.r*da.r+Ea.r;da.g=oa.g*da.g+Ea.g;da.b=oa.b*da.b+Ea.b;r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(da,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):
+t(da)}}else{r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshBasicMaterial){r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(X.color,X.wireframeLinewidth,X.wireframeLinecap,X.wireframeLinejoin):t(X.color)}else if(X instanceof THREE.MeshNormalMaterial){da.r=jc(ca.normalWorld.x);da.g=jc(ca.normalWorld.y);da.b=jc(ca.normalWorld.z);r(F,J,I,K,V,Y,$,L);X.wireframe===true?s(da,X.wireframeLinewidth,X.wireframeLinecap,
+X.wireframeLinejoin):t(da)}else if(X instanceof THREE.MeshDepthMaterial){ua=k.near;Ca=k.far;ga.r=ga.g=ga.b=1-fc(oa.positionScreen.z,ua,Ca);N.r=N.g=N.b=1-fc(Ea.positionScreen.z,ua,Ca);U.r=U.g=U.b=1-fc(jb.positionScreen.z,ua,Ca);ia.r=ia.g=ia.b=1-fc(tb.positionScreen.z,ua,Ca);Ja=va(ga,N,U,ia);m(F,J,I,K,$,L);w(F,J,I,K,$,L,0,0,1,0,0,1,Ja);m(ba,Q,V,Y,fa,ta);w(ba,Q,V,Y,fa,ta,1,0,1,1,0,1,Ja)}}}}Fa.addRectangle(xa)}}o.setTransform(1,0,0,1,0,0)}}};
+THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
+envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
+envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 mPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
+envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 nWorld = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) );\n#endif",map_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvarying vec2 vUv;\n#endif\n#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
+map_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP )\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",
+lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\nuniform sampler2D bumpMap;\nuniform float bumpScale;\nvec2 dHdxy_fwd() {\nvec2 dSTdx = dFdx( vUv );\nvec2 dSTdy = dFdy( vUv );\nfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\nfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\nfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\nreturn vec2( dBx, dBy );\n}\nvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\nvec3 vSigmaX = dFdx( surf_pos );\nvec3 vSigmaY = dFdy( surf_pos );\nvec3 vN = surf_norm;\nvec3 R1 = cross( vSigmaY, vN );\nvec3 R2 = cross( vN, vSigmaX );\nfloat fDet = dot( vSigmaX, R1 );\nvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\nreturn normalize( abs( fDet ) * surf_norm - vGrad );\n}\n#endif",
+normalmap_pars_fragment:"#ifdef USE_NORMALMAP\nuniform sampler2D normalMap;\nuniform vec2 normalScale;\nvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\nvec3 q0 = dFdx( eye_pos.xyz );\nvec3 q1 = dFdy( eye_pos.xyz );\nvec2 st0 = dFdx( vUv.st );\nvec2 st1 = dFdy( vUv.st );\nvec3 S = normalize( q0 * st1.t - q1 * st0.t );\nvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\nvec3 N = normalize( surf_norm );\nvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\nmapN.xy = normalScale * mapN.xy;\nmat3 tsn = mat3( S, T, N );\nreturn normalize( tsn * mapN );\n}\n#endif",
+specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\nuniform sampler2D specularMap;\n#endif",specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\nvec4 texelSpecular = texture2D( specularMap, vUv );\nspecularStrength = texelSpecular.r;\n#else\nspecularStrength = 1.0;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightPosition[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif",
+lights_lambert_vertex:"vLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\nvLightBack = vec3( 0.0 );\n#endif\ntransformedNormal = normalize( transformedNormal );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( transformedNormal, dirVector );\nvec3 directionalLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 directionalLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 directionalLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\ndirectionalLightWeighting = mix( directionalLightWeighting, directionalLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\ndirectionalLightWeightingBack = mix( directionalLightWeightingBack, directionalLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += directionalLightColor[ i ] * directionalLightWeighting;\n#ifdef DOUBLE_SIDED\nvLightBack += directionalLightColor[ i ] * directionalLightWeightingBack;\n#endif\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 pointLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 pointLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 pointLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\npointLightWeighting = mix( pointLightWeighting, pointLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\npointLightWeightingBack = mix( pointLightWeightingBack, pointLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef DOUBLE_SIDED\nvLightBack += pointLightColor[ i ] * pointLightWeightingBack * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nlVector = normalize( lVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - mPosition.xyz ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nfloat dotProduct = dot( transformedNormal, lVector );\nvec3 spotLightWeighting = vec3( max( dotProduct, 0.0 ) );\n#ifdef DOUBLE_SIDED\nvec3 spotLightWeightingBack = vec3( max( -dotProduct, 0.0 ) );\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalfBack = vec3( max( -0.5 * dotProduct + 0.5, 0.0 ) );\n#endif\n#endif\n#ifdef WRAP_AROUND\nvec3 spotLightWeightingHalf = vec3( max( 0.5 * dotProduct + 0.5, 0.0 ) );\nspotLightWeighting = mix( spotLightWeighting, spotLightWeightingHalf, wrapRGB );\n#ifdef DOUBLE_SIDED\nspotLightWeightingBack = mix( spotLightWeightingBack, spotLightWeightingHalfBack, wrapRGB );\n#endif\n#endif\nvLightFront += spotLightColor[ i ] * spotLightWeighting * lDistance * spotEffect;\n#ifdef DOUBLE_SIDED\nvLightBack += spotLightColor[ i ] * spotLightWeightingBack * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( hemisphereLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nlVector = normalize( lVector );\nfloat dotProduct = dot( transformedNormal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nfloat hemiDiffuseWeightBack = -0.5 * dotProduct + 0.5;\nvLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n#ifdef DOUBLE_SIDED\nvLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n#endif\n}\n#endif\nvLightFront = vLightFront * diffuse + ambient * ambientLightColor + emissive;\n#ifdef DOUBLE_SIDED\nvLightBack = vLightBack * diffuse + ambient * ambientLightColor + emissive;\n#endif",
+lights_phong_pars_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif",
+lights_phong_vertex:"#ifndef PHONG_PER_PIXEL\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nfor( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nvSpotLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvWorldPosition = mPosition.xyz;\n#endif",
+lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightPosition[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#else\nvarying vec4 vSpotLight[ MAX_SPOT_LIGHTS ];\n#endif\n#endif\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_BUMPMAP )\nvarying vec3 vWorldPosition;\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
+lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#ifdef DOUBLE_SIDED\nnormal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n#endif\n#ifdef USE_NORMALMAP\nnormal = perturbNormal2Arb( -viewPosition, normal );\n#elif defined( USE_BUMPMAP )\nnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dotProduct, 0.0 );\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * lDistance;\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularStrength * max( pow( pointDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance * specularNormalization;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * lDistance;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / spotLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vSpotLight[ i ].xyz );\nfloat lDistance = vSpotLight[ i ].w;\n#endif\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\nfloat dotProduct = dot( normal, lVector );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dotProduct, 0.0 );\n#endif\nspotDiffuse += diffuse * spotLightColor[ i ] * spotDiffuseWeight * lDistance * spotEffect;\nvec3 spotHalfVector = normalize( lVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularStrength * max( pow( spotDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += specular * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * lDistance * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nfloat dotProduct = dot( normal, dirVector );\n#ifdef WRAP_AROUND\nfloat dirDiffuseWeightFull = max( dotProduct, 0.0 );\nfloat dirDiffuseWeightHalf = max( 0.5 * dotProduct + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( dirDiffuseWeightFull ), vec3( dirDiffuseWeightHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dotProduct, 0.0 );\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularStrength * max( pow( dirDotNormalHalf, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( hemisphereLightPosition[ i ], 1.0 );\nvec3 lVector = normalize( lPosition.xyz + vViewPosition.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += diffuse * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularStrength * max( pow( hemiDotNormalHalfSky, shininess ), 0.0 );\nvec3 lVectorGround = normalize( -lPosition.xyz + vViewPosition.xyz );\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularStrength * max( pow( hemiDotNormalHalfGround, shininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( shininess + 2.0001 ) / 8.0;\nvec3 schlickSky = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = specular + vec3( 1.0 - specular ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += specular * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( emissive + totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
+color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n#ifdef BONE_TEXTURE\nuniform sampler2D boneTexture;\nmat4 getBoneMatrix( const in float i ) {\nfloat j = i * 4.0;\nfloat x = mod( j, N_BONE_PIXEL_X );\nfloat y = floor( j / N_BONE_PIXEL_X );\nconst float dx = 1.0 / N_BONE_PIXEL_X;\nconst float dy = 1.0 / N_BONE_PIXEL_Y;\ny = dy * ( y + 0.5 );\nvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\nvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\nvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\nvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\nmat4 bone = mat4( v1, v2, v3, v4 );\nreturn bone;\n}\n#else\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\nmat4 getBoneMatrix( const in float i ) {\nmat4 bone = boneGlobalMatrices[ int(i) ];\nreturn bone;\n}\n#endif\n#endif",
+skinbase_vertex:"#ifdef USE_SKINNING\nmat4 boneMatX = getBoneMatrix( skinIndex.x );\nmat4 boneMatY = getBoneMatrix( skinIndex.y );\n#endif",skinning_vertex:"#ifdef USE_SKINNING\n#ifdef USE_MORPHTARGETS\nvec4 skinVertex = vec4( morphed, 1.0 );\n#else\nvec4 skinVertex = vec4( position, 1.0 );\n#endif\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n#ifndef USE_MORPHNORMALS\nuniform float morphTargetInfluences[ 8 ];\n#else\nuniform float morphTargetInfluences[ 4 ];\n#endif\n#endif",
+morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n#ifndef USE_MORPHNORMALS\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n#endif\nmorphed += position;\n#endif",
+default_vertex:"vec4 mvPosition;\n#ifdef USE_SKINNING\nmvPosition = modelViewMatrix * skinned;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( morphed, 1.0 );\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHTARGETS )\nmvPosition = modelViewMatrix * vec4( position, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\nvec3 morphedNormal = vec3( 0.0 );\nmorphedNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\nmorphedNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\nmorphedNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\nmorphedNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\nmorphedNormal += normal;\n#endif",
+skinnormal_vertex:"#ifdef USE_SKINNING\nmat4 skinMatrix = skinWeight.x * boneMatX;\nskinMatrix \t+= skinWeight.y * boneMatY;\n#ifdef USE_MORPHNORMALS\nvec4 skinnedNormal = skinMatrix * vec4( morphedNormal, 0.0 );\n#else\nvec4 skinnedNormal = skinMatrix * vec4( normal, 0.0 );\n#endif\n#endif",defaultnormal_vertex:"vec3 objectNormal;\n#ifdef USE_SKINNING\nobjectNormal = skinnedNormal.xyz;\n#endif\n#if !defined( USE_SKINNING ) && defined( USE_MORPHNORMALS )\nobjectNormal = morphedNormal;\n#endif\n#if !defined( USE_SKINNING ) && ! defined( USE_MORPHNORMALS )\nobjectNormal = normal;\n#endif\n#ifdef FLIP_SIDED\nobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;",
+shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform vec2 shadowMapSize[ MAX_SHADOWS ];\nuniform float shadowDarkness[ MAX_SHADOWS ];\nuniform float shadowBias[ MAX_SHADOWS ];\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_DEBUG\nvec3 frustumColors[3];\nfrustumColors[0] = vec3( 1.0, 0.5, 0.0 );\nfrustumColors[1] = vec3( 0.0, 1.0, 0.8 );\nfrustumColors[2] = vec3( 0.0, 0.5, 1.0 );\n#endif\n#ifdef SHADOWMAP_CASCADE\nint inFrustumCount = 0;\n#endif\nfloat fDepth;\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\nbool inFrustum = all( inFrustumVec );\n#ifdef SHADOWMAP_CASCADE\ninFrustumCount += int( inFrustum );\nbvec3 frustumTestVec = bvec3( inFrustum, inFrustumCount == 1, shadowCoord.z <= 1.0 );\n#else\nbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n#endif\nbool frustumTest = all( frustumTestVec );\nif ( frustumTest ) {\nshadowCoord.z += shadowBias[ i ];\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nconst float shadowDelta = 1.0 / 9.0;\nfloat xPixelOffset = 1.0 / shadowMapSize[ i ].x;\nfloat yPixelOffset = 1.0 / shadowMapSize[ i ].y;\nfloat dx0 = -1.25 * xPixelOffset;\nfloat dy0 = -1.25 * yPixelOffset;\nfloat dx1 = 1.25 * xPixelOffset;\nfloat dy1 = 1.25 * yPixelOffset;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nfDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\nif ( fDepth < shadowCoord.z ) shadow += shadowDelta;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness[ i ] * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( 1.0 - shadowDarkness[ i ] );\n#endif\n}\n#ifdef SHADOWMAP_DEBUG\n#ifdef SHADOWMAP_CASCADE\nif ( inFrustum && inFrustumCount == 1 ) gl_FragColor.xyz *= frustumColors[ i ];\n#else\nif ( inFrustum ) gl_FragColor.xyz *= frustumColors[ i ];\n#endif\n#endif\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
+shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * mPosition;\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
+THREE.UniformsUtils={merge:function(a){var b,c,d,f={};for(b=0;b=0)return a.geometry.materials[b.materialIndex]}function d(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?false:a&&a.shading!==void 0&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?true:false}function e(a){var b,
+c,d;for(b in a.attributes){d=b==="index"?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER;c=a.attributes[b];c.buffer=k.createBuffer();k.bindBuffer(d,c.buffer);k.bufferData(d,c.array,k.STATIC_DRAW)}}function g(a,b,c){var d,f,e,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,m=a.__colorArray,n=a.__sortArray,o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){gb.copy(bb);gb.multiplySelf(c.matrixWorld);for(d=0;d=0;c--)a[c].object===b&&a.splice(c,1)}function t(a,b){for(var c=a.length-1;c>=0;c--)a[c]===b&&a.splice(c,1)}function u(a,b,c,d,f){pa=0;if(d.needsUpdate){d.program&&Q.deallocateMaterial(d);Q.initMaterial(d,b,c,f);d.needsUpdate=false}if(d.morphTargets&&!f.__webglMorphTargetInfluences)f.__webglMorphTargetInfluences=new Float32Array(Q.maxMorphTargets);var e=false,g=d.program,h=g.uniforms,i=d.uniforms;if(g!==da){k.useProgram(g);da=g;e=true}if(d.id!==N){N=d.id;
+e=true}if(e||a!==ia){k.uniformMatrix4fv(h.projectionMatrix,false,a._projectionMatrixArray);a!==ia&&(ia=a)}if(d.skinning)if(ec&&f.useVertexTexture){if(h.boneTexture!==null){var j=w();k.uniform1i(h.boneTexture,j);Q.setTexture(f.boneTexture,j)}}else h.boneGlobalMatrices!==null&&k.uniformMatrix4fv(h.boneGlobalMatrices,false,f.boneMatrices);if(e){if(c&&d.fog){i.fogColor.value=c.color;if(c instanceof THREE.Fog){i.fogNear.value=c.near;i.fogFar.value=c.far}else if(c instanceof THREE.FogExp2)i.fogDensity.value=
+c.density}if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(hb){for(var l=0,m=0,n=0,o,p,q,r,s=qc,t=s.directional.colors,u=s.directional.positions,z=s.point.colors,A=s.point.positions,E=s.point.distances,D=s.spot.colors,G=s.spot.positions,I=s.spot.distances,F=s.spot.directions,J=s.spot.angles,K=s.spot.exponents,L=s.hemi.skyColors,U=s.hemi.groundColors,ga=s.hemi.positions,V=0,$=0,ba=0,Y=0,c=o=q=q=p=0,e=b.length;c=Dc&&console.warn("Trying to use "+
+a+" texture units while this GPU supports only "+Dc);pa=pa+1;return a}function s(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function B(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function v(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function A(a,b,c){if(wb!==a){a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL);wb=a}if(a&&(xb!==b||fb!==c)){k.polygonOffset(b,c);xb=b;
+fb=c}}function E(a){for(var a=a.split("\n"),b=0,c=a.length;b1||b.__oldAnisotropy)){k.texParameterf(a,Pb.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,rc));b.__oldAnisotropy=b.anisotropy}}
+function D(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);if(b.depthBuffer&&!b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)}else if(b.depthBuffer&&b.stencilBuffer){k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height);k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)}else k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}
+function G(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?k.NEAREST:k.LINEAR}function H(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===
+THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===
+THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a===THREE.RGBAFormat)return k.RGBA;if(a===THREE.LuminanceFormat)return k.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return k.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return k.FUNC_ADD;if(a===THREE.SubtractEquation)return k.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return k.FUNC_REVERSE_SUBTRACT;
+if(a===THREE.ZeroFactor)return k.ZERO;if(a===THREE.OneFactor)return k.ONE;if(a===THREE.SrcColorFactor)return k.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;
+if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(yb!==void 0){if(a===THREE.RGB_S3TC_DXT1_Format)return yb.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return yb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return yb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return yb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},O=a.canvas!==void 0?a.canvas:document.createElement("canvas"),
+F=a.precision!==void 0?a.precision:"highp",J=a.alpha!==void 0?a.alpha:true,I=a.premultipliedAlpha!==void 0?a.premultipliedAlpha:true,K=a.antialias!==void 0?a.antialias:false,V=a.stencil!==void 0?a.stencil:true,Y=a.preserveDrawingBuffer!==void 0?a.preserveDrawingBuffer:false,$=a.clearColor!==void 0?new THREE.Color(a.clearColor):new THREE.Color(0),L=a.clearAlpha!==void 0?a.clearAlpha:0,ba=a.maxLights!==void 0?a.maxLights:4;this.domElement=O;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=
