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Within the memory inspector you can limit the search range or leave it on all/system memory.
The ability to restrict the search to a range of where you know data is held is extremely useful at times, so being able to save these searches so that you can access them in a similar manner to all/system memory would be useful on a game by game basis where you know certain data is held within a specific range.
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Within the memory inspector you can limit the search range or leave it on all/system memory.
The ability to restrict the search to a range of where you know data is held is extremely useful at times, so being able to save these searches so that you can access them in a similar manner to all/system memory would be useful on a game by game basis where you know certain data is held within a specific range.
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