diff --git a/docs/modding/util/vrad.md b/docs/modding/util/vrad.md index 06fda000..1393253e 100644 --- a/docs/modding/util/vrad.md +++ b/docs/modding/util/vrad.md @@ -122,7 +122,7 @@ Other options: -OnlyStaticProps : Only perform direct static prop lighting (vrad debug option) -StaticPropNormals : when lighting static props, just show their normal vector -StaticPropBounce : Enable static props to bounce light. Experimental option, doesn't work with VMPI right now. - -textureshadows : Allows models to cast shadows based on the alpha channel of their texture. Does not work with brushes, and in the case of skins, will use the first one. + -textureshadows : Allows models to cast shadows based on the alpha channel of their texture. Only works with brushes that have the flag CONTENTS_GRATE (such as by using %CompilePassBullets in the VMT), and in the case of skins, will use the first one. -noskyboxrecurse : Turn off recursion into 3d skybox (skybox shadows on world) -nossprops : Globally disable self-shadowing on static props