+this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=true;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=false;this.shadowMapCullFrontFaces=this.shadowMapSoft=this.shadowMapAutoUpdate=true;this.shadowMapCascade=this.shadowMapDebug=false;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=true;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,
+vertices:0,faces:0,points:0}};var Q=this,fa=[],ta=0,da=null,ga=null,N=-1,U=null,ia=null,Ia=0,pa=0,ua=-1,Ca=-1,Ja=-1,Xa=-1,ja=-1,pb=-1,Oa=-1,Ya=-1,wb=null,xb=null,fb=null,Fa=null,xa=0,qb=0,Ga=0,$a=0,rb=0,Da=0,ab=new THREE.Frustum,bb=new THREE.Matrix4,gb=new THREE.Matrix4,Pa=new THREE.Vector4,Qa=new THREE.Vector3,hb=true,qc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],
+angles:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Pb,yb;try{if(!(k=O.getContext("experimental-webgl",{alpha:J,premultipliedAlpha:I,antialias:K,stencil:V,preserveDrawingBuffer:Y})))throw"Error creating WebGL context.";}catch(Rc){console.error(Rc)}a=k.getExtension("OES_texture_float");J=k.getExtension("OES_standard_derivatives");Pb=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");
+yb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");J||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Pb||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");yb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);
+k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor($.r,$.g,$.b,L);this.context=k;var Dc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),J=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Sc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),rc=Pb?k.getParameter(Pb.MAX_TEXTURE_MAX_ANISOTROPY_EXT):
+0,ic=J>0,ec=ic&&a;yb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return ic};this.getMaxAnisotropy=function(){return rc};this.setSize=function(a,b){O.width=a;O.height=b;this.setViewport(0,0,O.width,O.height)};this.setViewport=function(a,b,c,d){xa=a!==void 0?a:0;qb=b!==void 0?b:0;Ga=c!==void 0?c:O.width;$a=d!==void 0?d:O.height;k.viewport(xa,qb,Ga,$a)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=
+function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){$.setHex(a);L=b;k.clearColor($.r,$.g,$.b,L)};this.setClearColor=function(a,b){$.copy(a);L=b;k.clearColor($.r,$.g,$.b,L)};this.getClearColor=function(){return $};this.getClearAlpha=function(){return L};this.clear=function(a,b,c){var d=0;if(a===void 0||a)d=d|k.COLOR_BUFFER_BIT;if(b===void 0||b)d=d|k.DEPTH_BUFFER_BIT;if(c===void 0||c)d=d|k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,
+c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=function(a){if(a.__webglInit){a.__webglInit=false;delete a._modelViewMatrix;delete a._normalMatrix;delete a._normalMatrixArray;delete a._modelViewMatrixArray;delete a._modelMatrixArray;if(a instanceof THREE.Mesh)for(var b in a.geometry.geometryGroups){var c=a.geometry.geometryGroups[b];
+k.deleteBuffer(c.__webglVertexBuffer);k.deleteBuffer(c.__webglNormalBuffer);k.deleteBuffer(c.__webglTangentBuffer);k.deleteBuffer(c.__webglColorBuffer);k.deleteBuffer(c.__webglUVBuffer);k.deleteBuffer(c.__webglUV2Buffer);k.deleteBuffer(c.__webglSkinIndicesBuffer);k.deleteBuffer(c.__webglSkinWeightsBuffer);k.deleteBuffer(c.__webglFaceBuffer);k.deleteBuffer(c.__webglLineBuffer);var d=void 0,e=void 0;if(c.numMorphTargets){d=0;for(e=c.numMorphTargets;d1&&(b=true);d=0;for(c=f.length;d=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.normal,i,k.FLOAT,false,0,g*i*4)}h=e.attributes.uv;if(a.uv>=0&&h)if(h.buffer){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.uv,i,k.FLOAT,false,0,g*i*4);k.enableVertexAttribArray(a.uv)}else k.disableVertexAttribArray(a.uv);i=e.attributes.color;if(a.color>=
+0&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,false,0,g*j*4)}h=e.attributes.tangent;if(a.tangent>=0&&h){i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.tangent,i,k.FLOAT,false,0,g*i*4)}k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,f[d].start*2);Q.info.render.calls++;Q.info.render.vertices=Q.info.render.vertices+f[d].count;Q.info.render.faces=Q.info.render.faces+
+f[d].count/3}}else if(f instanceof THREE.ParticleSystem&&b){h=e.attributes.position;i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);k.vertexAttribPointer(a.position,i,k.FLOAT,false,0,0);i=e.attributes.color;if(a.color>=0&&i){j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);k.vertexAttribPointer(a.color,j,k.FLOAT,false,0,0)}k.drawArrays(k.POINTS,0,h.numItems/3);Q.info.render.calls++;Q.info.render.points=Q.info.render.points+h.numItems/3}}};this.renderBuffer=function(a,b,c,d,e,f){if(d.visible!==
+false){var g,h,c=u(a,b,c,d,f),b=c.attributes,a=false,c=e.id*16777215+c.id*2+(d.wireframe?1:0);if(c!==U){U=c;a=true}if(!d.morphTargets&&b.position>=0){if(a){k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer);k.vertexAttribPointer(b.position,3,k.FLOAT,false,0,0)}}else if(f.morphTargetBase){c=d.program.attributes;if(f.morphTargetBase!==-1){k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}else if(c.position>=0){k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglVertexBuffer);k.vertexAttribPointer(c.position,3,k.FLOAT,false,0,0)}if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i0&&h.push([l,i])}if(h.length>d.numSupportedMorphTargets){h.sort(j);h.length=d.numSupportedMorphTargets}else h.length>d.numSupportedMorphNormals?h.sort(j):h.length===0&&h.push([0,0]);for(i=0;i=0){k.bindBuffer(k.ARRAY_BUFFER,c.buffer);k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,false,0,0)}}}if(b.color>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer);k.vertexAttribPointer(b.color,3,k.FLOAT,false,0,0)}if(b.normal>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer);k.vertexAttribPointer(b.normal,3,k.FLOAT,false,0,0)}if(b.tangent>=0){k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglTangentBuffer);k.vertexAttribPointer(b.tangent,4,k.FLOAT,false,0,0)}if(b.uv>=0)if(e.__webglUVBuffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer);k.vertexAttribPointer(b.uv,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv)}else k.disableVertexAttribArray(b.uv);if(b.uv2>=0)if(e.__webglUV2Buffer){k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer);k.vertexAttribPointer(b.uv2,2,k.FLOAT,false,0,0);k.enableVertexAttribArray(b.uv2)}else k.disableVertexAttribArray(b.uv2);if(d.skinning&&b.skinIndex>=
+0&&b.skinWeight>=0){k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer);k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,false,0,0);k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer);k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,false,0,0)}}if(f instanceof THREE.Mesh){if(d.wireframe){d=d.wireframeLinewidth;if(d!==Fa){k.lineWidth(d);Fa=d}a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer);k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)}else{a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+e.__webglFaceBuffer);k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)}Q.info.render.calls++;Q.info.render.vertices=Q.info.render.vertices+e.__webglFaceCount;Q.info.render.faces=Q.info.render.faces+e.__webglFaceCount/3}else if(f instanceof THREE.Line){f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES;d=d.linewidth;if(d!==Fa){k.lineWidth(d);Fa=d}k.drawArrays(f,0,e.__webglLineCount);Q.info.render.calls++}else if(f instanceof THREE.ParticleSystem){k.drawArrays(k.POINTS,0,e.__webglParticleCount);
+Q.info.render.calls++;Q.info.render.points=Q.info.render.points+e.__webglParticleCount}else if(f instanceof THREE.Ribbon){k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount);Q.info.render.calls++}}};this.render=function(a,b,c,d){if(b instanceof THREE.Camera===false)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,j=a.__lights,o=a.fog;N=-1;hb=true;this.autoUpdateScene&&a.updateMatrixWorld();b.parent===void 0&&b.updateMatrixWorld();if(!b._viewMatrixArray)b._viewMatrixArray=
+new Float32Array(16);if(!b._projectionMatrixArray)b._projectionMatrixArray=new Float32Array(16);b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);bb.multiply(b.projectionMatrix,b.matrixWorldInverse);ab.setFromMatrix(bb);this.autoUpdateObjects&&this.initWebGLObjects(a);l(this.renderPluginsPre,a,b);Q.info.render.calls=0;Q.info.render.vertices=0;Q.info.render.faces=0;Q.info.render.points=
+0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d=0){t=q.geometry.materials[t];if(t.transparent){p.transparent=
+t;p.opaque=null}else{p.opaque=t;p.transparent=null}}}else if(t)if(t.transparent){p.transparent=t;p.opaque=null}else{p.opaque=t;p.transparent=null}f.render=true;if(this.sortObjects===true)if(g.renderDepth!==null)f.z=g.renderDepth;else{Pa.copy(g.matrixWorld.getPosition());bb.multiplyVector3(Pa);f.z=Pa.z}}}this.sortObjects&&h.sort(i);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d65535){D[B].counter=D[B].counter+1;E=D[B].hash+"_"+D[B].counter;s.geometryGroups[E]===void 0&&(s.geometryGroups[E]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:G,numMorphNormals:H})}w instanceof THREE.Face3?s.geometryGroups[E].faces3.push(u):s.geometryGroups[E].faces4.push(u);s.geometryGroups[E].vertices=s.geometryGroups[E].vertices+
+A}s.geometryGroupsList=[];var I=void 0;for(I in s.geometryGroups){s.geometryGroups[I].id=Ia++;s.geometryGroupsList.push(s.geometryGroups[I])}}for(l in m.geometryGroups){n=m.geometryGroups[l];if(!n.__webglVertexBuffer){var F=n;F.__webglVertexBuffer=k.createBuffer();F.__webglNormalBuffer=k.createBuffer();F.__webglTangentBuffer=k.createBuffer();F.__webglColorBuffer=k.createBuffer();F.__webglUVBuffer=k.createBuffer();F.__webglUV2Buffer=k.createBuffer();F.__webglSkinIndicesBuffer=k.createBuffer();F.__webglSkinWeightsBuffer=
+k.createBuffer();F.__webglFaceBuffer=k.createBuffer();F.__webglLineBuffer=k.createBuffer();var L=void 0,J=void 0;if(F.numMorphTargets){F.__webglMorphTargetsBuffers=[];L=0;for(J=F.numMorphTargets;L0||M.faceVertexUvs.length>0)N.__uvArray=new Float32Array(U*2);if(M.faceUvs.length>1||M.faceVertexUvs.length>1)N.__uv2Array=new Float32Array(U*2)}if(K.geometry.skinWeights.length&&K.geometry.skinIndices.length){N.__skinIndexArray=
+new Float32Array(U*4);N.__skinWeightArray=new Float32Array(U*4)}N.__faceArray=new Uint16Array(ga*3);N.__lineArray=new Uint16Array(V*2);var Y=void 0,pa=void 0;if(N.numMorphTargets){N.__morphTargetsArrays=[];Y=0;for(pa=N.numMorphTargets;Y0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinIndicesBuffer);k.bufferData(k.ARRAY_BUFFER,za,mb);k.bindBuffer(k.ARRAY_BUFFER,la.__webglSkinWeightsBuffer);k.bufferData(k.ARRAY_BUFFER,Aa,mb)}}if(hd&&ec){C=0;for(W=ma.length;C0){k.bindBuffer(k.ARRAY_BUFFER,
+la.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Ta,mb)}}if(Sc&&db.hasTangents){C=0;for(W=ma.length;C0){k.bindBuffer(k.ARRAY_BUFFER,la.__webglUVBuffer);k.bufferData(k.ARRAY_BUFFER,xc,mb)}}if(ad&&Yc&&ic){C=0;for(W=ma.length;C0){k.bindBuffer(k.ARRAY_BUFFER,
+la.__webglUV2Buffer);k.bufferData(k.ARRAY_BUFFER,yc,mb)}}if(Dc){C=0;for(W=ma.length;C=0&&k.enableVertexAttribArray(r.position);r.color>=0&&k.enableVertexAttribArray(r.color);r.normal>=0&&k.enableVertexAttribArray(r.normal);r.tangent>=0&&k.enableVertexAttribArray(r.tangent);
+if(a.skinning&&r.skinIndex>=0&&r.skinWeight>=0){k.enableVertexAttribArray(r.skinIndex);k.enableVertexAttribArray(r.skinWeight)}if(a.attributes)for(j in a.attributes)r[j]!==void 0&&r[j]>=0&&k.enableVertexAttribArray(r[j]);if(a.morphTargets){a.numSupportedMorphTargets=0;s="morphTarget";for(j=0;j=0){k.enableVertexAttribArray(r[t]);a.numSupportedMorphTargets++}}}if(a.morphNormals){a.numSupportedMorphNormals=0;s="morphNormal";for(j=0;j=0){k.enableVertexAttribArray(r[t]);a.numSupportedMorphNormals++}}}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){if(a){!b||b==="ccw"?k.frontFace(k.CCW):k.frontFace(k.CW);a==="back"?k.cullFace(k.BACK):a==="front"?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK);k.enable(k.CULL_FACE)}else k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;if(ua!==b){b?k.disable(k.CULL_FACE):
+k.enable(k.CULL_FACE);ua=b}if(Ca!==a){a?k.frontFace(k.CW):k.frontFace(k.CCW);Ca=a}};this.setDepthTest=function(a){if(Oa!==a){a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST);Oa=a}};this.setDepthWrite=function(a){if(Ya!==a){k.depthMask(a);Ya=a}};this.setBlending=function(a,b,c,d){if(a!==Ja){if(a===THREE.NoBlending)k.disable(k.BLEND);else if(a===THREE.AdditiveBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE)}else if(a===THREE.SubtractiveBlending){k.enable(k.BLEND);
+k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)}else if(a===THREE.MultiplyBlending){k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.ZERO,k.SRC_COLOR)}else if(a===THREE.CustomBlending)k.enable(k.BLEND);else{k.enable(k.BLEND);k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD);k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)}Ja=a}if(a===THREE.CustomBlending){if(b!==Xa){k.blendEquation(H(b));Xa=b}if(c!==ja||d!==pb){k.blendFunc(H(c),H(d));
+ja=c;pb=d}}else pb=ja=Xa=null};this.setTexture=function(a,b){if(a.needsUpdate){if(!a.__webglInit){a.__webglInit=true;a.__webglTexture=k.createTexture();Q.info.memory.textures++}k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=(c.width&c.width-1)===0&&(c.height&c.height-1)===0,e=H(a.format),f=H(a.type);M(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=
+a.mipmaps,g=0,h=f.length;g1&&(c=c-1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=g;b.v=e;return b}};
+THREE.ColorUtils.__hsv={h:0,s:0,v:0};
+THREE.GeometryUtils={merge:function(a,b){for(var c,d,f=a.vertices.length,e=b instanceof THREE.Mesh?b.geometry:b,g=a.vertices,h=e.vertices,i=a.faces,j=e.faces,l=a.faceVertexUvs[0],n=e.faceVertexUvs[0],m={},q=0;q1){d=1-d;f=1-f}e=1-d-f;g.copy(a);g.multiplyScalar(d);h.copy(b);h.multiplyScalar(f);g.addSelf(h);h.copy(c);h.multiplyScalar(e);g.addSelf(h);return g},randomPointInFace:function(a,b,c){var d,f,e;if(a instanceof
+THREE.Face3){d=b.vertices[a.a];f=b.vertices[a.b];e=b.vertices[a.c];return THREE.GeometryUtils.randomPointInTriangle(d,f,e)}if(a instanceof THREE.Face4){d=b.vertices[a.a];f=b.vertices[a.b];e=b.vertices[a.c];var b=b.vertices[a.d],g;if(c)if(a._area1&&a._area2){c=a._area1;g=a._area2}else{c=THREE.GeometryUtils.triangleArea(d,f,b);g=THREE.GeometryUtils.triangleArea(f,e,b);a._area1=c;a._area2=g}else{c=THREE.GeometryUtils.triangleArea(d,f,b);g=THREE.GeometryUtils.triangleArea(f,e,b)}return THREE.GeometryUtils.random()*
+(c+g)a?b(c,e-1):j[e]
+b||p>b||m>b){i=a.vertices.length;w=f.clone();s=f.clone();if(q>=p&&q>=m){j=j.clone();j.lerpSelf(l,0.5);w.a=e;w.b=i;w.c=h;s.a=i;s.b=g;s.c=h;if(f.vertexNormals.length===3){e=f.vertexNormals[0].clone();e.lerpSelf(f.vertexNormals[1],0.5);w.vertexNormals[1].copy(e);s.vertexNormals[0].copy(e)}if(f.vertexColors.length===3){e=f.vertexColors[0].clone();e.lerpSelf(f.vertexColors[1],0.5);w.vertexColors[1].copy(e);s.vertexColors[0].copy(e)}f=0}else if(p>=q&&p>=m){j=l.clone();j.lerpSelf(n,0.5);w.a=e;w.b=g;w.c=
+i;s.a=i;s.b=h;s.c=e;if(f.vertexNormals.length===3){e=f.vertexNormals[1].clone();e.lerpSelf(f.vertexNormals[2],0.5);w.vertexNormals[2].copy(e);s.vertexNormals[0].copy(e);s.vertexNormals[1].copy(f.vertexNormals[2]);s.vertexNormals[2].copy(f.vertexNormals[0])}if(f.vertexColors.length===3){e=f.vertexColors[1].clone();e.lerpSelf(f.vertexColors[2],0.5);w.vertexColors[2].copy(e);s.vertexColors[0].copy(e);s.vertexColors[1].copy(f.vertexColors[2]);s.vertexColors[2].copy(f.vertexColors[0])}f=1}else{j=j.clone();
+j.lerpSelf(n,0.5);w.a=e;w.b=g;w.c=i;s.a=i;s.b=g;s.c=h;if(f.vertexNormals.length===3){e=f.vertexNormals[0].clone();e.lerpSelf(f.vertexNormals[2],0.5);w.vertexNormals[2].copy(e);s.vertexNormals[0].copy(e)}if(f.vertexColors.length===3){e=f.vertexColors[0].clone();e.lerpSelf(f.vertexColors[2],0.5);w.vertexColors[2].copy(e);s.vertexColors[0].copy(e)}f=2}B.push(w,s);a.vertices.push(j);e=0;for(g=a.faceVertexUvs.length;eb||p>b||o>b||r>b){t=a.vertices.length;u=a.vertices.length+1;w=f.clone();s=f.clone();if(q>=p&&q>=o&&q>=r||o>=p&&o>=q&&o>=r){q=j.clone();q.lerpSelf(l,0.5);l=n.clone();l.lerpSelf(m,0.5);w.a=e;w.b=t;w.c=u;w.d=i;s.a=t;s.b=g;s.c=h;s.d=u;if(f.vertexNormals.length===4){e=f.vertexNormals[0].clone();e.lerpSelf(f.vertexNormals[1],0.5);g=f.vertexNormals[2].clone();g.lerpSelf(f.vertexNormals[3],0.5);w.vertexNormals[1].copy(e);
+w.vertexNormals[2].copy(g);s.vertexNormals[0].copy(e);s.vertexNormals[3].copy(g)}if(f.vertexColors.length===4){e=f.vertexColors[0].clone();e.lerpSelf(f.vertexColors[1],0.5);g=f.vertexColors[2].clone();g.lerpSelf(f.vertexColors[3],0.5);w.vertexColors[1].copy(e);w.vertexColors[2].copy(g);s.vertexColors[0].copy(e);s.vertexColors[3].copy(g)}f=0}else{q=l.clone();q.lerpSelf(n,0.5);l=m.clone();l.lerpSelf(j,0.5);w.a=e;w.b=g;w.c=t;w.d=u;s.a=u;s.b=t;s.c=h;s.d=i;if(f.vertexNormals.length===4){e=f.vertexNormals[1].clone();
+e.lerpSelf(f.vertexNormals[2],0.5);g=f.vertexNormals[3].clone();g.lerpSelf(f.vertexNormals[0],0.5);w.vertexNormals[2].copy(e);w.vertexNormals[3].copy(g);s.vertexNormals[0].copy(g);s.vertexNormals[1].copy(e)}if(f.vertexColors.length===4){e=f.vertexColors[1].clone();e.lerpSelf(f.vertexColors[2],0.5);g=f.vertexColors[3].clone();g.lerpSelf(f.vertexColors[0],0.5);w.vertexColors[2].copy(e);w.vertexColors[3].copy(g);s.vertexColors[0].copy(g);s.vertexColors[1].copy(e)}f=1}B.push(w,s);a.vertices.push(q,l);
+e=0;for(g=a.faceVertexUvs.length;e>8&255,i>>16&255,i>>24&255));return d}d.mipmapCount=1;if(h[2]&131072&&b!==false)d.mipmapCount=Math.max(1,
+h[7]);d.width=h[4];d.height=h[3];h=h[1]+4;e=d.width;g=d.height;for(i=0;if-1?f-1:n+1,p=l-1<0?0:l-1,o=l+1>d-1?d-1:l+1,r=[],t=[0,0,h[(n*d+l)*4]/255*b];r.push([-1,0,h[(n*d+p)*4]/255*b]);r.push([-1,-1,h[(m*d+p)*4]/255*b]);r.push([0,-1,h[(m*d+l)*4]/255*b]);r.push([1,-1,h[(m*d+o)*4]/255*b]);r.push([1,0,h[(n*d+o)*4]/255*b]);r.push([1,1,h[(q*d+o)*4]/255*b]);r.push([0,1,h[(q*d+l)*4]/255*b]);r.push([-1,1,h[(q*d+p)*4]/255*b]);m=[];p=r.length;for(q=0;q<
+p;q++){var o=r[q],u=r[(q+1)%p],o=[o[0]-t[0],o[1]-t[1],o[2]-t[2]],u=[u[0]-t[0],u[1]-t[1],u[2]-t[2]];m.push(c([o[1]*u[2]-o[2]*u[1],o[2]*u[0]-o[0]*u[2],o[0]*u[1]-o[1]*u[0]]))}r=[0,0,0];for(q=0;q 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_HEMI_LIGHTS > 0\nuniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\nuniform vec3 hemisphereLightPosition[ MAX_HEMI_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif\n#if MAX_SPOT_LIGHTS > 0\nuniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\nuniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\nuniform float spotLightAngle[ MAX_SPOT_LIGHTS ];\nuniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\nuniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n#endif\n#ifdef WRAP_AROUND\nuniform vec3 wrapRGB;\n#endif\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
