We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
1 parent baeabd5 commit f35d5a2Copy full SHA for f35d5a2
2 files changed
generator/csv/enums_easyrpg.csv
@@ -1,7 +1,6 @@
1
Structure,Entry,Value,Index
2
EventCommand,Code,EasyRpg_TriggerEventAt,2002
3
-EventCommand,Code,EasyRpg_SmartMoveRoute,2003
4
-EventCommand,Code,EasyRpg_SmartStepToward,2004
+EventCommand,Code,EasyRpg_Pathfinder,2003
5
EventCommand,Code,EasyRpg_CallMovementAction,2050
6
EventCommand,Code,EasyRpg_WaitForSingleMovement,2051
7
EventCommand,Code,EasyRpg_AnimateVariable,2052
src/generated/lcf/rpg/eventcommand.h
@@ -158,8 +158,7 @@ namespace rpg {
158
ElseBranch_B = 23310,
159
EndBranch_B = 23311,
160
EasyRpg_TriggerEventAt = 2002,
161
- EasyRpg_SmartMoveRoute = 2003,
162
- EasyRpg_SmartStepToward = 2004,
+ EasyRpg_Pathfinder = 2003,
163
EasyRpg_CallMovementAction = 2050,
164
EasyRpg_WaitForSingleMovement = 2051,
165
EasyRpg_AnimateVariable = 2052,
@@ -325,8 +324,7 @@ namespace rpg {
325
324
Code::ElseBranch_B, "ElseBranch_B",
326
Code::EndBranch_B, "EndBranch_B",
327
Code::EasyRpg_TriggerEventAt, "EasyRpg_TriggerEventAt",
328
- Code::EasyRpg_SmartMoveRoute, "EasyRpg_SmartMoveRoute",
329
- Code::EasyRpg_SmartStepToward, "EasyRpg_SmartStepToward",
+ Code::EasyRpg_Pathfinder, "EasyRpg_Pathfinder",
330
Code::EasyRpg_CallMovementAction, "EasyRpg_CallMovementAction",
331
Code::EasyRpg_WaitForSingleMovement, "EasyRpg_WaitForSingleMovement",
332
Code::EasyRpg_AnimateVariable, "EasyRpg_AnimateVariable",
0 commit comments