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Prepare initial release
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README.md

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**Changelog:** See [CHANGELOG.md](CHANGELOG.md)
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**Product page:** [Vulkan Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/D3D12MemoryAllocator/) (TODO)
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**Product page:** [Vulkan Memory Allocator on GPUOpen](https://gpuopen.com/gaming-product/d3d12-memory-allocator/) (TODO)
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**Build status:**
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This library can help developers to manage memory allocations and resource creation by offering function `Allocator::CreateResource` similar to the standard `ID3D12Device::CreateCommittedResource`. It internally:
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- Allocates and keeps track of bigger memory heaps, used and unused ranges inside them, finds best matching unused ranges to create new resources there as placed resources.
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- Automatically respects aligment requirements for created resources.
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- Automatically respects alignment requirements for created resources.
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- Automatically handles resource heap tier - whether it's `D3D12_RESOURCE_HEAP_TIER_1` that requires to keep certain classes of resources separate or `D3D12_RESOURCE_HEAP_TIER_2` that allows to keep them all together.
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Additional features:

src/D3D12MemAlloc.h

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\section main_see_also See also
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- [Product page on GPUOpen](https://gpuopen.com/gaming-product/D3D12MemoryAllocator/) (TODO)
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- [Product page on GPUOpen](https://gpuopen.com/gaming-product/d3d12-memory-allocator/)
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- [Source repository on GitHub](https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator)
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