+THREE.ShaderChunk.shadowmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3( 1.0 ), uOpacity );\nvec3 specularTex = vec3( 1.0 );\nvec3 normalTex = texture2D( tNormal, vUv ).xyz * 2.0 - 1.0;\nnormalTex.xy *= uNormalScale;\nnormalTex = normalize( normalTex );\nif( enableDiffuse ) {\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( tDiffuse, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( tDiffuse, vUv );\n#endif\n}\nif( enableAO ) {\n#ifdef GAMMA_INPUT\nvec4 aoColor = texture2D( tAO, vUv );\naoColor.xyz *= aoColor.xyz;\ngl_FragColor.xyz = gl_FragColor.xyz * aoColor.xyz;\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * texture2D( tAO, vUv ).xyz;\n#endif\n}\nif( enableSpecular )\nspecularTex = texture2D( tSpecular, vUv ).xyz;\nmat3 tsb = mat3( normalize( vTangent ), normalize( vBinormal ), normalize( vNormal ) );\nvec3 finalNormal = tsb * normalTex;\n#ifdef FLIP_SIDED\nfinalNormal = -finalNormal;\n#endif\nvec3 normal = normalize( finalNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointVector = lPosition.xyz + vViewPosition.xyz;\nfloat pointDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\npointDistance = 1.0 - min( ( length( pointVector ) / pointLightDistance[ i ] ), 1.0 );\npointVector = normalize( pointVector );\n#ifdef WRAP_AROUND\nfloat pointDiffuseWeightFull = max( dot( normal, pointVector ), 0.0 );\nfloat pointDiffuseWeightHalf = max( 0.5 * dot( normal, pointVector ) + 0.5, 0.0 );\nvec3 pointDiffuseWeight = mix( vec3 ( pointDiffuseWeightFull ), vec3( pointDiffuseWeightHalf ), wrapRGB );\n#else\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\n#endif\npointDiffuse += pointDistance * pointLightColor[ i ] * uDiffuseColor * pointDiffuseWeight;\nvec3 pointHalfVector = normalize( pointVector + viewPosition );\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointSpecularWeight = specularTex.r * max( pow( pointDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( pointVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance * specularNormalization;\n#else\npointSpecular += pointDistance * pointLightColor[ i ] * uSpecularColor * pointSpecularWeight * pointDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_SPOT_LIGHTS > 0\nvec3 spotDiffuse = vec3( 0.0 );\nvec3 spotSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( spotLightPosition[ i ], 1.0 );\nvec3 spotVector = lPosition.xyz + vViewPosition.xyz;\nfloat spotDistance = 1.0;\nif ( spotLightDistance[ i ] > 0.0 )\nspotDistance = 1.0 - min( ( length( spotVector ) / spotLightDistance[ i ] ), 1.0 );\nspotVector = normalize( spotVector );\nfloat spotEffect = dot( spotLightDirection[ i ], normalize( spotLightPosition[ i ] - vWorldPosition ) );\nif ( spotEffect > spotLightAngle[ i ] ) {\nspotEffect = pow( spotEffect, spotLightExponent[ i ] );\n#ifdef WRAP_AROUND\nfloat spotDiffuseWeightFull = max( dot( normal, spotVector ), 0.0 );\nfloat spotDiffuseWeightHalf = max( 0.5 * dot( normal, spotVector ) + 0.5, 0.0 );\nvec3 spotDiffuseWeight = mix( vec3 ( spotDiffuseWeightFull ), vec3( spotDiffuseWeightHalf ), wrapRGB );\n#else\nfloat spotDiffuseWeight = max( dot( normal, spotVector ), 0.0 );\n#endif\nspotDiffuse += spotDistance * spotLightColor[ i ] * uDiffuseColor * spotDiffuseWeight * spotEffect;\nvec3 spotHalfVector = normalize( spotVector + viewPosition );\nfloat spotDotNormalHalf = max( dot( normal, spotHalfVector ), 0.0 );\nfloat spotSpecularWeight = specularTex.r * max( pow( spotDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( spotVector, spotHalfVector ), 5.0 );\nspotSpecular += schlick * spotLightColor[ i ] * spotSpecularWeight * spotDiffuseWeight * spotDistance * specularNormalization * spotEffect;\n#else\nspotSpecular += spotDistance * spotLightColor[ i ] * uSpecularColor * spotSpecularWeight * spotDiffuseWeight * spotEffect;\n#endif\n}\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\n#ifdef WRAP_AROUND\nfloat directionalLightWeightingFull = max( dot( normal, dirVector ), 0.0 );\nfloat directionalLightWeightingHalf = max( 0.5 * dot( normal, dirVector ) + 0.5, 0.0 );\nvec3 dirDiffuseWeight = mix( vec3( directionalLightWeightingFull ), vec3( directionalLightWeightingHalf ), wrapRGB );\n#else\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\n#endif\ndirDiffuse += directionalLightColor[ i ] * uDiffuseColor * dirDiffuseWeight;\nvec3 dirHalfVector = normalize( dirVector + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirSpecularWeight = specularTex.r * max( pow( dirDotNormalHalf, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlick = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight * specularNormalization;\n#else\ndirSpecular += directionalLightColor[ i ] * uSpecularColor * dirSpecularWeight * dirDiffuseWeight;\n#endif\n}\n#endif\n#if MAX_HEMI_LIGHTS > 0\nvec3 hemiDiffuse = vec3( 0.0 );\nvec3 hemiSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( hemisphereLightPosition[ i ], 1.0 );\nvec3 lVector = normalize( lPosition.xyz + vViewPosition.xyz );\nfloat dotProduct = dot( normal, lVector );\nfloat hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\nvec3 hemiColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\nhemiDiffuse += uDiffuseColor * hemiColor;\nvec3 hemiHalfVectorSky = normalize( lVector + viewPosition );\nfloat hemiDotNormalHalfSky = 0.5 * dot( normal, hemiHalfVectorSky ) + 0.5;\nfloat hemiSpecularWeightSky = specularTex.r * max( pow( hemiDotNormalHalfSky, uShininess ), 0.0 );\nvec3 lVectorGround = normalize( -lPosition.xyz + vViewPosition.xyz );\nvec3 hemiHalfVectorGround = normalize( lVectorGround + viewPosition );\nfloat hemiDotNormalHalfGround = 0.5 * dot( normal, hemiHalfVectorGround ) + 0.5;\nfloat hemiSpecularWeightGround = specularTex.r * max( pow( hemiDotNormalHalfGround, uShininess ), 0.0 );\n#ifdef PHYSICALLY_BASED_SHADING\nfloat dotProductGround = dot( normal, lVectorGround );\nfloat specularNormalization = ( uShininess + 2.0001 ) / 8.0;\nvec3 schlickSky = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVector, hemiHalfVectorSky ), 5.0 );\nvec3 schlickGround = uSpecularColor + vec3( 1.0 - uSpecularColor ) * pow( 1.0 - dot( lVectorGround, hemiHalfVectorGround ), 5.0 );\nhemiSpecular += hemiColor * specularNormalization * ( schlickSky * hemiSpecularWeightSky * max( dotProduct, 0.0 ) + schlickGround * hemiSpecularWeightGround * max( dotProductGround, 0.0 ) );\n#else\nhemiSpecular += uSpecularColor * hemiColor * ( hemiSpecularWeightSky + hemiSpecularWeightGround ) * hemiDiffuseWeight;\n#endif\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_HEMI_LIGHTS > 0\ntotalDiffuse += hemiDiffuse;\ntotalSpecular += hemiSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#if MAX_SPOT_LIGHTS > 0\ntotalDiffuse += spotDiffuse;\ntotalSpecular += spotSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * uAmbientColor ) + totalSpecular;\n#endif\nif ( enableReflection ) {\nvec3 vReflect;\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, normal, uRefractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, normal );\n}\nvec4 cubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularTex.r * uReflectivity );\n}",
+THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["attribute vec4 tangent;\nuniform vec2 uOffset;\nuniform vec2 uRepeat;\nuniform bool enableDisplacement;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vWorldPosition;\nvarying vec3 vViewPosition;",
+THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.skinnormal_vertex,"#ifdef USE_SKINNING\nvNormal = normalMatrix * skinnedNormal.xyz;\nvec4 skinnedTangent = skinMatrix * vec4( tangent.xyz, 0.0 );\nvTangent = normalMatrix * skinnedTangent.xyz;\n#else\nvNormal = normalMatrix * normal;\nvTangent = normalMatrix * tangent.xyz;\n#endif\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvUv = uv * uRepeat + uOffset;\nvec3 displacedPosition;\n#ifdef VERTEX_TEXTURES\nif ( enableDisplacement ) {\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\ndisplacedPosition = position + normalize( normal ) * df;\n} else {\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n}\n#else\n#ifdef USE_SKINNING\nvec4 skinVertex = vec4( position, 1.0 );\nvec4 skinned = boneMatX * skinVertex * skinWeight.x;\nskinned \t += boneMatY * skinVertex * skinWeight.y;\ndisplacedPosition = skinned.xyz;\n#else\ndisplacedPosition = position;\n#endif\n#endif\nvec4 mvPosition = modelViewMatrix * vec4( displacedPosition, 1.0 );\nvec4 mPosition = modelMatrix * vec4( displacedPosition, 1.0 );\ngl_Position = projectionMatrix * mvPosition;\nvWorldPosition = mPosition.xyz;\nvViewPosition = -mvPosition.xyz;\n#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * mPosition;\n}\n#endif\n}"].join("\n")},
+cube:{uniforms:{tCube:{type:"t",value:null},tFlip:{type:"f",value:-1}},vertexShader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = modelMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( tFlip * wPos.x, wPos.yz ) );\n}"}}});
+THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=this.getFace(),c=this.size/b.resolution,d=
+0,f=String(a).split(""),e=f.length,g=[],a=0;a0)for(j=0;j2;){if(n--<=0){console.log("Warning, unable to triangulate polygon!");break}i=j;f<=i&&(i=0);j=i+1;f<=j&&(j=0);l=j+1;f<=l&&(l=0);var m;a:{m=a;var q=i,p=j,o=l,r=f,t=g,u=void 0,w=void 0,s=void 0,B=void 0,v=void 0,
+A=void 0,E=void 0,z=void 0,M=void 0,w=m[t[q]].x,s=m[t[q]].y,B=m[t[p]].x,v=m[t[p]].y,A=m[t[o]].x,E=m[t[o]].y;if(1E-10>(B-w)*(E-s)-(v-s)*(A-w))m=false;else{for(u=0;u=0&&H>=0&&F>=0){m=false;break a}}m=true}}if(m){e.push([a[g[i]],
+a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l0)h=d-1;else{h=d;break}}d=h;if(c[d]==e)return d/(f-1);g=c[d];return c=(d+(e-g)/(c[d+1]-g))/(f-1)};THREE.Curve.prototype.getNormalVector=function(a){a=this.getTangent(a);return new THREE.Vector2(-a.y,a.x)};
+THREE.Curve.prototype.getTangent=function(a){var b=a-1E-4,a=a+1E-4;b<0&&(b=0);a>1&&(a=1);b=this.getPoint(b);return this.getPoint(a).clone().subSelf(b).normalize()};THREE.Curve.prototype.getTangentAt=function(a){a=this.getUtoTmapping(a);return this.getTangent(a)};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().subSelf(this.v1);b.multiplyScalar(a).addSelf(this.v1);return b};
+THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};THREE.LineCurve.prototype.getTangent=function(){return this.v2.clone().subSelf(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);
+THREE.QuadraticBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);return new THREE.Vector2(b,a)};THREE.QuadraticBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.x,this.v1.x,this.v2.x);a=THREE.Curve.Utils.tangentQuadraticBezier(a,this.v0.y,this.v1.y,this.v2.y);b=new THREE.Vector2(b,a);b.normalize();return b};
+THREE.CubicBezierCurve=function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d};THREE.CubicBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.CubicBezierCurve.prototype.getPoint=function(a){var b;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);return new THREE.Vector2(b,a)};
+THREE.CubicBezierCurve.prototype.getTangent=function(a){var b;b=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);a=THREE.Curve.Utils.tangentCubicBezier(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);b=new THREE.Vector2(b,a);b.normalize();return b};THREE.SplineCurve=function(a){this.points=a==void 0?[]:a};THREE.SplineCurve.prototype=Object.create(THREE.Curve.prototype);
+THREE.SplineCurve.prototype.getPoint=function(a){var b=new THREE.Vector2,c=[],d=this.points,f;f=(d.length-1)*a;a=Math.floor(f);f=f-a;c[0]=a==0?a:a-1;c[1]=a;c[2]=a>d.length-2?d.length-1:a+1;c[3]=a>d.length-3?d.length-1:a+2;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);return b};
+THREE.EllipseCurve=function(a,b,c,d,f,e,g){this.aX=a;this.aY=b;this.xRadius=c;this.yRadius=d;this.aStartAngle=f;this.aEndAngle=e;this.aClockwise=g};THREE.EllipseCurve.prototype=Object.create(THREE.Curve.prototype);THREE.EllipseCurve.prototype.getPoint=function(a){var b=this.aEndAngle-this.aStartAngle;this.aClockwise||(a=1-a);b=this.aStartAngle+a*b;a=this.aX+this.xRadius*Math.cos(b);b=this.aY+this.yRadius*Math.sin(b);return new THREE.Vector2(a,b)};
+THREE.ArcCurve=function(a,b,c,d,f,e){THREE.EllipseCurve.call(this,a,b,c,c,d,f,e)};THREE.ArcCurve.prototype=Object.create(THREE.EllipseCurve.prototype);
+THREE.Curve.Utils={tangentQuadraticBezier:function(a,b,c,d){return 2*(1-a)*(c-b)+2*a*(d-c)},tangentCubicBezier:function(a,b,c,d,f){return-3*b*(1-a)*(1-a)+3*c*(1-a)*(1-a)-6*a*c*(1-a)+6*a*d*(1-a)-3*a*a*d+3*a*a*f},tangentSpline:function(a){return 6*a*a-6*a+(3*a*a-4*a+1)+(-6*a*a+6*a)+(3*a*a-2*a)},interpolate:function(a,b,c,d,f){var a=(c-a)*0.5,d=(d-b)*0.5,e=f*f;return(2*b-2*c+a+d)*f*e+(-3*b+3*c-2*a-d)*e+a*f+b}};
+THREE.Curve.create=function(a,b){a.prototype=Object.create(THREE.Curve.prototype);a.prototype.getPoint=b;return a};THREE.LineCurve3=THREE.Curve.create(function(a,b){this.v1=a;this.v2=b},function(a){var b=new THREE.Vector3;b.sub(this.v2,this.v1);b.multiplyScalar(a);b.addSelf(this.v1);return b});
+THREE.QuadraticBezierCurve3=THREE.Curve.create(function(a,b,c){this.v0=a;this.v1=b;this.v2=c},function(a){var b,c;b=THREE.Shape.Utils.b2(a,this.v0.x,this.v1.x,this.v2.x);c=THREE.Shape.Utils.b2(a,this.v0.y,this.v1.y,this.v2.y);a=THREE.Shape.Utils.b2(a,this.v0.z,this.v1.z,this.v2.z);return new THREE.Vector3(b,c,a)});
+THREE.CubicBezierCurve3=THREE.Curve.create(function(a,b,c,d){this.v0=a;this.v1=b;this.v2=c;this.v3=d},function(a){var b,c;b=THREE.Shape.Utils.b3(a,this.v0.x,this.v1.x,this.v2.x,this.v3.x);c=THREE.Shape.Utils.b3(a,this.v0.y,this.v1.y,this.v2.y,this.v3.y);a=THREE.Shape.Utils.b3(a,this.v0.z,this.v1.z,this.v2.z,this.v3.z);return new THREE.Vector3(b,c,a)});
+THREE.SplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f,a=(d.length-1)*a;f=Math.floor(a);a=a-f;c[0]=f==0?f:f-1;c[1]=f;c[2]=f>d.length-2?d.length-1:f+1;c[3]=f>d.length-3?d.length-1:f+2;f=d[c[0]];var e=d[c[1]],g=d[c[2]],c=d[c[3]];b.x=THREE.Curve.Utils.interpolate(f.x,e.x,g.x,c.x,a);b.y=THREE.Curve.Utils.interpolate(f.y,e.y,g.y,c.y,a);b.z=THREE.Curve.Utils.interpolate(f.z,e.z,g.z,c.z,a);return b});
+THREE.ClosedSplineCurve3=THREE.Curve.create(function(a){this.points=a==void 0?[]:a},function(a){var b=new THREE.Vector3,c=[],d=this.points,f;f=(d.length-0)*a;a=Math.floor(f);f=f-a;a=a+(a>0?0:(Math.floor(Math.abs(a)/d.length)+1)*d.length);c[0]=(a-1)%d.length;c[1]=a%d.length;c[2]=(a+1)%d.length;c[3]=(a+2)%d.length;b.x=THREE.Curve.Utils.interpolate(d[c[0]].x,d[c[1]].x,d[c[2]].x,d[c[3]].x,f);b.y=THREE.Curve.Utils.interpolate(d[c[0]].y,d[c[1]].y,d[c[2]].y,d[c[3]].y,f);b.z=THREE.Curve.Utils.interpolate(d[c[0]].z,
+d[c[1]].z,d[c[2]].z,d[c[3]].z,f);return b});THREE.CurvePath=function(){this.curves=[];this.bends=[];this.autoClose=false};THREE.CurvePath.prototype=Object.create(THREE.Curve.prototype);THREE.CurvePath.prototype.add=function(a){this.curves.push(a)};THREE.CurvePath.prototype.checkConnection=function(){};THREE.CurvePath.prototype.closePath=function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new THREE.LineCurve(b,a))};
+THREE.CurvePath.prototype.getPoint=function(a){for(var b=a*this.getLength(),c=this.getCurveLengths(),a=0;a=b){b=c[a]-b;a=this.curves[a];b=1-b/a.getLength();return a.getPointAt(b)}a++}return null};THREE.CurvePath.prototype.getLength=function(){var a=this.getCurveLengths();return a[a.length-1]};
+THREE.CurvePath.prototype.getCurveLengths=function(){if(this.cacheLengths&&this.cacheLengths.length==this.curves.length)return this.cacheLengths;var a=[],b=0,c,d=this.curves.length;for(c=0;cb)b=h.x;else if(h.xc)c=h.y;else if(h.yd)d=h.z;else if(h.z0){g=c[c.length-1];
+q=g.x;p=g.y}else{g=this.actions[d-1].args;q=g[g.length-2];p=g[g.length-1]}for(e=1;e<=a;e++){o=e/a;g=THREE.Shape.Utils.b2(o,q,n,h);o=THREE.Shape.Utils.b2(o,p,m,i);c.push(new THREE.Vector2(g,o))}break;case THREE.PathActions.BEZIER_CURVE_TO:h=e[4];i=e[5];n=e[0];m=e[1];j=e[2];l=e[3];if(c.length>0){g=c[c.length-1];q=g.x;p=g.y}else{g=this.actions[d-1].args;q=g[g.length-2];p=g[g.length-1]}for(e=1;e<=a;e++){o=e/a;g=THREE.Shape.Utils.b3(o,q,n,j,h);o=THREE.Shape.Utils.b3(o,p,m,l,i);c.push(new THREE.Vector2(g,
+o))}break;case THREE.PathActions.CSPLINE_THRU:g=this.actions[d-1].args;o=[new THREE.Vector2(g[g.length-2],g[g.length-1])];g=a*e[0].length;o=o.concat(e[0]);o=new THREE.SplineCurve(o);for(e=1;e<=g;e++)c.push(o.getPointAt(e/g));break;case THREE.PathActions.ARC:h=e[0];i=e[1];m=e[2];j=e[3];g=e[4];n=!!e[5];q=g-j;p=a*2;for(e=1;e<=p;e++){o=e/p;n||(o=1-o);o=j+o*q;g=h+m*Math.cos(o);o=i+m*Math.sin(o);c.push(new THREE.Vector2(g,o))}break;case THREE.PathActions.ELLIPSE:h=e[0];i=e[1];m=e[2];l=e[3];j=e[4];g=e[5];
+n=!!e[6];q=g-j;p=a*2;for(e=1;e<=p;e++){o=e/p;n||(o=1-o);o=j+o*q;g=h+m*Math.cos(o);o=i+l*Math.sin(o);c.push(new THREE.Vector2(g,o))}}}d=c[c.length-1];Math.abs(d.x-c[0].x)<1E-10&&Math.abs(d.y-c[0].y)<1E-10&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
+THREE.Path.prototype.toShapes=function(){var a,b,c,d,f=[],e=new THREE.Path;a=0;for(b=this.actions.length;a=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;var o=[j[g],c[h],c[f]];n=THREE.FontUtils.Triangulate.area(o);var r=[j[g],j[e],c[h]];m=THREE.FontUtils.Triangulate.area(r);q=h;l=g;h=h+1;g=g+
+-1;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1;o=[j[g],c[h],c[f]];o=THREE.FontUtils.Triangulate.area(o);r=[j[g],j[e],c[h]];r=THREE.FontUtils.Triangulate.area(r);if(n+m>o+r){h=q;g=l;h<0&&(h=h+c.length);h=h%c.length;g<0&&(g=g+j.length);g=g%j.length;f=h-1>=0?h-1:c.length-1;e=g-1>=0?g-1:j.length-1}n=c.slice(0,h);m=c.slice(h);q=j.slice(g);l=j.slice(0,g);e=[j[g],j[e],c[h]];p.push([j[g],c[h],c[f]]);p.push(e);c=n.concat(q).concat(l).concat(m)}return{shape:c,
+isolatedPts:p,allpoints:d}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),d=c.allpoints,f=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,false),e,g,h,i,j={};e=0;for(g=d.length;e1){console.log("THREE.Animation.update: Warning! Scale out of bounds:"+d+" on bone "+n);d=d<0?0:1}if(c==="pos"){c=a.position;if(this.interpolationType===THREE.AnimationHandler.LINEAR){c.x=f[0]+
+(e[0]-f[0])*d;c.y=f[1]+(e[1]-f[1])*d;c.z=f[2]+(e[2]-f[2])*d}else if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){this.points[0]=this.getPrevKeyWith("pos",n,g.index-1).pos;this.points[1]=f;this.points[2]=e;this.points[3]=this.getNextKeyWith("pos",n,h.index+1).pos;d=d*0.33+0.33;f=this.interpolateCatmullRom(this.points,d);c.x=f[0];c.y=f[1];c.z=f[2];if(this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD){d=
+this.interpolateCatmullRom(this.points,d*1.01);this.target.set(d[0],d[1],d[2]);this.target.subSelf(c);this.target.y=0;this.target.normalize();d=Math.atan2(this.target.x,this.target.z);a.rotation.set(0,d,0)}}}else if(c==="rot")THREE.Quaternion.slerp(f,e,a.quaternion,d);else if(c==="scl"){c=a.scale;c.x=f[0]+(e[0]-f[0])*d;c.y=f[1]+(e[1]-f[1])*d;c.z=f[2]+(e[2]-f[2])*d}}}}};
+THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],d=[],f,e,g,h,i,j;f=(a.length-1)*b;e=Math.floor(f);f=f-e;c[0]=e===0?e:e-1;c[1]=e;c[2]=e>a.length-2?e:e+1;c[3]=e>a.length-3?e:e+2;e=a[c[0]];h=a[c[1]];i=a[c[2]];j=a[c[3]];c=f*f;g=f*c;d[0]=this.interpolate(e[0],h[0],i[0],j[0],f,c,g);d[1]=this.interpolate(e[1],h[1],i[1],j[1],f,c,g);d[2]=this.interpolate(e[2],h[2],i[2],j[2],f,c,g);return d};
+THREE.Animation.prototype.interpolate=function(a,b,c,d,f,e,g){a=(c-a)*0.5;d=(d-b)*0.5;return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*e+a*f+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){for(var d=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c0?c:0:c>=0?c:c+d.length;c>=0;c--)if(d[c][a]!==void 0)return d[c];return this.data.hierarchy[b].keys[d.length-1]};
+THREE.KeyFrameAnimation=function(a,b,c){this.root=a;this.data=THREE.AnimationHandler.get(b);this.hierarchy=THREE.AnimationHandler.parse(a);this.currentTime=0;this.timeScale=0.001;this.isPlaying=false;this.loop=this.isPaused=true;this.JITCompile=c!==void 0?c:true;a=0;for(b=this.hierarchy.length;a=g?b.interpolate(c,g):b.interpolate(c,c.time)}this.data.hierarchy[a].node.updateMatrix();d.matrixWorldNeedsUpdate=true}}if(this.JITCompile&&e[0][f]===void 0){this.hierarchy[0].updateMatrixWorld(true);
+for(a=0;a=0?c:c+b.length;c>=0;c--)if(b[c].hasTarget(a))return b[c];return b[b.length-1]};
+THREE.CubeCamera=function(a,b,c){THREE.Object3D.call(this);var d=new THREE.PerspectiveCamera(90,1,a,b);d.up.set(0,-1,0);d.lookAt(new THREE.Vector3(1,0,0));this.add(d);var f=new THREE.PerspectiveCamera(90,1,a,b);f.up.set(0,-1,0);f.lookAt(new THREE.Vector3(-1,0,0));this.add(f);var e=new THREE.PerspectiveCamera(90,1,a,b);e.up.set(0,0,1);e.lookAt(new THREE.Vector3(0,1,0));this.add(e);var g=new THREE.PerspectiveCamera(90,1,a,b);g.up.set(0,0,-1);g.lookAt(new THREE.Vector3(0,-1,0));this.add(g);var h=new THREE.PerspectiveCamera(90,
