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War Orphans

A RimWorld mod that adds events where war-torn settlements beg you to take in their orphaned children.

Requires RimWorld 1.5/1.6 and Biotech DLC.

Quests

War Orphans

1-7 children from a non-hostile faction's settlement, fleeing war. Mixed xenotypes matching the faction's distribution. Sibling families with shared dead parents.

Persecuted Orphans

All children share the same non-Baseliner xenotype — they're being hunted for what they are. Rarer variant with different narrative.

Sole Survivor

A single child, the only one left alive. Max trauma, severe malnutrition, multiple injuries, 40% chance of a missing body part. Bonus survival skills. 20% chance of a retribution raid days later.

What the Children Come With

  • War trauma — scales with age, fades over ~100 days. Affects mood, mental breaks, learning, sleep, social behavior
  • Recovery milestones — positive thoughts and letters as trauma heals: "the nightmares are less frequent", "starting to feel safe", "this place is home"
  • Dead parents visible in social tab
  • Malnutrition, cuts, tattered/tainted clothes
  • Small chance of missing body part (older children)
  • "Escaped war together" — permanent +25 opinion between orphans
  • Mutual gratitude — orphans and colonists get positive social thoughts toward each other

Storyteller

  • Charity events with accept/reject letter (not quest tab)
  • Population-aware, not threat-gated
  • +15 faction goodwill on accept
  • Ideology charity integration

License

MIT