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Copy pathDirectory.Build.props
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31 lines (30 loc) · 1.46 KB
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Copy pathDirectory.Build.props
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31 lines (30 loc) · 1.46 KB
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<Project>
<PropertyGroup Condition="'$(ResonitePath)'==''">
<!-- If you don't want to provide a ResonitePath in dotnet build, you can specify one here -->
<ResonitePath>$(MSBuildThisFileDirectory)Resonite/</ResonitePath>
<ResonitePath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Resonite\')">C:\Program Files (x86)\Steam\steamapps\common\Resonite\</ResonitePath>
<ResonitePath Condition="Exists('$(HOME)/.steam/steam/steamapps/common/Resonite/')">$(HOME)/.steam/steam/steamapps/common/Resonite/</ResonitePath>
</PropertyGroup>
<ItemGroup>
<Reference Include="FrooxEngine">
<HintPath>$(ResonitePath)FrooxEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="FrooxEngine.ProtoFlux">
<HintPath>$(ResonitePath)FrooxEngine.ProtoFlux.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Elements.Data">
<HintPath>$(ResonitePath)Elements.Data.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Elements.Core">
<HintPath>$(ResonitePath)Elements.Core.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ProtoFlux.Core">
<HintPath>$(ResonitePath)ProtoFlux.Core.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
</Project>