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Copy pathDLL_Injector_UI.cpp
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Copy pathDLL_Injector_UI.cpp
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71 lines (54 loc) · 1.71 KB
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#include <Logging.h>
SetLogFilePath("DLL_Injector_UI.log");
//
#include <DLL_Injection/DLL_Injector.h>
#include <SimpleIni.h>
#include <StringFormatting.h>
#include <UserInterface.h>
#include <filesystem>
constexpr auto IniFileName = "dll_injector.ini";
struct InjectableDLL {
std::string Name;
std::string DLL;
std::string EXE;
};
std::vector<InjectableDLL> GetDLLs() {
std::vector<InjectableDLL> DLLs;
CSimpleIniA ini;
auto iniLoadError = ini.LoadFile(IniFileName);
if (iniLoadError < 0) return DLLs;
CSimpleIniA::TNamesDepend DLLsNames;
ini.GetAllSections(DLLsNames);
for (auto& DLLName : DLLsNames) {
InjectableDLL DLL;
DLL.Name = DLLName.pItem;
DLL.DLL = ini.GetValue(DLLName.pItem, "DLL", "");
DLL.EXE = ini.GetValue(DLLName.pItem, "EXE", "");
DLLs.push_back(DLL);
}
return DLLs;
}
std::vector<InjectableDLL> DLLs;
void ClickButtonAndInjectDLL(UserInterface::UIButton* button) {
auto dllName = button->GetText();
for (auto& DLL : DLLs) {
if (DLL.Name == dllName) {
button->SetText(string_format("Injecting {} ...", dllName).c_str());
DLL_Injector::InjectDLL(DLL.EXE, DLL.DLL);
button->SetText(string_format("Injected {}", dllName).c_str());
break;
}
}
}
UI_Main {
DLLs = GetDLLs();
auto* ui = UserInterface::GetAPI();
auto* app = ui->GetApplication();
auto* window = app->NewWindow("Choose DLL to Inject");
window->SetWidth(500);
window->SetHeight(31 * DLLs.size());
for (auto& injectableDLL : DLLs)
window->AddButton(injectableDLL.Name.c_str(), ClickButtonAndInjectDLL);
window->Show();
app->Run();
}