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This repository was archived by the owner on Mar 15, 2026. It is now read-only.
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@@ -291,6 +291,13 @@ See also [APIs](#apis)
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-[Three Normal Mapping Techniques Explained For the Mathematically Uninclined](https://www.gamedeveloper.com/programming/three-normal-mapping-techniques-explained-for-the-mathematically-uninclined)
-[PCG Family of Hash Functions - Hash Functions for GPU Rendering](https://www.reedbeta.com/blog/hash-functions-for-gpu-rendering/)
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### Dithering
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-[Dithering on the GPU](http://alex-charlton.com/posts/Dithering_on_the_GPU/) - Dithering for aesthetic purposes.
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-[Anisoptera Games - How to Fix Color Banding with Dithering](https://www.anisopteragames.com/how-to-fix-color-banding-with-dithering/) - Dithering for functional purposes (fixing color banding on gradients).
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