+1,a,b);h.up.set(0,-1,0);h.lookAt(new THREE.Vector3(0,0,1));this.add(h);var i=new THREE.PerspectiveCamera(90,1,a,b);i.up.set(0,-1,0);i.lookAt(new THREE.Vector3(0,0,-1));this.add(i);this.renderTarget=new THREE.WebGLRenderTargetCube(c,c,{format:THREE.RGBFormat,magFilter:THREE.LinearFilter,minFilter:THREE.LinearFilter});this.updateCubeMap=function(a,b){var c=this.renderTarget,m=c.generateMipmaps;c.generateMipmaps=false;c.activeCubeFace=0;a.render(b,d,c);c.activeCubeFace=1;a.render(b,f,c);c.activeCubeFace=
+2;a.render(b,e,c);c.activeCubeFace=3;a.render(b,g,c);c.activeCubeFace=4;a.render(b,h,c);c.generateMipmaps=m;c.activeCubeFace=5;a.render(b,i,c)}};THREE.CubeCamera.prototype=Object.create(THREE.Object3D.prototype);THREE.CombinedCamera=function(a,b,c,d,f,e,g){THREE.Camera.call(this);this.fov=c;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2;this.cameraO=new THREE.OrthographicCamera(a/-2,a/2,b/2,b/-2,e,g);this.cameraP=new THREE.PerspectiveCamera(c,a/b,d,f);this.zoom=1;this.toPerspective()};
+THREE.CombinedCamera.prototype=Object.create(THREE.Camera.prototype);THREE.CombinedCamera.prototype.toPerspective=function(){this.near=this.cameraP.near;this.far=this.cameraP.far;this.cameraP.fov=this.fov/this.zoom;this.cameraP.updateProjectionMatrix();this.projectionMatrix=this.cameraP.projectionMatrix;this.inPerspectiveMode=true;this.inOrthographicMode=false};
+THREE.CombinedCamera.prototype.toOrthographic=function(){var a=this.cameraP.aspect,b=(this.cameraP.near+this.cameraP.far)/2,b=Math.tan(this.fov/2)*b,a=2*b*a/2,b=b/this.zoom,a=a/this.zoom;this.cameraO.left=-a;this.cameraO.right=a;this.cameraO.top=b;this.cameraO.bottom=-b;this.cameraO.updateProjectionMatrix();this.near=this.cameraO.near;this.far=this.cameraO.far;this.projectionMatrix=this.cameraO.projectionMatrix;this.inPerspectiveMode=false;this.inOrthographicMode=true};
+THREE.CombinedCamera.prototype.setSize=function(a,b){this.cameraP.aspect=a/b;this.left=-a/2;this.right=a/2;this.top=b/2;this.bottom=-b/2};THREE.CombinedCamera.prototype.setFov=function(a){this.fov=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.updateProjectionMatrix=function(){if(this.inPerspectiveMode)this.toPerspective();else{this.toPerspective();this.toOrthographic()}};
+THREE.CombinedCamera.prototype.setLens=function(a,b){b===void 0&&(b=24);var c=2*Math.atan(b/(a*2))*(180/Math.PI);this.setFov(c);return c};THREE.CombinedCamera.prototype.setZoom=function(a){this.zoom=a;this.inPerspectiveMode?this.toPerspective():this.toOrthographic()};THREE.CombinedCamera.prototype.toFrontView=function(){this.rotation.x=0;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
+THREE.CombinedCamera.prototype.toBackView=function(){this.rotation.x=0;this.rotation.y=Math.PI;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toLeftView=function(){this.rotation.x=0;this.rotation.y=-Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toRightView=function(){this.rotation.x=0;this.rotation.y=Math.PI/2;this.rotation.z=0;this.rotationAutoUpdate=false};
+THREE.CombinedCamera.prototype.toTopView=function(){this.rotation.x=-Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};THREE.CombinedCamera.prototype.toBottomView=function(){this.rotation.x=Math.PI/2;this.rotation.y=0;this.rotation.z=0;this.rotationAutoUpdate=false};
+THREE.FirstPersonControls=function(a,b){function c(a,b){return function(){b.apply(a,arguments)}}this.object=a;this.target=new THREE.Vector3(0,0,0);this.domElement=b!==void 0?b:document;this.movementSpeed=1;this.lookSpeed=0.005;this.lookVertical=true;this.autoForward=false;this.activeLook=true;this.heightSpeed=false;this.heightCoef=1;this.heightMin=0;this.heightMax=1;this.constrainVertical=false;this.verticalMin=0;this.verticalMax=Math.PI;this.theta=this.phi=this.lon=this.lat=this.mouseY=this.mouseX=
+this.autoSpeedFactor=0;this.mouseDragOn=this.freeze=this.moveRight=this.moveLeft=this.moveBackward=this.moveForward=false;this.viewHalfY=this.viewHalfX=0;this.domElement!==document&&this.domElement.setAttribute("tabindex",-1);this.handleResize=function(){if(this.domElement===document){this.viewHalfX=window.innerWidth/2;this.viewHalfY=window.innerHeight/2}else{this.viewHalfX=this.domElement.offsetWidth/2;this.viewHalfY=this.domElement.offsetHeight/2}};this.onMouseDown=function(a){this.domElement!==
+document&&this.domElement.focus();a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=true;break;case 2:this.moveBackward=true}this.mouseDragOn=true};this.onMouseUp=function(a){a.preventDefault();a.stopPropagation();if(this.activeLook)switch(a.button){case 0:this.moveForward=false;break;case 2:this.moveBackward=false}this.mouseDragOn=false};this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-
+this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.onKeyDown=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=true;break;case 37:case 65:this.moveLeft=true;break;case 40:case 83:this.moveBackward=true;break;case 39:case 68:this.moveRight=true;break;case 82:this.moveUp=true;break;case 70:this.moveDown=true;break;case 81:this.freeze=!this.freeze}};this.onKeyUp=function(a){switch(a.keyCode){case 38:case 87:this.moveForward=
+false;break;case 37:case 65:this.moveLeft=false;break;case 40:case 83:this.moveBackward=false;break;case 39:case 68:this.moveRight=false;break;case 82:this.moveUp=false;break;case 70:this.moveDown=false}};this.update=function(a){var b=0;if(!this.freeze){if(this.heightSpeed){b=THREE.Math.clamp(this.object.position.y,this.heightMin,this.heightMax)-this.heightMin;this.autoSpeedFactor=a*b*this.heightCoef}else this.autoSpeedFactor=0;b=a*this.movementSpeed;(this.moveForward||this.autoForward&&!this.moveBackward)&&
+this.object.translateZ(-(b+this.autoSpeedFactor));this.moveBackward&&this.object.translateZ(b);this.moveLeft&&this.object.translateX(-b);this.moveRight&&this.object.translateX(b);this.moveUp&&this.object.translateY(b);this.moveDown&&this.object.translateY(-b);a=a*this.lookSpeed;this.activeLook||(a=0);this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;var b=
+this.target,c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);b=1;this.constrainVertical&&(b=Math.PI/(this.verticalMax-this.verticalMin));this.lon=this.lon+this.mouseX*a;if(this.lookVertical)this.lat=this.lat-this.mouseY*a*b;this.lat=Math.max(-85,Math.min(85,this.lat));this.phi=(90-this.lat)*Math.PI/180;this.theta=this.lon*Math.PI/180;if(this.constrainVertical)this.phi=THREE.Math.mapLinear(this.phi,
+0,Math.PI,this.verticalMin,this.verticalMax);b=this.target;c=this.object.position;b.x=c.x+100*Math.sin(this.phi)*Math.cos(this.theta);b.y=c.y+100*Math.cos(this.phi);b.z=c.z+100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(b)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",c(this,this.onMouseMove),false);this.domElement.addEventListener("mousedown",c(this,this.onMouseDown),false);this.domElement.addEventListener("mouseup",
+c(this,this.onMouseUp),false);this.domElement.addEventListener("keydown",c(this,this.onKeyDown),false);this.domElement.addEventListener("keyup",c(this,this.onKeyUp),false);this.handleResize()};
+THREE.PathControls=function(a,b){function c(a){return(a=a*2)<1?0.5*a*a:-0.5*(--a*(a-2)-1)}function d(a,b){return function(){b.apply(a,arguments)}}function f(a,b,c,d){var e={name:c,fps:0.6,length:d,hierarchy:[]},f,g=b.getControlPointsArray(),h=b.getLength(),r=g.length,t=0;f=r-1;b={parent:-1,keys:[]};b.keys[0]={time:0,pos:g[0],rot:[0,0,0,1],scl:[1,1,1]};b.keys[f]={time:d,pos:g[f],rot:[0,0,0,1],scl:[1,1,1]};for(f=1;f=0?a:a+g;b=this.verticalAngleMap.srcRange;a=this.verticalAngleMap.dstRange;b=THREE.Math.mapLinear(this.phi,b[0],b[1],a[0],a[1]);var d=a[1]-a[0];this.phi=c((b-a[0])/d)*d+a[0];b=this.horizontalAngleMap.srcRange;a=this.horizontalAngleMap.dstRange;b=THREE.Math.mapLinear(this.theta,b[0],b[1],a[0],a[1]);d=a[1]-a[0];this.theta=c((b-a[0])/d)*d+a[0];a=this.target.position;a.x=100*Math.sin(this.phi)*Math.cos(this.theta);a.y=100*Math.cos(this.phi);a.z=100*Math.sin(this.phi)*Math.sin(this.theta);this.object.lookAt(this.target.position)};
+this.onMouseMove=function(a){if(this.domElement===document){this.mouseX=a.pageX-this.viewHalfX;this.mouseY=a.pageY-this.viewHalfY}else{this.mouseX=a.pageX-this.domElement.offsetLeft-this.viewHalfX;this.mouseY=a.pageY-this.domElement.offsetTop-this.viewHalfY}};this.init=function(){this.spline=new THREE.Spline;this.spline.initFromArray(this.waypoints);this.useConstantSpeed&&this.spline.reparametrizeByArcLength(this.resamplingCoef);if(this.createDebugDummy){var a=new THREE.MeshLambertMaterial({color:30719}),
+b=new THREE.MeshLambertMaterial({color:65280}),c=new THREE.CubeGeometry(10,10,20),g=new THREE.CubeGeometry(2,2,10);this.animationParent=new THREE.Mesh(c,a);a=new THREE.Mesh(g,b);a.position.set(0,10,0);this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.object);this.animationParent.add(this.target);this.animationParent.add(a)}else{this.animation=f(this.animationParent,this.spline,this.id,this.duration);this.animationParent.add(this.target);this.animationParent.add(this.object)}if(this.createDebugPath){var a=
+this.debugPath,b=this.spline,g=e(b,10),c=e(b,10),h=new THREE.LineBasicMaterial({color:16711680,linewidth:3}),g=new THREE.Line(g,h),c=new THREE.ParticleSystem(c,new THREE.ParticleBasicMaterial({color:16755200,size:3}));g.scale.set(1,1,1);a.add(g);c.scale.set(1,1,1);a.add(c);for(var g=new THREE.SphereGeometry(1,16,8),h=new THREE.MeshBasicMaterial({color:65280}),q=0;q0){var b=this.getContainerDimensions(),c=b.size[0]/2,g=b.size[1]/2;this.moveState.yawLeft=-(a.pageX-b.offset[0]-c)/c;this.moveState.pitchDown=(a.pageY-b.offset[1]-g)/g;this.updateRotationVector()}};this.mouseup=function(a){a.preventDefault();a.stopPropagation();if(this.dragToLook){this.mouseStatus--;this.moveState.yawLeft=this.moveState.pitchDown=0}else switch(a.button){case 0:this.moveForward=
+false;break;case 2:this.moveBackward=false}this.updateRotationVector()};this.update=function(a){var b=a*this.movementSpeed,a=a*this.rollSpeed;this.object.translateX(this.moveVector.x*b);this.object.translateY(this.moveVector.y*b);this.object.translateZ(this.moveVector.z*b);this.tmpQuaternion.set(this.rotationVector.x*a,this.rotationVector.y*a,this.rotationVector.z*a,1).normalize();this.object.quaternion.multiplySelf(this.tmpQuaternion);this.object.matrix.setPosition(this.object.position);this.object.matrix.setRotationFromQuaternion(this.object.quaternion);
+this.object.matrixWorldNeedsUpdate=true};this.updateMovementVector=function(){var a=this.moveState.forward||this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=
+-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",c(this,this.mousemove),false);this.domElement.addEventListener("mousedown",c(this,this.mousedown),false);this.domElement.addEventListener("mouseup",
+c(this,this.mouseup),false);this.domElement.addEventListener("keydown",c(this,this.keydown),false);this.domElement.addEventListener("keyup",c(this,this.keyup),false);this.updateMovementVector();this.updateRotationVector()};
+THREE.RollControls=function(a,b){this.object=a;this.domElement=b!==void 0?b:document;this.mouseLook=true;this.autoForward=false;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.object.matrixAutoUpdate=false;this.forward=new THREE.Vector3(0,0,1);this.roll=0;var c=new THREE.Vector3,d=new THREE.Vector3,f=new THREE.Vector3,e=new THREE.Matrix4,g=false,h=1,i=0,j=0,l=0,n=0,m=0,q=0,p=0;this.handleResize=function(){q=window.innerWidth/2;p=window.innerHeight/2};this.update=
+function(a){if(this.mouseLook){var b=a*this.lookSpeed;this.rotateHorizontally(b*n);this.rotateVertically(b*m)}b=a*this.movementSpeed;this.object.translateZ(-b*(i>0||this.autoForward&&!(i<0)?1:i));this.object.translateX(b*j);this.object.translateY(b*l);if(g)this.roll=this.roll+this.rollSpeed*a*h;if(this.forward.y>this.constrainVertical[1]){this.forward.y=this.constrainVertical[1];this.forward.normalize()}else if(this.forward.y1?c.normalize():c.z=Math.sqrt(1-e*e);h.copy(d.object.position).subSelf(d.target);
+e=d.object.up.clone().setLength(c.y);e.addSelf(d.object.up.clone().crossSelf(h).setLength(c.x));e.addSelf(h.setLength(c.z));return e};this.rotateCamera=function(){var a=Math.acos(i.dot(j)/i.length()/j.length());if(a){var b=(new THREE.Vector3).cross(i,j).normalize(),c=new THREE.Quaternion,a=a*d.rotateSpeed;c.setFromAxisAngle(b,-a);c.multiplyVector3(h);c.multiplyVector3(d.object.up);c.multiplyVector3(j);if(d.staticMoving)i.copy(j);else{c.setFromAxisAngle(b,a*(d.dynamicDampingFactor-1));c.multiplyVector3(i)}}};
+this.zoomCamera=function(){var a=1+(n.y-l.y)*d.zoomSpeed;if(a!==1&&a>0){h.multiplyScalar(a);d.staticMoving?l.copy(n):l.y=l.y+(n.y-l.y)*this.dynamicDampingFactor}};this.panCamera=function(){var a=q.clone().subSelf(m);if(a.lengthSq()){a.multiplyScalar(h.length()*d.panSpeed);var b=h.clone().crossSelf(d.object.up).setLength(a.x);b.addSelf(d.object.up.clone().setLength(a.y));d.object.position.addSelf(b);d.target.addSelf(b);d.staticMoving?m=q:m.addSelf(a.sub(q,m).multiplyScalar(d.dynamicDampingFactor))}};
+this.checkDistances=function(){if(!d.noZoom||!d.noPan){d.object.position.lengthSq()>d.maxDistance*d.maxDistance&&d.object.position.setLength(d.maxDistance);h.lengthSq()
+0){d.dispatchEvent(p);f.copy(d.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousemove",function(a){if(d.enabled){if(e){i=j=d.getMouseProjectionOnBall(a.clientX,a.clientY);l=n=d.getMouseOnScreen(a.clientX,a.clientY);m=q=d.getMouseOnScreen(a.clientX,a.clientY);e=false}g!==-1&&(g===0&&!d.noRotate?j=d.getMouseProjectionOnBall(a.clientX,a.clientY):g===1&&!d.noZoom?n=d.getMouseOnScreen(a.clientX,a.clientY):g===
+2&&!d.noPan&&(q=d.getMouseOnScreen(a.clientX,a.clientY)))}},false);this.domElement.addEventListener("mousedown",function(a){if(d.enabled){a.preventDefault();a.stopPropagation();if(g===-1){g=a.button;g===0&&!d.noRotate?i=j=d.getMouseProjectionOnBall(a.clientX,a.clientY):g===1&&!d.noZoom?l=n=d.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(m=q=d.getMouseOnScreen(a.clientX,a.clientY))}}},false);this.domElement.addEventListener("mouseup",function(a){if(d.enabled){a.preventDefault();a.stopPropagation();
+g=-1}},false);this.domElement.addEventListener("DOMMouseScroll",c,false);this.domElement.addEventListener("mousewheel",c,false);window.addEventListener("keydown",function(a){if(d.enabled&&g===-1){a.keyCode===d.keys[0]&&!d.noRotate?g=0:a.keyCode===d.keys[1]&&!d.noZoom?g=1:a.keyCode===d.keys[2]&&!d.noPan&&(g=2);g!==-1&&(e=true)}},false);window.addEventListener("keyup",function(){d.enabled&&g!==-1&&(g=-1)},false);this.handleResize()};
+THREE.OrbitControls=function(a,b){function c(){return 2*Math.PI/60/60*e.autoRotateSpeed}function d(a){a.preventDefault();if(u===t.ROTATE){i.set(a.clientX,a.clientY);j.sub(i,h);e.rotateLeft(2*Math.PI*j.x/g*e.userRotateSpeed);e.rotateUp(2*Math.PI*j.y/g*e.userRotateSpeed);h.copy(i)}else if(u===t.ZOOM){n.set(a.clientX,a.clientY);m.sub(n,l);m.y>0?e.zoomIn():e.zoomOut();l.copy(n)}}function f(){if(e.userRotate){document.removeEventListener("mousemove",d,false);document.removeEventListener("mouseup",f,false);
+u=t.NONE}}THREE.EventTarget.call(this);this.object=a;this.domElement=b!==void 0?b:document;this.center=new THREE.Vector3;this.userZoom=true;this.userZoomSpeed=1;this.userRotate=true;this.userRotateSpeed=1;this.autoRotate=false;this.autoRotateSpeed=2;var e=this,g=1800,h=new THREE.Vector2,i=new THREE.Vector2,j=new THREE.Vector2,l=new THREE.Vector2,n=new THREE.Vector2,m=new THREE.Vector2,q=0,p=0,o=1,r=new THREE.Vector3,t={NONE:-1,ROTATE:0,ZOOM:1},u=t.NONE,w={type:"change"};this.rotateLeft=function(a){a===
+void 0&&(a=c());p=p-a};this.rotateRight=function(a){a===void 0&&(a=c());p=p+a};this.rotateUp=function(a){a===void 0&&(a=c());q=q-a};this.rotateDown=function(a){a===void 0&&(a=c());q=q+a};this.zoomIn=function(a){a===void 0&&(a=Math.pow(0.95,e.userZoomSpeed));o=o/a};this.zoomOut=function(a){a===void 0&&(a=Math.pow(0.95,e.userZoomSpeed));o=o*a};this.update=function(){var a=this.object.position,b=a.clone().subSelf(this.center),d=Math.atan2(b.x,b.z),e=Math.atan2(Math.sqrt(b.x*b.x+b.z*b.z),b.y);this.autoRotate&&
+this.rotateLeft(c());var d=d+p,e=e+q,e=Math.max(1E-6,Math.min(Math.PI-1E-6,e)),f=b.length();b.x=f*Math.sin(e)*Math.sin(d);b.y=f*Math.cos(e);b.z=f*Math.sin(e)*Math.cos(d);b.multiplyScalar(o);a.copy(this.center).addSelf(b);this.object.lookAt(this.center);q=p=0;o=1;if(r.distanceTo(this.object.position)>0){this.dispatchEvent(w);r.copy(this.object.position)}};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},false);this.domElement.addEventListener("mousedown",function(a){if(e.userRotate){a.preventDefault();
+if(a.button===0||a.button===2){u=t.ROTATE;h.set(a.clientX,a.clientY)}else if(a.button===1){u=t.ZOOM;l.set(a.clientX,a.clientY)}document.addEventListener("mousemove",d,false);document.addEventListener("mouseup",f,false)}},false);this.domElement.addEventListener("mousewheel",function(a){e.userZoom&&(a.wheelDelta>0?e.zoomOut():e.zoomIn())},false)};
+THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);var a=a||50,c=c!==void 0?c:0,d=d!==void 0?d:Math.PI*2,b=b!==void 0?Math.max(3,b):8,f,e=[];f=new THREE.Vector3;var g=new THREE.UV(0.5,0.5);this.vertices.push(f);e.push(g);for(f=0;f<=b;f++){var h=new THREE.Vector3;h.x=a*Math.cos(c+f/b*d);h.y=a*Math.sin(c+f/b*d);this.vertices.push(h);e.push(new THREE.UV((h.x/a+1)/2,-(h.y/a+1)/2+1))}c=new THREE.Vector3(0,0,-1);for(f=1;f<=b;f++){this.faces.push(new THREE.Face3(f,f+1,0,[c,c,c]));this.faceVertexUvs[0].push([e[f],
+e[f+1],g])}this.computeCentroids();this.computeFaceNormals();this.boundingSphere={radius:a}};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);
+THREE.CubeGeometry=function(a,b,c,d,f,e,g,h){function i(a,b,c,g,h,i,l,m){var n,o=d||1,p=f||1,q=h/2,r=i/2,t=j.vertices.length;if(a==="x"&&b==="y"||a==="y"&&b==="x")n="z";else if(a==="x"&&b==="z"||a==="z"&&b==="x"){n="y";p=e||1}else if(a==="z"&&b==="y"||a==="y"&&b==="z"){n="x";o=e||1}var u=o+1,w=p+1,Y=h/o,$=i/p,L=new THREE.Vector3;L[n]=l>0?1:-1;for(h=0;h
+0){this.vertices.push(new THREE.Vector3(0,g,0));for(h=0;h0){this.vertices.push(new THREE.Vector3(0,-g,0));for(h=0;ha&&(a=a+Math.PI*2);c=(b+a)/2;a=-Math.cos(c);c=-Math.sin(c);return new THREE.Vector2(a,c)}return d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function f(c,d){var e,f;for(L=c.length;--L>=0;){e=L;f=L-1;f<0&&(f=
+c.length-1);for(var g=0,h=m+l*2,g=0;g=0;F--){A=F/l;I=i*(1-A);J=j*Math.sin(A*Math.PI/2);L=0;for(ba=H.length;L1E-4){h.normalize();d=Math.acos(f[j-1].dot(f[j]));i.makeRotationAxis(h,d).multiplyVector3(e[j])}g[j].cross(f[j],e[j])}if(c){d=Math.acos(e[0].dot(e[b-1]));d=d/(b-1);f[0].dot(h.cross(e[0],e[b-1]))>0&&(d=-d);for(j=1;j=l){for(j=0;j<3;j++){l=[i[j],i[(j+1)%3]];n=true;for(m=0;m0;)this.smooth(a)};
+THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&console.log.apply(console,arguments)}function c(){console&&console.log.apply(console,arguments)}function d(a,c,d,f,g,h,m){var n=new THREE.Face4(a,c,d,f,null,g.color,g.materialIndex);if(l.useOldVertexColors){n.vertexColors=[];for(var o,p,q,r=0;r<4;r++){q=h[r];o=new THREE.Color;o.setRGB(0,0,0);for(var s=0;s=t&&a1){var i=h[1];d[i]||(d[i]={start:Infinity,end:-Infinity});h=d[i];if(eh.end)h.end=e;c||(c=i)}}for(i in d){h=d[i];this.createAnimation(i,h.start,h.end,a)}this.firstAnimation=c};
+THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a]){a.direction=1;a.directionBackwards=false}};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a]){a.direction=-1;a.directionBackwards=true}};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];if(c){c.fps=b;c.duration=(c.end-c.start)/c.fps}};
+THREE.MorphBlendMesh.prototype.setAnimationDuration=function(a,b){var c=this.animationsMap[a];if(c){c.duration=b;c.fps=(c.end-c.start)/c.duration}};THREE.MorphBlendMesh.prototype.setAnimationWeight=function(a,b){var c=this.animationsMap[a];if(c)c.weight=b};THREE.MorphBlendMesh.prototype.setAnimationTime=function(a,b){var c=this.animationsMap[a];if(c)c.time=b};THREE.MorphBlendMesh.prototype.getAnimationTime=function(a){var b=0;if(a=this.animationsMap[a])b=a.time;return b};
+THREE.MorphBlendMesh.prototype.getAnimationDuration=function(a){var b=-1;if(a=this.animationsMap[a])b=a.duration;return b};THREE.MorphBlendMesh.prototype.playAnimation=function(a){var b=this.animationsMap[a];if(b){b.time=0;b.active=true}else console.warn("animation["+a+"] undefined")};THREE.MorphBlendMesh.prototype.stopAnimation=function(a){if(a=this.animationsMap[a])a.active=false};
+THREE.MorphBlendMesh.prototype.update=function(a){for(var b=0,c=this.animationsList.length;bd.duration||d.time<0){d.direction=d.direction*-1;if(d.time>d.duration){d.time=d.duration;d.directionBackwards=true}if(d.time<0){d.time=0;d.directionBackwards=false}}}else{d.time=d.time%d.duration;if(d.time<0)d.time=d.time+d.duration}var e=d.startFrame+THREE.Math.clamp(Math.floor(d.time/
+f),0,d.length-1),g=d.weight;if(e!==d.currentFrame){this.morphTargetInfluences[d.lastFrame]=0;this.morphTargetInfluences[d.currentFrame]=1*g;this.morphTargetInfluences[e]=0;d.lastFrame=d.currentFrame;d.currentFrame=e}f=d.time%f/f;d.directionBackwards&&(f=1-f);this.morphTargetInfluences[d.currentFrame]=f*g;this.morphTargetInfluences[d.lastFrame]=(1-f)*g}}};
+THREE.LensFlarePlugin=function(){function a(a){var c=b.createProgram(),d=b.createShader(b.FRAGMENT_SHADER),e=b.createShader(b.VERTEX_SHADER);b.shaderSource(d,a.fragmentShader);b.shaderSource(e,a.vertexShader);b.compileShader(d);b.compileShader(e);b.attachShader(c,d);b.attachShader(c,e);b.linkProgram(c);return c}var b,c,d,f,e,g,h,i,j,l,n,m,q;this.init=function(p){b=p.context;c=p;d=new Float32Array(16);f=new Uint16Array(6);p=0;d[p++]=-1;d[p++]=-1;d[p++]=0;d[p++]=0;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=
+0;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=1;d[p++]=-1;d[p++]=1;d[p++]=0;d[p++]=1;p=0;f[p++]=0;f[p++]=1;f[p++]=2;f[p++]=0;f[p++]=2;f[p++]=3;e=b.createBuffer();g=b.createBuffer();b.bindBuffer(b.ARRAY_BUFFER,e);b.bufferData(b.ARRAY_BUFFER,d,b.STATIC_DRAW);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.bufferData(b.ELEMENT_ARRAY_BUFFER,f,b.STATIC_DRAW);h=b.createTexture();i=b.createTexture();b.bindTexture(b.TEXTURE_2D,h);b.texImage2D(b.TEXTURE_2D,0,b.RGB,16,16,0,b.RGB,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,
+b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
+b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);if(b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0){j=false;l=a(THREE.ShaderFlares.lensFlare)}else{j=true;l=a(THREE.ShaderFlares.lensFlareVertexTexture)}n={};m={};n.vertex=b.getAttribLocation(l,"position");n.uv=b.getAttribLocation(l,"uv");m.renderType=b.getUniformLocation(l,"renderType");m.map=b.getUniformLocation(l,"map");m.occlusionMap=b.getUniformLocation(l,"occlusionMap");m.opacity=b.getUniformLocation(l,"opacity");m.color=b.getUniformLocation(l,
+"color");m.scale=b.getUniformLocation(l,"scale");m.rotation=b.getUniformLocation(l,"rotation");m.screenPosition=b.getUniformLocation(l,"screenPosition");q=false};this.render=function(a,d,f,t){var a=a.__webglFlares,u=a.length;if(u){var w=new THREE.Vector3,s=t/f,B=f*0.5,v=t*0.5,A=16/t,E=new THREE.Vector2(A*s,A),z=new THREE.Vector3(1,1,0),M=new THREE.Vector2(1,1),D=m,A=n;b.useProgram(l);if(!q){b.enableVertexAttribArray(n.vertex);b.enableVertexAttribArray(n.uv);q=true}b.uniform1i(D.occlusionMap,0);b.uniform1i(D.map,
+1);b.bindBuffer(b.ARRAY_BUFFER,e);b.vertexAttribPointer(A.vertex,2,b.FLOAT,false,16,0);b.vertexAttribPointer(A.uv,2,b.FLOAT,false,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(false);var G,H,O,F,J;for(G=0;G0&&M.x0&&
+M.y0.001&&J.scale>0.001){z.x=J.x;z.y=J.y;z.z=J.z;A=J.size*J.scale/t;E.x=A*s;E.y=A;b.uniform3f(D.screenPosition,z.x,z.y,z.z);b.uniform2f(D.scale,E.x,E.y);b.uniform1f(D.rotation,J.rotation);b.uniform1f(D.opacity,J.opacity);
+b.uniform3f(D.color,J.color.r,J.color.g,J.color.b);c.setBlending(J.blending,J.blendEquation,J.blendSrc,J.blendDst);c.setTexture(J.texture,1);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0)}}}}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(true)}}};
+THREE.ShadowMapPlugin=function(){var a,b,c,d,f,e,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
+vertexShader:g.vertexShader,uniforms:h,skinning:true});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:true,skinning:true});c._shadowPass=true;d._shadowPass=true;f._shadowPass=true;e._shadowPass=true};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,n){var m,q,p,o,r,t,u,w,s,B=[];o=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
+a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(true);m=0;for(q=l.__lights.length;mj.x)j.x=w.x;if(w.yj.y)j.y=w.y;if(w.z
+j.z)j.z=w.z}o.left=i.x;o.right=j.x;o.top=j.y;o.bottom=i.y;o.updateProjectionMatrix()}o=p.shadowMap;t=p.shadowMatrix;r=p.shadowCamera;r.position.copy(p.matrixWorld.getPosition());r.lookAt(p.target.matrixWorld.getPosition());r.updateMatrixWorld();r.matrixWorldInverse.getInverse(r.matrixWorld);if(p.cameraHelper)p.cameraHelper.visible=p.shadowCameraVisible;p.shadowCameraVisible&&p.cameraHelper.update();t.set(0.5,0,0,0.5,0,0.5,0,0.5,0,0,0.5,0.5,0,0,0,1);t.multiplySelf(r.projectionMatrix);t.multiplySelf(r.matrixWorldInverse);
+if(!r._viewMatrixArray)r._viewMatrixArray=new Float32Array(16);if(!r._projectionMatrixArray)r._projectionMatrixArray=new Float32Array(16);r.matrixWorldInverse.flattenToArray(r._viewMatrixArray);r.projectionMatrix.flattenToArray(r._projectionMatrixArray);h.multiply(r.projectionMatrix,r.matrixWorldInverse);g.setFromMatrix(h);b.setRenderTarget(o);b.clear();s=l.__webglObjects;p=0;for(o=s.length;p"+part+"";
+ part = part.replace(part,replaceText);
+
+
+ }else if((part.search("http") !== -1) || (part.search("www") !== -1)){
+ var replaceText = ""+part+"";
+ part = part.replace(part,replaceText);
+ }
+
+
+
+ newTweet.push(part);
+
+
+ }
+ newTweet = newTweet.join(" ");
+ this.tweet = newTweet;
+
+ //return for chaining
+ return this;
+ }
+ })
+
+
+ var Tweets = Backbone.Collection.extend({
+ model:Tweet,
+ url:"/twitter/timeline.json",
+ tweets:[],
+ initialize:function(callback){
+ //keep a reference to the collection;
+ var collection = this;
+
+ callback = callback || null;
+
+ this.fetch({
+ success:function(res){
+
+ if(callback !== null){
+ callback(res);
+ }
+ },
+
+ error:function(e){
+ console.log("Error fetching models");
+ console.log(e);
+ }
+ });
+
+ //_.bindAll(this,"at");
+ },
+
+ parseTweets:function(){
+
+ for(var i = 0;iClose Me
+ *
+ * @property dismissModalClass
+ * @type {String}
+ * @default close-reveal-modal
+ */
+ dismissModalClass: 'close-reveal-modal',
+ /**
+ * Specify a callback function that triggers 'before' the modal opens.
+ *
+ * @property open
+ * @type {Function}
+ * @default function(){}
+ */
+ open: $.noop,
+ /**
+ * Specify a callback function that triggers 'after' the modal is opened.
+ *
+ * @property opened
+ * @type {Function}
+ * @default function(){}
+ */
+ opened: $.noop,
+ /**
+ * Specify a callback function that triggers 'before' the modal prepares to close.
+ *
+ * @property close
+ * @type {Function}
+ * @default function(){}
+ */
+ close: $.noop,
+ /**
+ * Specify a callback function that triggers 'after' the modal is closed.
+ *
+ * @property closed
+ * @type {Function}
+ * @default function(){}
+ */
+ closed: $.noop
+ }
+ ;
+ //
+ // Extend the default options.
+ // This replaces the passed in option (options) values with default values.
+ //
+ options = $.extend( {}, defaults, options );
+
+ //
+ // Apply the plugin functionality to each element in the jQuery collection.
+ //
+ return this.not('.reveal-modal.open').each( function () {
+ //
+ // Cache the modal element
+ //
+ var modal = $( this ),
+ //
+ // Get the current css 'top' property value in decimal format.
+ //
+ topMeasure = parseInt( modal.css( 'top' ), 10 ),
+ //
+ // Calculate the top offset.
+ //
+ topOffset = modal.height() + topMeasure,
+ //
+ // Helps determine if the modal is locked.
+ // This way we keep the modal from triggering while it's in the middle of animating.
+ //
+ locked = false,
+ //
+ // Get the modal background element.
+ //
+ modalBg = $( '.reveal-modal-bg' ),
+ //
+ // Show modal properties
+ //
+ cssOpts = {
+ //
+ // Used, when we show the modal.
+ //
+ open : {
+ //
+ // Set the 'top' property to the document scroll minus the calculated top offset.
+ //
+ 'top': 0,
+ //
+ // Opacity gets set to 0.
+ //
+ 'opacity': 0,
+ //
+ // Show the modal
+ //
+ 'visibility': 'visible',
+ //
+ // Ensure it's displayed as a block element.
+ //
+ 'display': 'block'
+ },
+ //
+ // Used, when we hide the modal.
+ //
+ close : {
+ //
+ // Set the default 'top' property value.
+ //
+ 'top': topMeasure,
+ //
+ // Has full opacity.
+ //
+ 'opacity': 1,
+ //
+ // Hide the modal
+ //
+ 'visibility': 'hidden',
+ //
+ // Ensure the elment is hidden.
+ //
+ 'display': 'none'
+ }
+
+ },
+ //
+ // Initial closeButton variable.
+ //
+ $closeButton
+ ;
+
+ //
+ // Do we have a modal background element?
+ //
+ if ( modalBg.length === 0 ) {
+ //
+ // No we don't. So, let's create one.
+ //
+ modalBg = $( '', { 'class' : 'reveal-modal-bg' } )
+ //
+ // Then insert it after the modal element.
+ //
+ .insertAfter( modal );
+ //
+ // Now, fade it out a bit.
+ //
+ modalBg.fadeTo( 'fast', 0.8 );
+ }
+
+ //
+ // Helper Methods
+ //
+
+ /**
+ * Unlock the modal for animation.
+ *
+ * @method unlockModal
+ */
+ function unlockModal() {
+ locked = false;
+ }
+
+ /**
+ * Lock the modal to prevent further animation.
+ *
+ * @method lockModal
+ */
+ function lockModal() {
+ locked = true;
+ }
+
+ /**
+ * Closes all open modals.
+ *
+ * @method closeOpenModal
+ */
+ function closeOpenModals() {
+ //
+ // Get all reveal-modal elements with the .open class.
+ //
+ var $openModals = $( ".reveal-modal.open" );
+ //
+ // Do we have modals to close?
+ //
+ if ( $openModals.length === 1 ) {
+ //
+ // Set the modals for animation queuing.
+ //
+ modalQueued = true;
+ //
+ // Trigger the modal close event.
+ //
+ $openModals.trigger( "reveal:close" );
+ }
+
+ }
+ /**
+ * Animates the modal opening.
+ * Handles the modal 'open' event.
+ *
+ * @method openAnimation
+ */
+ function openAnimation() {
+ //
+ // First, determine if we're in the middle of animation.
+ //
+ if ( !locked ) {
+ //
+ // We're not animating, let's lock the modal for animation.
+ //
+ lockModal();
+ //
+ // Close any opened modals.
+ //
+ closeOpenModals();
+ //
+ // Now, add the open class to this modal.
+ //
+ modal.addClass( "open" );
+
+ //
+ // Are we executing the 'fadeAndPop' animation?
+ //
+ if ( options.animation === "fadeAndPop" ) {
+ //
+ // Yes, we're doing the 'fadeAndPop' animation.
+ // Okay, set the modal css properties.
+ //
+ //
+ // Set the 'top' property to the document scroll minus the calculated top offset.
+ //
+ cssOpts.open.top = $doc.scrollTop() - topOffset;
+ //
+ // Flip the opacity to 0.
+ //
+ cssOpts.open.opacity = 0;
+ //
+ // Set the css options.
+ //
+ modal.css( cssOpts.open );
+ //
+ // Fade in the background element, at half the speed of the modal element.
+ // So, faster than the modal element.
+ //
+ modalBg.fadeIn( options.animationSpeed / 2 );
+
+ //
+ // Let's delay the next animation queue.
+ // We'll wait until the background element is faded in.
+ //
+ modal.delay( options.animationSpeed / 2 )
+ //
+ // Animate the following css properties.
+ //
+ .animate( {
+ //
+ // Set the 'top' property to the document scroll plus the calculated top measure.
+ //
+ "top": $doc.scrollTop() + topMeasure + 'px',
+ //
+ // Set it to full opacity.
+ //
+ "opacity": 1
+
+ },
+ /*
+ * Fade speed.
+ */
+ options.animationSpeed,
+ /*
+ * End of animation callback.
+ */
+ function () {
+ //
+ // Trigger the modal reveal:opened event.
+ // This should trigger the functions set in the options.opened property.
+ //
+ modal.trigger( 'reveal:opened' );
+
+ }); // end of animate.
+
+ } // end if 'fadeAndPop'
+
+ //
+ // Are executing the 'fade' animation?
+ //
+ if ( options.animation === "fade" ) {
+ //
+ // Yes, were executing 'fade'.
+ // Okay, let's set the modal properties.
+ //
+ cssOpts.open.top = $doc.scrollTop() + topMeasure;
+ //
+ // Flip the opacity to 0.
+ //
+ cssOpts.open.opacity = 0;
+ //
+ // Set the css options.
+ //
+ modal.css( cssOpts.open );
+ //
+ // Fade in the modal background at half the speed of the modal.
+ // So, faster than modal.
+ //
+ modalBg.fadeIn( options.animationSpeed / 2 );
+
+ //
+ // Delay the modal animation.
+ // Wait till the modal background is done animating.
+ //
+ modal.delay( options.animationSpeed / 2 )
+ //
+ // Now animate the modal.
+ //
+ .animate( {
+ //
+ // Set to full opacity.
+ //
+ "opacity": 1
+ },
+
+ /*
+ * Animation speed.
+ */
+ options.animationSpeed,
+
+ /*
+ * End of animation callback.
+ */
+ function () {
+ //
+ // Trigger the modal reveal:opened event.
+ // This should trigger the functions set in the options.opened property.
+ //
+ modal.trigger( 'reveal:opened' );
+
+ });
+
+ } // end if 'fade'
+
+ //
+ // Are we not animating?
+ //
+ if ( options.animation === "none" ) {
+ //
+ // We're not animating.
+ // Okay, let's set the modal css properties.
+ //
+ //
+ // Set the top property.
+ //
+ cssOpts.open.top = $doc.scrollTop() + topMeasure;
+ //
+ // Set the opacity property to full opacity, since we're not fading (animating).
+ //
+ cssOpts.open.opacity = 1;
+ //
+ // Set the css property.
+ //
+ modal.css( cssOpts.open );
+ //
+ // Show the modal Background.
+ //
+ modalBg.css( { "display": "block" } );
+ //
+ // Trigger the modal opened event.
+ //
+ modal.trigger( 'reveal:opened' );
+
+ } // end if animating 'none'
+
+ }// end if !locked
+
+ }// end openAnimation
+
+
+ function openVideos() {
+ var video = modal.find('.flex-video'),
+ iframe = video.find('iframe');
+ if (iframe.length > 0) {
+ iframe.attr("src", iframe.data("src"));
+ video.fadeIn(100);
+ }
+ }
+
+ //
+ // Bind the reveal 'open' event.
+ // When the event is triggered, openAnimation is called
+ // along with any function set in the options.open property.
+ //
+ modal.bind( 'reveal:open.reveal', openAnimation );
+ modal.bind( 'reveal:open.reveal', openVideos);
+
+ /**
+ * Closes the modal element(s)
+ * Handles the modal 'close' event.
+ *
+ * @method closeAnimation
+ */
+ function closeAnimation() {
+ //
+ // First, determine if we're in the middle of animation.
+ //
+ if ( !locked ) {
+ //
+ // We're not animating, let's lock the modal for animation.
+ //
+ lockModal();
+ //
+ // Clear the modal of the open class.
+ //
+ modal.removeClass( "open" );
+
+ //
+ // Are we using the 'fadeAndPop' animation?
+ //
+ if ( options.animation === "fadeAndPop" ) {
+ //
+ // Yes, okay, let's set the animation properties.
+ //
+ modal.animate( {
+ //
+ // Set the top property to the document scrollTop minus calculated topOffset.
+ //
+ "top": $doc.scrollTop() - topOffset + 'px',
+ //
+ // Fade the modal out, by using the opacity property.
+ //
+ "opacity": 0
+
+ },
+ /*
+ * Fade speed.
+ */
+ options.animationSpeed / 2,
+ /*
+ * End of animation callback.
+ */
+ function () {
+ //
+ // Set the css hidden options.
+ //
+ modal.css( cssOpts.close );
+
+ });
+ //
+ // Is the modal animation queued?
+ //
+ if ( !modalQueued ) {
+ //
+ // Oh, the modal(s) are mid animating.
+ // Let's delay the animation queue.
+ //
+ modalBg.delay( options.animationSpeed )
+ //
+ // Fade out the modal background.
+ //
+ .fadeOut(
+ /*
+ * Animation speed.
+ */
+ options.animationSpeed,
+ /*
+ * End of animation callback.
+ */
+ function () {
+ //
+ // Trigger the modal 'closed' event.
+ // This should trigger any method set in the options.closed property.
+ //
+ modal.trigger( 'reveal:closed' );
+
+ });
+
+ } else {
+ //
+ // We're not mid queue.
+ // Trigger the modal 'closed' event.
+ // This should trigger any method set in the options.closed propety.
+ //
+ modal.trigger( 'reveal:closed' );
+
+ } // end if !modalQueued
+
+ } // end if animation 'fadeAndPop'
+
+ //
+ // Are we using the 'fade' animation.
+ //
+ if ( options.animation === "fade" ) {
+ //
+ // Yes, we're using the 'fade' animation.
+ //
+ modal.animate( { "opacity" : 0 },
+ /*
+ * Animation speed.
+ */
+ options.animationSpeed,
+ /*
+ * End of animation callback.
+ */
+ function () {
+ //
+ // Set the css close options.
+ //
+ modal.css( cssOpts.close );
+
+ }); // end animate
+
+ //
+ // Are we mid animating the modal(s)?
+ //
+ if ( !modalQueued ) {
+ //
+ // Oh, the modal(s) are mid animating.
+ // Let's delay the animation queue.
+ //
+ modalBg.delay( options.animationSpeed )
+ //
+ // Let's fade out the modal background element.
+ //
+ .fadeOut(
+ /*
+ * Animation speed.
+ */
+ options.animationSpeed,
+ /*
+ * End of animation callback.
+ */
+ function () {
+ //
+ // Trigger the modal 'closed' event.
+ // This should trigger any method set in the options.closed propety.
+ //
+ modal.trigger( 'reveal:closed' );
+
+ }); // end fadeOut
+
+ } else {
+ //
+ // We're not mid queue.
+ // Trigger the modal 'closed' event.
+ // This should trigger any method set in the options.closed propety.
+ //
+ modal.trigger( 'reveal:closed' );
+
+ } // end if !modalQueued
+
+ } // end if animation 'fade'
+
+ //
+ // Are we not animating?
+ //
+ if ( options.animation === "none" ) {
+ //
+ // We're not animating.
+ // Set the modal close css options.
+ //
+ modal.css( cssOpts.close );
+ //
+ // Is the modal in the middle of an animation queue?
+ //
+ if ( !modalQueued ) {
+ //
+ // It's not mid queueu. Just hide it.
+ //
+ modalBg.css( { 'display': 'none' } );
+ }
+ //
+ // Trigger the modal 'closed' event.
+ // This should trigger any method set in the options.closed propety.
+ //
+ modal.trigger( 'reveal:closed' );
+
+ } // end if not animating
+ //
+ // Reset the modalQueued variable.
+ //
+ modalQueued = false;
+ } // end if !locked
+
+ } // end closeAnimation
+
+ /**
+ * Destroys the modal and it's events.
+ *
+ * @method destroy
+ */
+ function destroy() {
+ //
+ // Unbind all .reveal events from the modal.
+ //
+ modal.unbind( '.reveal' );
+ //
+ // Unbind all .reveal events from the modal background.
+ //
+ modalBg.unbind( '.reveal' );
+ //
+ // Unbind all .reveal events from the modal 'close' button.
+ //
+ $closeButton.unbind( '.reveal' );
+ //
+ // Unbind all .reveal events from the body.
+ //
+ $( 'body' ).unbind( '.reveal' );
+
+ }
+
+ function closeVideos() {
+ var video = modal.find('.flex-video'),
+ iframe = video.find('iframe');
+ if (iframe.length > 0) {
+ iframe.data("src", iframe.attr("src"));
+ iframe.attr("src", "");
+ video.fadeOut(100);
+ }
+ }
+
+ //
+ // Bind the modal 'close' event
+ //
+ modal.bind( 'reveal:close.reveal', closeAnimation );
+ modal.bind( 'reveal:closed.reveal', closeVideos );
+ //
+ // Bind the modal 'opened' + 'closed' event
+ // Calls the unlockModal method.
