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EXECUTION_FIX.md

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Execution Fix for Real Completions

The Problem

When you typed:

import maya.cmds as cmds
cmds.

Jedi only saw __doc__, __file__, __name__, __package__ because it wasn't actually importing maya.cmds - it was just seeing cmds as an abstract module object.

The Solution

Now we actually execute the code before the cursor position:

# Execute all lines before the current line
exec(code_before, namespace)

This means when you have:

import maya.cmds as cmds
cmds.  # <- cursor here

We execute import maya.cmds as cmds, so namespace['cmds'] becomes the real maya.cmds module with all 2000+ functions.

How It Works

1. Extract Lines Before Cursor

lines_before = context_lines[:line-1]
code_before = '\n'.join(lines_before)

2. Execute Them

namespace = {}
exec(code_before, namespace)

Now namespace contains all your imports and variables!

3. Combine with Main Namespace

combined_namespace = {**__main__.__dict__, **namespace}

This gives Jedi access to:

  • Stuff you imported in the editor
  • Stuff already in Maya's main namespace

4. Pass to Jedi Interpreter

interpreter = Interpreter(source, namespaces=[combined_namespace], project=project)

Testing

Reload the editor and try:

import maya.cmds as cmds
cmds.poly

You should now see:

[Jedi] Executing 1 lines to build namespace...
[Jedi] Namespace has: ['cmds']
[Jedi] Using Interpreter mode with executed namespace
[Jedi] Jedi returned 150+ completions
[Jedi]   - polyCube (type: function)
[Jedi]   - polySphere (type: function)
[Jedi]   - polyPlane (type: function)
[Jedi]   - polyPipe (type: function)
[Jedi]   - polyTorus (type: function)
[Jedi] Returned 150+ completions: ['polyCube', 'polySphere', ...]...

Benefits

✅ Real imports - Executes your import statements
✅ Real objects - Jedi sees actual module contents
✅ Works with aliases - cmds, om, om2, etc.
✅ Works with from imports - from maya.cmds import polyCube
✅ Local variables - Variables you define work too

Safety

Safe Operations:

  • import statements
  • Variable assignments
  • Function definitions
  • Class definitions

Error Handling:

If execution fails (syntax error, runtime error), we catch it and continue with an empty namespace. Jedi falls back to static analysis.

Isolation:

Execution happens in an isolated namespace, not Maya's main namespace, so it won't affect your scene.

Examples

Example 1: Module Import

import maya.cmds as cmds
cmds.  # Shows: polyCube, select, ls, etc.

Example 2: From Import

from maya import OpenMaya
OpenMaya.  # Shows: MVector, MMatrix, MObject, etc.

Example 3: API 2.0

from maya.api import OpenMaya as om2
om2.  # Shows: MVector, MFnMesh, MDagPath, etc.

Example 4: Local Variables

my_list = [1, 2, 3]
my_list.  # Shows: append, extend, pop, etc.

Example 5: Custom Objects

class MyClass:
    def my_method(self):
        pass

obj = MyClass()
obj.  # Shows: my_method

Limitations

Won't Execute:

  • Lines after the cursor
  • Lines with side effects (creating geometry, etc.) - but they execute in isolation so it's safe
  • Long-running operations (but you wouldn't put those in imports anyway)

Execution Errors:

If your code has errors before the cursor, execution fails and you get limited completions. But this is expected - you should fix the errors!

Performance

  • First completion: Executes imports (~100ms for maya.cmds)
  • Subsequent: Cached, fast
  • Each new import: Executes that import
  • Typing in same scope: Uses cached execution

Debug Output

Watch for:

[Jedi] Executing 3 lines to build namespace...
[Jedi] Namespace has: ['cmds', 'os', 'my_var']

This shows what's in the namespace after execution.

If you see:

[Jedi] Error executing code: <error message>

Then there's a syntax or runtime error in your code before the cursor.