+ //
+ modal.bind( 'reveal:opened.reveal reveal:closed.reveal', unlockModal );
+ //
+ // Bind the modal 'closed' event.
+ // Calls the destroy method.
+ //
+ modal.bind( 'reveal:closed.reveal', destroy );
+ //
+ // Bind the modal 'open' event
+ // Handled by the options.open property function.
+ //
+ modal.bind( 'reveal:open.reveal', options.open );
+ //
+ // Bind the modal 'opened' event.
+ // Handled by the options.opened property function.
+ //
+ modal.bind( 'reveal:opened.reveal', options.opened );
+ //
+ // Bind the modal 'close' event.
+ // Handled by the options.close property function.
+ //
+ modal.bind( 'reveal:close.reveal', options.close );
+ //
+ // Bind the modal 'closed' event.
+ // Handled by the options.closed property function.
+ //
+ modal.bind( 'reveal:closed.reveal', options.closed );
+
+ //
+ // We're running this for the first time.
+ // Trigger the modal 'open' event.
+ //
+ modal.trigger( 'reveal:open' );
+
+ //
+ // Get the closeButton variable element(s).
+ //
+ $closeButton = $( '.' + options.dismissModalClass )
+ //
+ // Bind the element 'click' event and handler.
+ //
+ .bind( 'click.reveal', function () {
+ //
+ // Trigger the modal 'close' event.
+ //
+ modal.trigger( 'reveal:close' );
+
+ });
+
+ //
+ // Should we close the modal background on click?
+ //
+ if ( options.closeOnBackgroundClick ) {
+ //
+ // Yes, close the modal background on 'click'
+ // Set the modal background css 'cursor' propety to pointer.
+ // Adds a pointer symbol when you mouse over the modal background.
+ //
+ modalBg.css( { "cursor": "pointer" } );
+ //
+ // Bind a 'click' event handler to the modal background.
+ //
+ modalBg.bind( 'click.reveal', function () {
+ //
+ // Trigger the modal 'close' event.
+ //
+ modal.trigger( 'reveal:close' );
+
+ });
+
+ }
+
+ //
+ // Bind keyup functions on the body element.
+ // We'll want to close the modal when the 'escape' key is hit.
+ //
+ $( 'body' ).bind( 'keyup.reveal', function ( event ) {
+ //
+ // Did the escape key get triggered?
+ //
+ if ( event.which === 27 ) { // 27 is the keycode for the Escape key
+ //
+ // Escape key was triggered.
+ // Trigger the modal 'close' event.
+ //
+ modal.trigger( 'reveal:close' );
+ }
+
+ }); // end $(body)
+
+ }); // end this.each
+
+ }; // end $.fn
+
+} ( jQuery ) );
diff --git a/app/assets/javascripts/sessions.js.coffee b/app/assets/javascripts/sessions.js.coffee
new file mode 100644
index 0000000..7615679
--- /dev/null
+++ b/app/assets/javascripts/sessions.js.coffee
@@ -0,0 +1,3 @@
+# Place all the behaviors and hooks related to the matching controller here.
+# All this logic will automatically be available in application.js.
+# You can use CoffeeScript in this file: http://jashkenas.github.com/coffee-script/
diff --git a/app/assets/javascripts/twitter.js.coffee b/app/assets/javascripts/twitter.js.coffee
new file mode 100644
index 0000000..7615679
--- /dev/null
+++ b/app/assets/javascripts/twitter.js.coffee
@@ -0,0 +1,3 @@
+# Place all the behaviors and hooks related to the matching controller here.
+# All this logic will automatically be available in application.js.
+# You can use CoffeeScript in this file: http://jashkenas.github.com/coffee-script/
diff --git a/app/assets/javascripts/users.js.coffee b/app/assets/javascripts/users.js.coffee
new file mode 100644
index 0000000..7615679
--- /dev/null
+++ b/app/assets/javascripts/users.js.coffee
@@ -0,0 +1,3 @@
+# Place all the behaviors and hooks related to the matching controller here.
+# All this logic will automatically be available in application.js.
+# You can use CoffeeScript in this file: http://jashkenas.github.com/coffee-script/
diff --git a/app/assets/stylesheets/application.css b/app/assets/stylesheets/application.css
new file mode 100644
index 0000000..17a261a
--- /dev/null
+++ b/app/assets/stylesheets/application.css
@@ -0,0 +1,52 @@
+/*
+ * This is a manifest file that'll be compiled into application.css, which will include all the files
+ * listed below.
+ *
+ * Any CSS and SCSS file within this directory, lib/assets/stylesheets, vendor/assets/stylesheets,
+ * or vendor/assets/stylesheets of plugins, if any, can be referenced here using a relative path.
+ *
+ * You're free to add application-wide styles to this file and they'll appear at the top of the
+ * compiled file, but it's generally better to create a new file per style scope.
+ *
+ *= require_self
+ *= require_tree .
+*/
+@import url('typography.css');
+html, body, div, span, applet, object, iframe,
+h1, h2, h3, h4, h5, h6, p, blockquote, pre,
+a, abbr, acronym, address, big, cite, code,
+del, dfn, em, font, ins, kbd, q, s, samp,
+small, strike, strong, sub, sup, tt, var,
+dl, dt, dd, ol, ul, li,
+fieldset, form, label, legend,
+table, caption, tbody, tfoot, thead, tr, th, td {
+ border: 0;
+ font-family: inherit;
+ font-size: 100%;
+ font-style: inherit;
+ font-weight: inherit;
+ margin: 0;
+ outline: 0;
+ padding: 0;
+ vertical-align: baseline;
+}
+
+.wrapper{
+ max-width: 1100px;
+ margin: 0 auto;
+}
+/*===========
+ HEADER
+=============*/
+header{
+ padding:20px;
+ box-shadow: 0px 0px 8px #d1d1d1;
+
+}
+header .wrapper{
+ border-bottom: solid 1px #d1d1d1;
+ padding: 40px;
+}
+#site-title{
+ color:#444;
+}
\ No newline at end of file
diff --git a/app/assets/stylesheets/foundation/app.css b/app/assets/stylesheets/foundation/app.css
new file mode 100644
index 0000000..bfe9173
--- /dev/null
+++ b/app/assets/stylesheets/foundation/app.css
@@ -0,0 +1,29 @@
+/* Artfully masterminded by ZURB */
+
+/* --------------------------------------------------
+ Table of Contents
+-----------------------------------------------------
+:: Shared Styles
+:: Page Name 1
+:: Page Name 2
+*/
+
+
+/* -----------------------------------------
+ Shared Styles
+----------------------------------------- */
+
+
+
+/* -----------------------------------------
+ Page Name 1
+----------------------------------------- */
+
+
+
+
+/* -----------------------------------------
+ Page Name 2
+----------------------------------------- */
+
+
diff --git a/app/assets/stylesheets/foundation/foundation.css b/app/assets/stylesheets/foundation/foundation.css
new file mode 100644
index 0000000..39f56a9
--- /dev/null
+++ b/app/assets/stylesheets/foundation/foundation.css
@@ -0,0 +1,1073 @@
+/* Requires: normalize.css */
+/* Global Reset & Standards ---------------------- */
+* { -webkit-box-sizing: border-box; -moz-box-sizing: border-box; box-sizing: border-box; }
+
+html { font-size: 62.5%; }
+
+body { background: white; font-family: "Helvetica Neue", "Helvetica", Helvetica, Arial, sans-serif; font-size: 14px; line-height: 1; color: #222222; position: relative; -webkit-font-smoothing: antialiased; }
+
+/* Links ---------------------- */
+a { color: #2ba6cb; text-decoration: none; line-height: inherit; }
+
+a:hover { color: #2795b6; }
+
+a:focus { color: #2ba6cb; outline: none; }
+
+p a, p a:visited { line-height: inherit; }
+
+/* Misc ---------------------- */
+.left { float: left; }
+@media only screen and (max-width: 767px) { .left { float: none; } }
+
+.right { float: right; }
+@media only screen and (max-width: 767px) { .right { float: none; } }
+
+.text-left { text-align: left; }
+
+.text-right { text-align: right; }
+
+.text-center { text-align: center; }
+
+.hide { display: none; }
+
+.highlight { background: #ffff99; }
+
+#googlemap img, object, embed { max-width: none; }
+
+#map_canvas embed { max-width: none; }
+
+#map_canvas img { max-width: none; }
+
+#map_canvas object { max-width: none; }
+
+/* Reset for strange margins by default on elements */
+figure { margin: 0; }
+
+/* Base Type Styles Using Modular Scale ---------------------- */
+body, div, dl, dt, dd, ul, ol, li, h1, h2, h3, h4, h5, h6, pre, form, p, blockquote, th, td { margin: 0; padding: 0; font-size: 14px; direction: ltr; }
+
+p { font-family: "Helvetica Neue", "Helvetica", Helvetica, Arial, sans-serif; font-weight: normal; font-size: 14px; line-height: 1.6; margin-bottom: 17px; }
+p.lead { font-size: 17.5px; line-height: 1.6; margin-bottom: 17px; }
+
+aside p { font-size: 13px; line-height: 1.35; font-style: italic; }
+
+h1, h2, h3, h4, h5, h6 { font-family: "Helvetica Neue", "Helvetica", Helvetica, Arial, sans-serif; font-weight: bold; color: #222222; text-rendering: optimizeLegibility; line-height: 1.1; margin-bottom: 14px; margin-top: 14px; }
+h1 small, h2 small, h3 small, h4 small, h5 small, h6 small { font-size: 60%; color: #6f6f6f; line-height: 0; }
+
+h1 { font-size: 44px; }
+
+h2 { font-size: 37px; }
+
+h3 { font-size: 27px; }
+
+h4 { font-size: 23px; }
+
+h5 { font-size: 17px; }
+
+h6 { font-size: 14px; }
+
+hr { border: solid #ddd; border-width: 1px 0 0; clear: both; margin: 22px 0 21px; height: 0; }
+
+.subheader { line-height: 1.3; color: #6f6f6f; font-weight: 300; margin-bottom: 17px; }
+
+em, i { font-style: italic; line-height: inherit; }
+
+strong, b { font-weight: bold; line-height: inherit; }
+
+small { font-size: 60%; line-height: inherit; }
+
+code { font-weight: bold; background: #ffff99; }
+
+/* Lists ---------------------- */
+ul, ol { font-size: 14px; line-height: 1.6; margin-bottom: 17px; list-style-position: inside; }
+
+ul li ul, ul li ol { margin-left: 20px; margin-bottom: 0; }
+ul.square, ul.circle, ul.disc { margin-left: 17px; }
+ul.square { list-style-type: square; }
+ul.square li ul { list-style: inherit; }
+ul.circle { list-style-type: circle; }
+ul.circle li ul { list-style: inherit; }
+ul.disc { list-style-type: disc; }
+ul.disc li ul { list-style: inherit; }
+ul.no-bullet { list-style: none; }
+ul.large li { line-height: 21px; }
+
+ol li ul, ol li ol { margin-left: 20px; margin-bottom: 0; }
+
+/* Blockquotes ---------------------- */
+blockquote, blockquote p { line-height: 1.5; color: #6f6f6f; }
+
+blockquote { margin: 0 0 17px; padding: 9px 20px 0 19px; border-left: 1px solid #ddd; }
+blockquote cite { display: block; font-size: 13px; color: #555555; }
+blockquote cite:before { content: "\2014 \0020"; }
+blockquote cite a, blockquote cite a:visited { color: #555555; }
+
+abbr, acronym { text-transform: uppercase; font-size: 90%; color: #222222; border-bottom: 1px solid #ddd; cursor: help; }
+
+abbr { text-transform: none; }
+
+/* Print styles. Inlined to avoid required HTTP connection: www.phpied.com/delay-loading-your-print-css/ Credit to Paul Irish and HTML5 Boilerplate (html5boilerplate.com)
+*/
+.print-only { display: none !important; }
+
+@media print { * { background: transparent !important; color: black !important; box-shadow: none !important; text-shadow: none !important; filter: none !important; -ms-filter: none !important; }
+ /* Black prints faster: h5bp.com/s */
+ a, a:visited { text-decoration: underline; }
+ a[href]:after { content: " (" attr(href) ")"; }
+ abbr[title]:after { content: " (" attr(title) ")"; }
+ .ir a:after, a[href^="javascript:"]:after, a[href^="#"]:after { content: ""; }
+ /* Don't show links for images, or javascript/internal links */
+ pre, blockquote { border: 1px solid #999; page-break-inside: avoid; }
+ thead { display: table-header-group; }
+ /* h5bp.com/t */
+ tr, img { page-break-inside: avoid; }
+ img { max-width: 100% !important; }
+ @page { margin: 0.5cm; }
+ p, h2, h3 { orphans: 3; widows: 3; }
+ h2, h3 { page-break-after: avoid; }
+ .hide-on-print { display: none !important; }
+ .print-only { display: block !important; } }
+/* Requires globals.css */
+/* Standard Forms ---------------------- */
+form { margin: 0 0 19.41641px; }
+
+.row form .row { margin: 0 -6px; }
+.row form .row .column, .row form .row .columns { padding: 0 6px; }
+.row form .row.collapse { margin: 0; }
+.row form .row.collapse .column, .row form .row.collapse .columns { padding: 0; }
+
+label { font-size: 14px; color: #4d4d4d; cursor: pointer; display: block; font-weight: 500; margin-bottom: 3px; }
+label.right { float: none; text-align: right; }
+label.inline { line-height: 32px; margin: 0 0 12px 0; }
+
+@media only screen and (max-width: 767px) { label.right { text-align: left; } }
+.prefix, .postfix { display: block; position: relative; z-index: 2; text-align: center; width: 100%; padding-top: 0; padding-bottom: 0; height: 32px; line-height: 31px; }
+
+a.button.prefix, a.button.postfix { padding-left: 0; padding-right: 0; text-align: center; }
+
+span.prefix, span.postfix { background: #f2f2f2; border: 1px solid #cccccc; }
+
+.prefix { left: 2px; -moz-border-radius-topleft: 2px; -webkit-border-top-left-radius: 2px; border-top-left-radius: 2px; -moz-border-radius-bottomleft: 2px; -webkit-border-bottom-left-radius: 2px; border-bottom-left-radius: 2px; overflow: hidden; }
+
+.postfix { right: 2px; -moz-border-radius-topright: 2px; -webkit-border-top-right-radius: 2px; border-top-right-radius: 2px; -moz-border-radius-bottomright: 2px; -webkit-border-bottom-right-radius: 2px; border-bottom-right-radius: 2px; }
+
+input[type="text"], input[type="password"], input[type="date"], input[type="datetime"], input[type="email"], input[type="number"], input[type="search"], input[type="tel"], input[type="time"], input[type="url"], textarea { font-family: "Helvetica Neue", "Helvetica", Helvetica, Arial, sans-serif; border: 1px solid #cccccc; -webkit-border-radius: 2px; -moz-border-radius: 2px; -ms-border-radius: 2px; -o-border-radius: 2px; border-radius: 2px; -webkit-box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.1); -moz-box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.1); box-shadow: inset 0 1px 2px rgba(0, 0, 0, 0.1); color: rgba(0, 0, 0, 0.75); display: block; font-size: 14px; margin: 0 0 12px 0; padding: 6px; height: 32px; width: 100%; -webkit-transition: all 0.15s linear; -moz-transition: all 0.15s linear; -o-transition: all 0.15s linear; transition: all 0.15s linear; }
+input[type="text"].oversize, input[type="password"].oversize, input[type="date"].oversize, input[type="datetime"].oversize, input[type="email"].oversize, input[type="number"].oversize, input[type="search"].oversize, input[type="tel"].oversize, input[type="time"].oversize, input[type="url"].oversize, textarea.oversize { font-size: 17px; padding: 4px 6px; }
+input[type="text"]:focus, input[type="password"]:focus, input[type="date"]:focus, input[type="datetime"]:focus, input[type="email"]:focus, input[type="number"]:focus, input[type="search"]:focus, input[type="tel"]:focus, input[type="time"]:focus, input[type="url"]:focus, textarea:focus { background: #fafafa; outline: none !important; border-color: #b3b3b3; }
+input[type="text"][disabled], input[type="password"][disabled], input[type="date"][disabled], input[type="datetime"][disabled], input[type="email"][disabled], input[type="number"][disabled], input[type="search"][disabled], input[type="tel"][disabled], input[type="time"][disabled], input[type="url"][disabled], textarea[disabled] { background-color: #ddd; }
+
+textarea { height: auto; }
+
+select { width: 100%; }
+
+/* Fieldsets */
+fieldset { border: solid 1px #ddd; border-radius: 3px; -webkit-border-radius: 3px; -moz-border-radius: 3px; padding: 12px 12px 0; margin: 18px 0; }
+fieldset legend { font-weight: bold; background: white; padding: 0 3px; margin: 0; margin-left: -3px; }
+
+/* Errors */
+.error input, input.error, .error textarea, textarea.error { border-color: #c60f13; background-color: rgba(198, 15, 19, 0.1); }
+
+.error label, label.error { color: #c60f13; }
+
+.error small, small.error { display: block; padding: 6px 4px; margin-top: -13px; margin-bottom: 12px; background: #c60f13; color: #fff; font-size: 12px; font-size: 1.2rem; font-weight: bold; -moz-border-radius-bottomleft: 2px; -webkit-border-bottom-left-radius: 2px; border-bottom-left-radius: 2px; -moz-border-radius-bottomright: 2px; -webkit-border-bottom-right-radius: 2px; border-bottom-right-radius: 2px; }
+
+@media only screen and (max-width: 767px) { input[type="text"].one, input[type="password"].one, input[type="date"].one, input[type="datetime"].one, input[type="email"].one, input[type="number"].one, input[type="search"].one, input[type="tel"].one, input[type="time"].one, input[type="url"].one, textarea.one, .row textarea.one { width: 100% !important; }
+ input[type="text"].two, .row input[type="text"].two, input[type="password"].two, .row input[type="password"].two, input[type="date"].two, .row input[type="date"].two, input[type="datetime"].two, .row input[type="datetime"].two, input[type="email"].two, .row input[type="email"].two, input[type="number"].two, .row input[type="number"].two, input[type="search"].two, .row input[type="search"].two, input[type="tel"].two, .row input[type="tel"].two, input[type="time"].two, .row input[type="time"].two, input[type="url"].two, .row input[type="url"].two, textarea.two, .row textarea.two { width: 100% !important; }
+ input[type="text"].three, .row input[type="text"].three, input[type="password"].three, .row input[type="password"].three, input[type="date"].three, .row input[type="date"].three, input[type="datetime"].three, .row input[type="datetime"].three, input[type="email"].three, .row input[type="email"].three, input[type="number"].three, .row input[type="number"].three, input[type="search"].three, .row input[type="search"].three, input[type="tel"].three, .row input[type="tel"].three, input[type="time"].three, .row input[type="time"].three, input[type="url"].three, .row input[type="url"].three, textarea.three, .row textarea.three { width: 100% !important; }
+ input[type="text"].four, .row input[type="text"].four, input[type="password"].four, .row input[type="password"].four, input[type="date"].four, .row input[type="date"].four, input[type="datetime"].four, .row input[type="datetime"].four, input[type="email"].four, .row input[type="email"].four, input[type="number"].four, .row input[type="number"].four, input[type="search"].four, .row input[type="search"].four, input[type="tel"].four, .row input[type="tel"].four, input[type="time"].four, .row input[type="time"].four, input[type="url"].four, .row input[type="url"].four, textarea.four, .row textarea.four { width: 100% !important; }
+ input[type="text"].five, .row input[type="text"].five, input[type="password"].five, .row input[type="password"].five, input[type="date"].five, .row input[type="date"].five, input[type="datetime"].five, .row input[type="datetime"].five, input[type="email"].five, .row input[type="email"].five, input[type="number"].five, .row input[type="number"].five, input[type="search"].five, .row input[type="search"].five, input[type="tel"].five, .row input[type="tel"].five, input[type="time"].five, .row input[type="time"].five, input[type="url"].five, .row input[type="url"].five, textarea.five, .row textarea.five { width: 100% !important; }
+ input[type="text"].six, .row input[type="text"].six, input[type="password"].six, .row input[type="password"].six, input[type="date"].six, .row input[type="date"].six, input[type="datetime"].six, .row input[type="datetime"].six, input[type="email"].six, .row input[type="email"].six, input[type="number"].six, .row input[type="number"].six, input[type="search"].six, .row input[type="search"].six, input[type="tel"].six, .row input[type="tel"].six, input[type="time"].six, .row input[type="time"].six, input[type="url"].six, .row input[type="url"].six, textarea.six, .row textarea.six { width: 100% !important; }
+ input[type="text"].seven, .row input[type="text"].seven, input[type="password"].seven, .row input[type="password"].seven, input[type="date"].seven, .row input[type="date"].seven, input[type="datetime"].seven, .row input[type="datetime"].seven, input[type="email"].seven, .row input[type="email"].seven, input[type="number"].seven, .row input[type="number"].seven, input[type="search"].seven, .row input[type="search"].seven, input[type="tel"].seven, .row input[type="tel"].seven, input[type="time"].seven, .row input[type="time"].seven, input[type="url"].seven, .row input[type="url"].seven, textarea.seven, .row textarea.seven { width: 100% !important; }
+ input[type="text"].eight, .row input[type="text"].eight, input[type="password"].eight, .row input[type="password"].eight, input[type="date"].eight, .row input[type="date"].eight, input[type="datetime"].eight, .row input[type="datetime"].eight, input[type="email"].eight, .row input[type="email"].eight, input[type="number"].eight, .row input[type="number"].eight, input[type="search"].eight, .row input[type="search"].eight, input[type="tel"].eight, .row input[type="tel"].eight, input[type="time"].eight, .row input[type="time"].eight, input[type="url"].eight, .row input[type="url"].eight, textarea.eight, .row textarea.eight { width: 100% !important; }
+ input[type="text"].nine, .row input[type="text"].nine, input[type="password"].nine, .row input[type="password"].nine, input[type="date"].nine, .row input[type="date"].nine, input[type="datetime"].nine, .row input[type="datetime"].nine, input[type="email"].nine, .row input[type="email"].nine, input[type="number"].nine, .row input[type="number"].nine, input[type="search"].nine, .row input[type="search"].nine, input[type="tel"].nine, .row input[type="tel"].nine, input[type="time"].nine, .row input[type="time"].nine, input[type="url"].nine, .row input[type="url"].nine, textarea.nine, .row textarea.nine { width: 100% !important; }
+ input[type="text"].ten, .row input[type="text"].ten, input[type="password"].ten, .row input[type="password"].ten, input[type="date"].ten, .row input[type="date"].ten, input[type="datetime"].ten, .row input[type="datetime"].ten, input[type="email"].ten, .row input[type="email"].ten, input[type="number"].ten, .row input[type="number"].ten, input[type="search"].ten, .row input[type="search"].ten, input[type="tel"].ten, .row input[type="tel"].ten, input[type="time"].ten, .row input[type="time"].ten, input[type="url"].ten, .row input[type="url"].ten, textarea.ten, .row textarea.ten { width: 100% !important; }
+ input[type="text"].eleven, .row input[type="text"].eleven, input[type="password"].eleven, .row input[type="password"].eleven, input[type="date"].eleven, .row input[type="date"].eleven, input[type="datetime"].eleven, .row input[type="datetime"].eleven, input[type="email"].eleven, .row input[type="email"].eleven, input[type="number"].eleven, .row input[type="number"].eleven, input[type="search"].eleven, .row input[type="search"].eleven, input[type="tel"].eleven, .row input[type="tel"].eleven, input[type="time"].eleven, .row input[type="time"].eleven, input[type="url"].eleven, .row input[type="url"].eleven, textarea.eleven, .row textarea.eleven { width: 100% !important; }
+ input[type="text"].twelve, .row input[type="text"].twelve, input[type="password"].twelve, .row input[type="password"].twelve, input[type="date"].twelve, .row input[type="date"].twelve, input[type="datetime"].twelve, .row input[type="datetime"].twelve, input[type="email"].twelve, .row input[type="email"].twelve, input[type="number"].twelve, .row input[type="number"].twelve, input[type="search"].twelve, .row input[type="search"].twelve, input[type="tel"].twelve, .row input[type="tel"].twelve, input[type="time"].twelve, .row input[type="time"].twelve, input[type="url"].twelve, .row input[type="url"].twelve, textarea.twelve, .row textarea.twelve { width: 100% !important; } }
+/* Custom Forms ---------------------- */
+form.custom { /* Custom input, disabled */ }
+form.custom span.custom { display: inline-block; width: 16px; height: 16px; position: relative; top: 2px; border: solid 1px #ccc; background: #fff; }
+form.custom span.custom.radio { -webkit-border-radius: 100px; -moz-border-radius: 100px; -ms-border-radius: 100px; -o-border-radius: 100px; border-radius: 100px; }
+form.custom span.custom.checkbox:before { content: ""; display: block; line-height: 0.8; height: 14px; width: 14px; text-align: center; position: absolute; top: 0; left: 0; font-size: 14px; color: #fff; }
+form.custom span.custom.radio.checked:before { content: ""; display: block; width: 8px; height: 8px; -webkit-border-radius: 100px; -moz-border-radius: 100px; -ms-border-radius: 100px; -o-border-radius: 100px; border-radius: 100px; background: #222; position: relative; top: 3px; left: 3px; }
+form.custom span.custom.checkbox.checked:before { content: "\00d7"; color: #222; }
+form.custom div.custom.dropdown { display: block; position: relative; width: auto; height: 28px; margin-bottom: 9px; margin-top: 2px; }
+form.custom div.custom.dropdown a.current { display: block; width: auto; line-height: 26px; min-height: 28px; padding: 0; padding-left: 6px; padding-right: 38px; border: solid 1px #ddd; color: #141414; background-color: #fff; white-space: nowrap; }
+form.custom div.custom.dropdown a.selector { position: absolute; width: 27px; height: 28px; display: block; right: 0; top: 0; border: solid 1px #ddd; }
+form.custom div.custom.dropdown a.selector:after { content: ""; display: block; content: ""; display: block; width: 0; height: 0; border: solid 5px; border-color: #aaaaaa transparent transparent transparent; position: absolute; left: 50%; top: 50%; margin-top: -2px; margin-left: -5px; }
+form.custom div.custom.dropdown:hover a.selector:after, form.custom div.custom.dropdown.open a.selector:after { content: ""; display: block; width: 0; height: 0; border: solid 5px; border-color: #222222 transparent transparent transparent; }
+form.custom div.custom.dropdown.open ul { display: block; z-index: 10; }
+form.custom div.custom.dropdown.small { width: 134px !important; }
+form.custom div.custom.dropdown.medium { width: 254px !important; }
+form.custom div.custom.dropdown.large { width: 434px !important; }
+form.custom div.custom.dropdown.expand { width: 100% !important; }
+form.custom div.custom.dropdown.open.small ul { width: 134px !important; }
+form.custom div.custom.dropdown.open.medium ul { width: 254px !important; }
+form.custom div.custom.dropdown.open.large ul { width: 434px !important; }
+form.custom div.custom.dropdown.open.expand ul { width: 100% !important; }
+form.custom div.custom.dropdown ul { position: absolute; width: auto; display: none; margin: 0; left: 0; top: 27px; margin: 0; padding: 0; background: #fff; background: rgba(255, 255, 255, 0.95); border: solid 1px #cccccc; }
+form.custom div.custom.dropdown ul li { color: #555; font-size: 13px; cursor: pointer; padding: 3px; padding-left: 6px; padding-right: 38px; min-height: 18px; line-height: 18px; margin: 0; white-space: nowrap; list-style: none; }
+form.custom div.custom.dropdown ul li.selected { background: #cdebf5; color: #000; }
+form.custom div.custom.dropdown ul li.selected:after { content: "\2013"; position: absolute; right: 10px; }
+form.custom div.custom.dropdown ul li:hover { background-color: #e3f4f9; color: #222; }
+form.custom div.custom.dropdown ul li:hover:after { content: "\2013"; position: absolute; right: 10px; color: #8ed3e7; }
+form.custom div.custom.dropdown ul li.selected:hover { background: #cdebf5; cursor: default; color: #000; }
+form.custom div.custom.dropdown ul li.selected:hover:after { color: #000; }
+form.custom div.custom.dropdown ul.show { display: block; }
+form.custom .custom.disabled { background-color: #ddd; }
+
+/* Correct FF custom dropdown height */
+@-moz-document url-prefix() { form.custom div.custom.dropdown a.selector { height: 30px; } }
+
+.lt-ie9 form.custom div.custom.dropdown a.selector { height: 30px; }
+
+/* The Grid ---------------------- */
+.row { width: 940px; max-width: 100%; min-width: 768px; margin: 0 auto; }
+.row .row { width: auto; max-width: none; min-width: 0; margin: 0 -15px; }
+.row.collapse .column, .row.collapse .columns { padding: 0; }
+.row .row { width: auto; max-width: none; min-width: 0; margin: 0 -15px; }
+.row .row.collapse { margin: 0; }
+
+.column, .columns { float: left; min-height: 1px; padding: 0 15px; position: relative; }
+.column.centered, .columns.centered { float: none; margin: 0 auto; }
+
+[class*="column"] + [class*="column"]:last-child { float: right; }
+
+[class*="column"] + [class*="column"].end { float: left; }
+
+.one, .row .one { width: 8.33333%; }
+
+.two, .row .two { width: 16.66667%; }
+
+.three, .row .three { width: 25%; }
+
+.four, .row .four { width: 33.33333%; }
+
+.five, .row .five { width: 41.66667%; }
+
+.six, .row .six { width: 50%; }
+
+.seven, .row .seven { width: 58.33333%; }
+
+.eight, .row .eight { width: 66.66667%; }
+
+.nine, .row .nine { width: 75%; }
+
+.ten, .row .ten { width: 83.33333%; }
+
+.eleven, .row .eleven { width: 91.66667%; }
+
+.twelve, .row .twelve { width: 100%; }
+
+.row .offset-by-one { margin-left: 8.33333%; }
+
+.row .offset-by-two { margin-left: 16.66667%; }
+
+.row .offset-by-three { margin-left: 25%; }
+
+.row .offset-by-four { margin-left: 33.33333%; }
+
+.row .offset-by-five { margin-left: 41.66667%; }
+
+.row .offset-by-six { margin-left: 50%; }
+
+.row .offset-by-seven { margin-left: 58.33333%; }
+
+.row .offset-by-eight { margin-left: 66.66667%; }
+
+.row .offset-by-nine { margin-left: 75%; }
+
+.row .offset-by-ten { margin-left: 83.33333%; }
+
+.push-two { left: 16.66667%; }
+
+.pull-two { right: 16.66667%; }
+
+.push-three { left: 25%; }
+
+.pull-three { right: 25%; }
+
+.push-four { left: 33.33333%; }
+
+.pull-four { right: 33.33333%; }
+
+.push-five { left: 41.66667%; }
+
+.pull-five { right: 41.66667%; }
+
+.push-six { left: 50%; }
+
+.pull-six { right: 50%; }
+
+.push-seven { left: 58.33333%; }
+
+.pull-seven { right: 58.33333%; }
+
+.push-eight { left: 66.66667%; }
+
+.pull-eight { right: 66.66667%; }
+
+.push-nine { left: 75%; }
+
+.pull-nine { right: 75%; }
+
+.push-ten { left: 83.33333%; }
+
+.pull-ten { right: 83.33333%; }
+
+img, object, embed { max-width: 100%; height: auto; }
+
+object, embed { height: 100%; }
+
+img { -ms-interpolation-mode: bicubic; }
+
+#map_canvas img, .map_canvas img { max-width: none!important; }
+
+/* Nicolas Gallagher's micro clearfix */
+.row { *zoom: 1; }
+.row:before, .row:after { content: ""; display: table; }
+.row:after { clear: both; }
+
+/* Mobile Grid and Overrides ---------------------- */
+@media only screen and (max-width: 767px) { body { -webkit-text-size-adjust: none; -ms-text-size-adjust: none; width: 100%; min-width: 0; margin-left: 0; margin-right: 0; padding-left: 0; padding-right: 0; }
+ .row { width: auto; min-width: 0; margin-left: 0; margin-right: 0; }
+ .column, .columns { width: auto !important; float: none; }
+ .column:last-child, .columns:last-child { float: none; }
+ [class*="column"] + [class*="column"]:last-child { float: none; }
+ .column:before, .columns:before, .column:after, .columns:after { content: ""; display: table; }
+ .column:after, .columns:after { clear: both; }
+ .offset-by-one, .offset-by-two, .offset-by-three, .offset-by-four, .offset-by-five, .offset-by-six, .offset-by-seven, .offset-by-eight, .offset-by-nine, .offset-by-ten { margin-left: 0 !important; }
+ .push-two, .push-three, .push-four, .push-five, .push-six, .push-seven, .push-eight, .push-nine, .push-ten { left: auto; }
+ .pull-two, .pull-three, .pull-four, .pull-five, .pull-six, .pull-seven, .pull-eight, .pull-nine, .pull-ten { right: auto; }
+ /* Mobile 4-column Grid */
+ .row .mobile-one { width: 25% !important; float: left; padding: 0 15px; }
+ .row .mobile-one:last-child { float: right; }
+ .row .mobile-one.end { float: left; }
+ .row.collapse .mobile-one { padding: 0; }
+ .row .mobile-two { width: 50% !important; float: left; padding: 0 15px; }
+ .row .mobile-two:last-child { float: right; }
+ .row .mobile-two.end { float: left; }
+ .row.collapse .mobile-two { padding: 0; }
+ .row .mobile-three { width: 75% !important; float: left; padding: 0 15px; }
+ .row .mobile-three:last-child { float: right; }
+ .row .mobile-three.end { float: left; }
+ .row.collapse .mobile-three { padding: 0; }
+ .row .mobile-four { width: 100% !important; float: left; padding: 0 15px; }
+ .row .mobile-four:last-child { float: right; }
+ .row .mobile-four.end { float: left; }
+ .row.collapse .mobile-four { padding: 0; }
+ .push-one-mobile { left: 25%; }
+ .pull-one-mobile { right: 25%; }
+ .push-two-mobile { left: 50%; }
+ .pull-two-mobile { right: 50%; }
+ .push-three-mobile { left: 75%; }
+ .pull-three-mobile { right: 75%; } }
+/* Block Grids ---------------------- */
+/* These are 2-up, 3-up, 4-up and 5-up ULs, suited
+for repeating blocks of content. Add 'mobile' to
+them to switch them just like the layout grid
+(one item per line) on phones
+
+For IE7/8 compatibility block-grid items need to be
+the same height. You can optionally uncomment the
+lines below to support arbitrary height, but know
+that IE7/8 do not support :nth-child.
+-------------------------------------------------- */
+.block-grid { display: block; overflow: hidden; padding: 0; }
+.block-grid > li { display: block; height: auto; float: left; }
+.block-grid.one-up { margin: 0; }
+.block-grid.one-up > li { width: 100%; padding: 0 0 15px; }
+.block-grid.two-up { margin: 0 -15px; }
+.block-grid.two-up > li { width: 50%; padding: 0 15px 15px; }
+.block-grid.two-up > li:nth-child(2n+1) { clear: both; }
+.block-grid.three-up { margin: 0 -12px; }
+.block-grid.three-up > li { width: 33.33%; padding: 0 12px 12px; }
+.block-grid.three-up > li:nth-child(3n+1) { clear: both; }
+.block-grid.four-up { margin: 0 -10px; }
+.block-grid.four-up > li { width: 25%; padding: 0 10px 10px; }
+.block-grid.four-up > li:nth-child(4n+1) { clear: both; }
+.block-grid.five-up { margin: 0 -8px; }
+.block-grid.five-up > li { width: 20%; padding: 0 8px 8px; }
+.block-grid.five-up > li:nth-child(5n+1) { clear: both; }
+
+/* Mobile Block Grids */
+@media only screen and (max-width: 767px) { .block-grid.mobile > li { float: none; width: 100%; margin-left: 0; }
+ .block-grid > li { clear: none !important; }
+ .block-grid.mobile-two-up > li { width: 50%; }
+ .block-grid.mobile-two-up > li:nth-child(2n+1) { clear: both; }
+ .block-grid.mobile-three-up > li { width: 33.33%; }
+ .block-grid.mobile-three-up > li:nth-child(3n+1) { clear: both !important; }
+ .block-grid.mobile-four-up > li { width: 25%; }
+ .block-grid.mobile-four-up > li:nth-child(4n+1) { clear: both; }
+ .block-grid.mobile-five-up > li:nth-child(5n+1) { clear: both; } }
+/* Requires globals.css */
+/* Normal Buttons ---------------------- */
+.button { width: auto; background: #2ba6cb; border: 1px solid #1e728c; -webkit-box-shadow: 0 1px 0 rgba(255, 255, 255, 0.5) inset; -moz-box-shadow: 0 1px 0 rgba(255, 255, 255, 0.5) inset; box-shadow: 0 1px 0 rgba(255, 255, 255, 0.5) inset; color: white; cursor: pointer; display: inline-block; font-family: "Helvetica Neue", "Helvetica", Helvetica, Arial, sans-serif; font-size: 14px; font-weight: bold; line-height: 1; margin: 0; outline: none; padding: 10px 20px 11px; position: relative; text-align: center; text-decoration: none; -webkit-transition: background-color 0.15s ease-in-out; -moz-transition: background-color 0.15s ease-in-out; -o-transition: background-color 0.15s ease-in-out; transition: background-color 0.15s ease-in-out; /* Hovers */ /* Sizes */ /* Colors */ /* Radii */ /* Layout */ /* Disabled ---------- */ }
+.button:hover { color: white; background-color: #2284a1; }
+.button:active { -webkit-box-shadow: 0 1px 0 rgba(0, 0, 0, 0.2) inset; -moz-box-shadow: 0 1px 0 rgba(0, 0, 0, 0.2) inset; box-shadow: 0 1px 0 rgba(0, 0, 0, 0.2) inset; }
+.button:focus { -webkit-box-shadow: 0 0 4px #2ba6cb, 0 1px 0 rgba(255, 255, 255, 0.5) inset; -moz-box-shadow: 0 0 4px #2ba6cb, 0 1px 0 rgba(255, 255, 255, 0.5) inset; box-shadow: 0 0 4px #2ba6cb, 0 1px 0 rgba(255, 255, 255, 0.5) inset; color: white; }
+.button.large { font-size: 17px; padding: 15px 30px 16px; }
+.button.medium { font-size: 14px; }
+.button.small { font-size: 11px; padding: 7px 14px 8px; }
+.button.tiny { font-size: 10px; padding: 5px 10px 6px; }
+.button.expand { width: 100%; text-align: center; }
+.button.primary { background-color: #2ba6cb; border: 1px solid #1e728c; }
+.button.primary:hover { background-color: #2284a1; }
+.button.primary:focus { -webkit-box-shadow: 0 0 4px #2ba6cb, 0 1px 0 rgba(255, 255, 255, 0.5) inset; -moz-box-shadow: 0 0 4px #2ba6cb, 0 1px 0 rgba(255, 255, 255, 0.5) inset; box-shadow: 0 0 4px #2ba6cb, 0 1px 0 rgba(255, 255, 255, 0.5) inset; }
+.button.success { background-color: #5da423; border: 1px solid #396516; }
+.button.success:hover { background-color: #457a1a; }
+.button.success:focus { -webkit-box-shadow: 0 0 5px #5da423, 0 1px 0 rgba(255, 255, 255, 0.5) inset; -moz-box-shadow: 0 0 5px #5da423, 0 1px 0 rgba(255, 255, 255, 0.5) inset; box-shadow: 0 0 5px #5da423, 0 1px 0 rgba(255, 255, 255, 0.5) inset; }
+.button.alert { background-color: #c60f13; border: 1px solid #7f0a0c; }
+.button.alert:hover { background-color: #970b0e; }
+.button.alert:focus { -webkit-box-shadow: 0 0 4px #c60f13, 0 1px 0 rgba(255, 255, 255, 0.5) inset; -moz-box-shadow: 0 0 4px #c60f13, 0 1px 0 rgba(255, 255, 255, 0.5) inset; box-shadow: 0 0 4px #c60f13, 0 1px 0 rgba(255, 255, 255, 0.5) inset; }
+.button.secondary { background-color: #e9e9e9; color: #1d1d1d; border: 1px solid #c3c3c3; }
+.button.secondary:hover { background-color: #d0d0d0; }
+.button.secondary:focus { -webkit-box-shadow: 0 0 5px #e9e9e9, 0 1px 0 rgba(255, 255, 255, 0.5) inset; -moz-box-shadow: 0 0 5px #e9e9e9, 0 1px 0 rgba(255, 255, 255, 0.5) inset; box-shadow: 0 0 5px #e9e9e9, 0 1px 0 rgba(255, 255, 255, 0.5) inset; }
+.button.radius { -webkit-border-radius: 3px; -moz-border-radius: 3px; -ms-border-radius: 3px; -o-border-radius: 3px; border-radius: 3px; }
+.button.round { -webkit-border-radius: 1000px; -moz-border-radius: 1000px; -ms-border-radius: 1000px; -o-border-radius: 1000px; border-radius: 1000px; }
+.button.full-width { width: 100%; text-align: center; padding-left: 0px !important; padding-right: 0px !important; }
+.button.left-align { text-align: left; text-indent: 12px; }
+.button.disabled, .button[disabled] { opacity: 0.6; cursor: default; background: #2ba6cb; -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; }
+.button.disabled :hover, .button[disabled] :hover { background: #2ba6cb; }
+.button.disabled.success, .button[disabled].success { background-color: #5da423; }
+.button.disabled.success:hover, .button[disabled].success:hover { background-color: #5da423; }
+.button.disabled.alert, .button[disabled].alert { background-color: #c60f13; }
+.button.disabled.alert:hover, .button[disabled].alert:hover { background-color: #c60f13; }
+.button.disabled.secondary, .button[disabled].secondary { background-color: #e9e9e9; }
+.button.disabled.secondary:hover, .button[disabled].secondary:hover { background-color: #e9e9e9; }
+
+/* Don't use native buttons on iOS */
+input[type=submit].button, button.button { -webkit-appearance: none; }
+
+@media only screen and (max-width: 767px) { .button { display: block; }
+ button.button, input[type="submit"].button { width: 100%; padding-left: 0; padding-right: 0; } }
+/* Correct FF button padding */
+@-moz-document url-prefix() { button::-moz-focus-inner, input[type="reset"]::-moz-focus-inner, input[type="button"]::-moz-focus-inner, input[type="submit"]::-moz-focus-inner, input[type="file"] > input[type="button"]::-moz-focus-inner { border: none; padding: 0; }
+ input[type="submit"].tiny.button { padding: 3px 10px 4px; }
+ input[type="submit"].small.button { padding: 5px 14px 6px; }
+ input[type="submit"].button, input[type=submit].medium.button { padding: 8px 20px 9px; }
+ input[type="submit"].large.button { padding: 13px 30px 14px; } }
+
+/* Buttons with Dropdowns ---------------------- */
+.button.dropdown { position: relative; padding-right: 44px; /* Sizes */ /* Triangles */ /* Flyout List */ /* Split Dropdown Buttons */ }
+.button.dropdown.large { padding-right: 60px; }
+.button.dropdown.small { padding-right: 28px; }
+.button.dropdown.tiny { padding-right: 20px; }
+.button.dropdown:after { content: ""; display: block; width: 0; height: 0; border: solid 6px; border-color: white transparent transparent transparent; position: absolute; top: 50%; right: 20px; margin-top: -2px; }
+.button.dropdown.large:after { content: ""; display: block; width: 0; height: 0; border: solid 7px; border-color: white transparent transparent transparent; margin-top: -3px; right: 30px; }
+.button.dropdown.small:after { content: ""; display: block; width: 0; height: 0; border: solid 5px; border-color: white transparent transparent transparent; margin-top: -2px; right: 14px; }
+.button.dropdown.tiny:after { content: ""; display: block; width: 0; height: 0; border: solid 4px; border-color: white transparent transparent transparent; margin-top: -1px; right: 10px; }
+.button.dropdown > ul { -webkit-box-sizing: content-box; -moz-box-sizing: content-box; box-sizing: content-box; display: none; position: absolute; left: -1px; background: #fff; background: rgba(255, 255, 255, 0.95); list-style: none; margin: 0; padding: 0; border: 1px solid #cccccc; border-top: none; min-width: 100%; z-index: 40; }
+.button.dropdown > ul li { width: 100%; cursor: pointer; padding: 0; min-height: 18px; line-height: 18px; margin: 0; white-space: nowrap; list-style: none; }
+.button.dropdown > ul li a { display: block; color: #555; font-size: 13px; font-weight: normal; padding: 6px 14px; text-align: left; }
+.button.dropdown > ul li:hover { background-color: #e3f4f9; color: #222; }
+.button.dropdown > ul li.divider { min-height: 0; padding: 0; height: 1px; margin: 4px 0; background: #ededed; }
+.button.dropdown.up > ul { border-top: 1px solid #cccccc; border-bottom: none; }
+.button.dropdown ul.no-hover.show-dropdown { display: block !important; }
+.button.dropdown:hover > ul.no-hover { display: none; }
+.button.dropdown.split { padding: 0; position: relative; /* Sizes */ /* Triangle Spans */ /* Colors */ }
+.button.dropdown.split:after { display: none; }
+.button.dropdown.split:hover { background-color: #2ba6cb; }
+.button.dropdown.split.alert:hover { background-color: #c60f13; }
+.button.dropdown.split.success:hover { background-color: #5da423; }
+.button.dropdown.split.secondary:hover { background-color: #e9e9e9; }
+.button.dropdown.split > a { color: white; display: block; padding: 10px 50px 11px 20px; padding-left: 20px; padding-right: 50px; -webkit-transition: background-color 0.15s ease-in-out; -moz-transition: background-color 0.15s ease-in-out; -o-transition: background-color 0.15s ease-in-out; transition: background-color 0.15s ease-in-out; }
+.button.dropdown.split > a:hover { background-color: #2284a1; }
+.button.dropdown.split.large > a { padding: 15px 75px 16px 30px; padding-left: 30px; padding-right: 75px; }
+.button.dropdown.split.small > a { padding: 7px 35px 8px 14px; padding-left: 14px; padding-right: 35px; }
+.button.dropdown.split.tiny > a { padding: 5px 25px 6px 10px; padding-left: 10px; padding-right: 25px; }
+.button.dropdown.split > span { background-color: #2ba6cb; position: absolute; right: 0; top: 0; height: 100%; width: 30px; border-left: 1px solid #1e728c; -webkit-box-shadow: 1px 1px 0 rgba(255, 255, 255, 0.5) inset; -moz-box-shadow: 1px 1px 0 rgba(255, 255, 255, 0.5) inset; box-shadow: 1px 1px 0 rgba(255, 255, 255, 0.5) inset; -webkit-transition: background-color 0.15s ease-in-out; -moz-transition: background-color 0.15s ease-in-out; -o-transition: background-color 0.15s ease-in-out; transition: background-color 0.15s ease-in-out; }
+.button.dropdown.split > span:hover { background-color: #2284a1; }
+.button.dropdown.split > span:after { content: ""; display: block; width: 0; height: 0; border: solid 6px; border-color: white transparent transparent transparent; position: absolute; top: 50%; left: 50%; margin-left: -6px; margin-top: -2px; }
+.button.dropdown.split.secondary > span:after { content: ""; display: block; width: 0; height: 0; border: solid 6px; border-color: #1d1d1d transparent transparent transparent; }
+.button.dropdown.split.large span { width: 45px; }
+.button.dropdown.split.small span { width: 21px; }
+.button.dropdown.split.tiny span { width: 15px; }
+.button.dropdown.split.large span:after { content: ""; display: block; width: 0; height: 0; border: solid 7px; border-color: white transparent transparent transparent; margin-top: -3px; margin-left: -7px; }
+.button.dropdown.split.small span:after { content: ""; display: block; width: 0; height: 0; border: solid 4px; border-color: white transparent transparent transparent; margin-top: -1px; margin-left: -4px; }
+.button.dropdown.split.tiny span:after { content: ""; display: block; width: 0; height: 0; border: solid 3px; border-color: white transparent transparent transparent; margin-top: -1px; margin-left: -3px; }
+.button.dropdown.split.alert > span { background-color: #c60f13; border-left-color: #7f0a0c; }
+.button.dropdown.split.success > span { background-color: #5da423; border-left-color: #396516; }
+.button.dropdown.split.secondary > span { background-color: #e9e9e9; border-left-color: #c3c3c3; }
+.button.dropdown.split.secondary > a { color: #1d1d1d; }
+.button.dropdown.split.alert > a:hover, .button.dropdown.split.alert > span:hover { background-color: #970b0e; }
+.button.dropdown.split.success > a:hover, .button.dropdown.split.success > span:hover { background-color: #457a1a; }
+.button.dropdown.split.secondary > a:hover, .button.dropdown.split.secondary > span:hover { background-color: #d0d0d0; }
+
+/* Button Groups ---------------------- */
+ul.button-group { list-style: none; padding: 0; margin: 0 0 12px; *zoom: 1; }
+ul.button-group:before, ul.button-group:after { content: ""; display: table; }
+ul.button-group:after { clear: both; }
+ul.button-group li { padding: 0; margin: 0 0 0 -1px; float: left; }
+ul.button-group li:first-child { margin-left: 0; }
+ul.button-group.radius li a.button, ul.button-group.radius li a.button.radius, ul.button-group.radius li a.button-rounded { -webkit-border-radius: 0px; -moz-border-radius: 0px; -ms-border-radius: 0px; -o-border-radius: 0px; border-radius: 0px; }
+ul.button-group.radius li:first-child a.button, ul.button-group.radius li:first-child a.button.radius { -moz-border-radius-topleft: 3px; -webkit-border-top-left-radius: 3px; border-top-left-radius: 3px; -moz-border-radius-bottomleft: 3px; -webkit-border-bottom-left-radius: 3px; border-bottom-left-radius: 3px; }
+ul.button-group.radius li:first-child a.button.rounded { -moz-border-radius-topleft: 1000px; -webkit-border-top-left-radius: 1000px; border-top-left-radius: 1000px; -moz-border-radius-bottomleft: 1000px; -webkit-border-bottom-left-radius: 1000px; border-bottom-left-radius: 1000px; }
+ul.button-group.radius li:last-child a.button, ul.button-group.radius li:last-child a.button.radius { -moz-border-radius-topright: 3px; -webkit-border-top-right-radius: 3px; border-top-right-radius: 3px; -moz-border-radius-bottomright: 3px; -webkit-border-bottom-right-radius: 3px; border-bottom-right-radius: 3px; }
+ul.button-group.radius li:last-child a.button.rounded { -moz-border-radius-topright: 1000px; -webkit-border-top-right-radius: 1000px; border-top-right-radius: 1000px; -moz-border-radius-bottomright: 1000px; -webkit-border-bottom-right-radius: 1000px; border-bottom-right-radius: 1000px; }
+ul.button-group.even a.button { width: 100%; }
+ul.button-group.even.two-up li { width: 50%; }
+ul.button-group.even.three-up li { width: 33.3%; }
+ul.button-group.even.three-up li:first-child { width: 33.4%; }
+ul.button-group.even.four-up li { width: 25%; }
+ul.button-group.even.five-up li { width: 20%; }
+
+@media only screen and (max-width: 767px) { .button-group button.button, .button-group input[type="submit"].button { width: auto; padding: 10px 20px 11px; }
+ .button-group button.button.large, .button-group input[type="submit"].button.large { padding: 15px 30px 16px; }
+ .button-group button.button.medium, .button-group input[type="submit"].button.medium { padding: 10px 20px 11px; }
+ .button-group button.button.small, .button-group input[type="submit"].button.small { padding: 7px 14px 8px; }
+ .button-group button.button.tiny, .button-group input[type="submit"].button.tiny { padding: 5px 10px 6px; }
+ .button-group.even button.button, .button-group.even input[type="submit"].button { width: 100%; padding-left: 0; padding-right: 0; } }
+div.button-bar { overflow: hidden; }
+div.button-bar ul.button-group { float: left; margin-right: 8px; }
+div.button-bar ul.button-group:last-child { margin-left: 0; }
+
+/* Requires globals.css */
+.nav-bar { height: 40px; background: #4d4d4d; margin-top: 20px; padding: 0; }
+.nav-bar > li { float: left; display: block; position: relative; padding: 0; margin: 0; border: 1px solid #333333; border-right: none; line-height: 38px; -webkit-box-shadow: 1px 0 0 rgba(255, 255, 255, 0.2) inset; -moz-box-shadow: 1px 0 0 rgba(255, 255, 255, 0.2) inset; box-shadow: 1px 0 0 rgba(255, 255, 255, 0.2) inset; }
+.nav-bar > li:first-child { -webkit-box-shadow: 0 0 0; -moz-box-shadow: 0 0 0; box-shadow: 0 0 0; }
+.nav-bar > li:last-child { border-right: solid 1px #333333; -webkit-box-shadow: 1px 0 0 rgba(255, 255, 255, 0.2) inset, 1px 0 0 rgba(255, 255, 255, 0.2); -moz-box-shadow: 1px 0 0 rgba(255, 255, 255, 0.2) inset, 1px 0 0 rgba(255, 255, 255, 0.2); box-shadow: 1px 0 0 rgba(255, 255, 255, 0.2) inset, 1px 0 0 rgba(255, 255, 255, 0.2); }
+.nav-bar > li.active { background: #2ba6cb; border-color: #2284a1; }
+.nav-bar > li.active > a { color: white; cursor: default; }
+.nav-bar > li.active:hover { background: #2ba6cb; cursor: default; }
+.nav-bar > li:hover { background: #333333; }
+.nav-bar > li > a { color: #e6e6e6; }
+.nav-bar > li ul { margin-bottom: 0; }
+.nav-bar > li .flyout { display: none; }
+.nav-bar > li.has-flyout > a:first-child { padding-right: 40px; position: relative; }
+.nav-bar > li.has-flyout > a:first-child:after { content: ""; display: block; width: 0; height: 0; border: solid 4px; border-color: #e6e6e6 transparent transparent transparent; position: absolute; right: 20px; top: 17px; }
+.nav-bar > li.has-flyout > a.flyout-toggle { border-left: 0 !important; position: absolute; right: 0; top: 0; padding: 20px; z-index: 2; display: block; }
+.nav-bar > li.has-flyout.is-touch > a:first-child { padding-right: 55px; }
+.nav-bar > li.has-flyout.is-touch > a.flyout-toggle { border-left: 1px dashed #666; }
+.nav-bar > li > a:first-child { position: relative; padding: 0 20px; display: block; text-decoration: none; font-size: 14px; }
+.nav-bar > li > input { margin: 0 10px; }
+.nav-bar.vertical { height: auto; margin-top: 0; }
+.nav-bar.vertical > li { float: none; border-bottom: none; border-right: solid 1px #333333; -webkit-box-shadow: none; -moz-box-shadow: none; box-shadow: none; }
+.nav-bar.vertical > li.has-flyout > a:first-child:after { content: ""; display: block; width: 0; height: 0; border: solid 4px; border-color: transparent transparent transparent #e6e6e6; }
+.nav-bar.vertical > li .flyout { left: 100%; top: -1px; }
+.nav-bar.vertical > li .flyout.right { left: auto; right: 100%; }
+.nav-bar.vertical > li.active { border-right: solid 1px #2284a1; }
+.nav-bar.vertical > li:last-child { border-bottom: solid 1px #333333; }
+
+.flyout { background: #f2f2f2; padding: 20px; margin: 0; border: 1px solid #d9d9d9; position: absolute; top: 39px; left: -1px; width: 250px; z-index: 40; -webkit-box-shadow: 0 1px 5px rgba(0, 0, 0, 0.1); -moz-box-shadow: 0 1px 5px rgba(0, 0, 0, 0.1); box-shadow: 0 1px 5px rgba(0, 0, 0, 0.1); /* remove margin on any first-child element */ /* remove margin on last element */ }
+.flyout p { line-height: 1.2; font-size: 13px; }
+.flyout *:first-child { margin-top: 0; }
+.flyout *:last-child { margin-bottom: 0; }
+.flyout.small { width: 166.66667px; }
+.flyout.large { width: 437.5px; }
+.flyout.right { left: auto; right: -2px; }
+.flyout.left { right: auto; left: -2px; }
+.flyout.up { top: auto; bottom: 39px; }
+
+ul.flyout, .nav-bar li ul { padding: 0; list-style: none; }
+ul.flyout li, .nav-bar li ul li { border-left: solid 3px #CCC; }
+ul.flyout li a, .nav-bar li ul li a { background: #f2f2f2; border: 1px solid #e6e6e6; border-width: 1px 1px 0 0; color: #555; display: block; font-size: 14px; height: auto; line-height: 1; padding: 15px 20px; -webkit-box-shadow: 0 1px 0 rgba(255, 255, 255, 0.5) inset; -moz-box-shadow: 0 1px 0 rgba(255, 255, 255, 0.5) inset; box-shadow: 0 1px 0 rgba(255, 255, 255, 0.5) inset; }
+ul.flyout li a:hover, .nav-bar li ul li a:hover { background: #ebebeb; color: #333; }
+ul.flyout li.active, .nav-bar li ul li.active { margin-top: 0; border-top: 1px solid #4d4d4d; border-left: 4px solid #1a1a1a; }
+ul.flyout li.active a, .nav-bar li ul li.active a { background: #4d4d4d; border: none; color: #fff; height: auto; margin: 0; position: static; top: 0; -webkit-box-shadow: 0 0 0; -moz-box-shadow: 0 0 0; box-shadow: 0 0 0; }
+
+/* Mobile Styles */
+@media only screen and (max-device-width: 1280px) { .touch .nav-bar li.has-flyout > a { padding-right: 36px !important; } }
+@media only screen and (max-width: 1279px) and (min-width: 768px) { .touch .nav-bar li a { font-size: 13px; font-size: 1.3rem; }
+ .touch .nav-bar li.has-flyout > a.flyout-toggle { padding: 20px !important; }
+ .touch .nav-bar li.has-flyout > a { padding-right: 36px !important; } }
+@media only screen and (max-width: 767px) { .nav-bar { height: auto; }
+ .nav-bar > li { float: none; display: block; border-right: none; }
+ .nav-bar > li > a.main { text-align: left; border-top: 1px solid #ddd; border-right: none; }
+ .nav-bar > li:first-child > a.main { border-top: none; }
+ .nav-bar > li.has-flyout > a.flyout-toggle { position: absolute; right: 0; top: 0; padding: 22px; z-index: 2; display: block; }
+ .nav-bar > li.has-flyout.is-touch > a.flyout-toggle span { content: ""; width: 0; height: 0; display: block; }
+ .nav-bar > li.has-flyout > a.flyout-toggle:hover span { border-top-color: #141414; }
+ .nav-bar.vertical > li.has-flyout > .flyout { left: 0; }
+ .flyout { position: relative; width: 100% !important; top: auto; margin-right: -2px; border-width: 1px 1px 0 1px; }
+ .flyout.right { float: none; right: auto; left: -1px; }
+ .flyout.small, .flyout.large { width: 100% !important; }
+ .flyout p:last-child { margin-bottom: 18px; } }
+/* CSS for jQuery Orbit Plugin 1.4.0 Maintained for Foundation. foundation.zurb.com Free to use under the MIT license. http://www.opensource.org/licenses/mit-license.php
+*/
+/* Container ---------------------- */
+div.orbit-wrapper { width: 1px; height: 1px; position: relative; }
+
+div.orbit { width: 1px; height: 1px; position: relative; overflow: hidden; margin-bottom: 17px; }
+
+div.orbit.with-bullets { margin-bottom: 40px; }
+
+div.orbit .orbit-slide { max-width: 100%; position: absolute; top: 0; left: 0; }
+
+div.orbit a.orbit-slide { border: none; line-height: 0; display: none; }
+
+div.orbit div.orbit-slide { width: 100%; height: 100%; }
+
+/* Note: If your slider only uses content or anchors, you're going to want to put the width and height declarations on the ".orbit>div" and "div.orbit>a" tags in addition to just the .orbit-wrapper */
+/* Timer ---------------------- */
+div.orbit-wrapper div.timer { width: 40px; height: 40px; overflow: hidden; position: absolute; top: 10px; right: 10px; opacity: .6; cursor: pointer; z-index: 31; }
+
+div.orbit-wrapper span.rotator { display: block; width: 40px; height: 40px; position: absolute; top: 0; left: -20px; background: url('../images/foundation/orbit/rotator-black.png') no-repeat; z-index: 3; }
+
+div.orbit-wrapper span.mask { display: block; width: 20px; height: 40px; position: absolute; top: 0; right: 0; z-index: 2; overflow: hidden; }
+
+div.orbit-wrapper span.rotator.move { left: 0; }
+
+div.orbit-wrapper span.mask.move { width: 40px; left: 0; background: url('../images/foundation/orbit/timer-black.png') repeat 0 0; }
+
+div.orbit-wrapper span.pause { display: block; width: 40px; height: 40px; position: absolute; top: 0; left: 0; background: url('../images/foundation/orbit/pause-black.png') no-repeat; z-index: 4; opacity: 0; }
+
+div.orbit-wrapper span.pause.active { background: url('../images/foundation/orbit/pause-black.png') no-repeat 0 -40px; }
+
+div.orbit-wrapper div.timer:hover span.pause, div.orbit-wrapper span.pause.active { opacity: 1; }
+
+/* Captions ---------------------- */
+.orbit-caption { display: none; font-family: "HelveticaNeue", "Helvetica-Neue", Helvetica, Arial, sans-serif; }
+
+.orbit-wrapper .orbit-caption { background: #000; background: rgba(0, 0, 0, 0.6); z-index: 30; color: #fff; text-align: center; padding: 7px 0; font-size: 13px; font-size: 1.3rem; position: absolute; right: 0; bottom: 0; width: 100%; }
+
+/* Directional Nav ---------------------- */
+div.orbit-wrapper div.slider-nav { display: block; }
+
+div.orbit-wrapper div.slider-nav span { width: 39px; height: 50px; text-indent: -9999px; position: absolute; z-index: 30; top: 50%; margin-top: -25px; cursor: pointer; }
+
+div.orbit-wrapper div.slider-nav span.right { background: url('../images/foundation/orbit/right-arrow.png'); background-size: 100%; right: 0; }
+
+div.orbit-wrapper div.slider-nav span.left { background: url('../images/foundation/orbit/left-arrow.png'); background-size: 100%; left: 0; }
+
+.lt-ie9 div.orbit-wrapper div.slider-nav span.right { background: url('../images/foundation/orbit/right-arrow-small.png'); }
+.lt-ie9 div.orbit-wrapper div.slider-nav span.left { background: url('../images/foundation/orbit/left-arrow-small.png'); }
+
+/* Bullet Nav ---------------------- */
+ul.orbit-bullets { position: absolute; z-index: 30; list-style: none; bottom: -40px; left: 50%; margin-left: -50px; padding: 0; }
+
+ul.orbit-bullets li { float: left; margin-left: 5px; cursor: pointer; color: #999; text-indent: -9999px; background: url('../images/foundation/orbit/bullets.jpg') no-repeat 4px 0; width: 13px; height: 12px; overflow: hidden; }
+
+ul.orbit-bullets li.active { color: #222; background-position: -8px 0; }
+
+ul.orbit-bullets li.has-thumb { background: none; width: 100px; height: 75px; }
+
+ul.orbit-bullets li.active.has-thumb { background-position: 0 0; border-top: 2px solid #000; }
+
+/* Fluid Layout ---------------------- */
+div.orbit img.fluid-placeholder { visibility: hidden; position: static; display: block; width: 100%; }
+
+div.orbit, div.orbit-wrapper { width: 100% !important; }
+
+ul.orbit-bullets { position: absolute; z-index: 30; list-style: none; bottom: -50px; left: 50%; margin-left: -50px; padding: 0; }
+
+ul.orbit-bullets li { float: left; margin-left: 5px; cursor: pointer; color: #999; text-indent: -9999px; background: url('../images/foundation/orbit/bullets.jpg') no-repeat 4px 0; width: 13px; height: 12px; overflow: hidden; }
+
+ul.orbit-bullets li.has-thumb { background: none; width: 100px; height: 75px; }
+
+ul.orbit-bullets li.active { color: #222; background-position: -8px 0; }
+
+ul.orbit-bullets li.active.has-thumb { background-position: 0 0; border-top: 2px solid #000; }
+
+/* Correct timer in IE */
+.lt-ie9 .timer { display: none !important; }
+
+.lt-ie9 div.caption { background: transparent; filter: progid:DXImageTransform.Microsoft.gradient(startColorstr=#99000000,endColorstr=#99000000); zoom: 1; }
+
+/* CSS for jQuery Reveal Plugin Maintained for Foundation. foundation.zurb.com Free to use under the MIT license. http://www.opensource.org/licenses/mit-license.php */
+/* Reveal Modals ---------------------- */
+.reveal-modal-bg { position: fixed; height: 100%; width: 100%; background: #000; background: rgba(0, 0, 0, 0.45); z-index: 40; display: none; top: 0; left: 0; }
+
+.reveal-modal { background: white; visibility: hidden; display: none; top: 100px; left: 50%; margin-left: -260px; width: 520px; position: absolute; z-index: 41; padding: 30px; -webkit-box-shadow: 0 0 10px rgba(0, 0, 0, 0.4); -moz-box-shadow: 0 0 10px rgba(0, 0, 0, 0.4); box-shadow: 0 0 10px rgba(0, 0, 0, 0.4); }
+.reveal-modal *:first-child { margin-top: 0; }
+.reveal-modal *:last-child { margin-bottom: 0; }
+.reveal-modal .close-reveal-modal { font-size: 22px; font-size: 2.2rem; line-height: .5; position: absolute; top: 8px; right: 11px; color: #aaa; text-shadow: 0 -1px 1px rgba(0, 0, 0, 0.6); font-weight: bold; cursor: pointer; }
+.reveal-modal.small { width: 30%; margin-left: -15%; }
+.reveal-modal.medium { width: 40%; margin-left: -20%; }
+.reveal-modal.large { width: 60%; margin-left: -30%; }
+.reveal-modal.xlarge { width: 70%; margin-left: -35%; }
+.reveal-modal.expand { width: 90%; margin-left: -45%; }
+.reveal-modal .row { min-width: 0; margin-bottom: 10px; }
+
+/* Mobile */
+@media only screen and (max-width: 767px) { .reveal-modal-bg { position: absolute; }
+ .reveal-modal, .reveal-modal.small, .reveal-modal.medium, .reveal-modal.large, .reveal-modal.xlarge { width: 80%; top: 15px; left: 50%; margin-left: -40%; padding: 20px; height: auto; } }
+ /* NOTES Close button entity is ×
+ Example markup
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